Event Command: Text Display, Tsukuuru Blog 2007-11-08 |
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Event Command: Text Display, Tsukuuru Blog 2007-11-08 |
Nov 10 2007, 08:32 AM
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![]() Management / News ![]() Posts: 106 Joined: 15-October 07 Type: Dreamer Skill: Excellent Prefers: RPG Maker VX RMing since 2000 Plays most on Wii |
Enterbrain has announced the newest piece of information about RPG Maker VX. As spoken by Arts Kawashima:
Before I could finish that canned Potion and throw it away, the design had changed to the Tifa one. Surely, Director M read my news post from yesterday and switched it for me. If you look closely at the picture, "yakiniku" is written in very small letters. Today I will explain one of the event commands, the "Text Display". What's an Event Command? Events act as a part that gives the scenario its shape and builds the story, so to speak. "The protagonist will turn right here" and "next the screen will change colors"... these instructions that shape the context of the event are given the term "event commands". Text Display A command used to create the box which contains text of the protagonist (villager, etc), also determining where it will be placed on the screen and its opacity. If a specific character is speaking, you can affix a character portrait and throw the content being spoken in with it. That's basically all you have to do. It's also possible to preview the text.
*This image was taken with Windows XP. Using the "Text Display" to make many lines of text, conversations will be carried out during the game.
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| Lo-Fi Version | | Time is now: 6th January 2009 - 07:03 PM |