Items, Weapons, Armor / What's a Speed Adjustment Value?, Tsukuuru Blog 2007-11-06 |
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Items, Weapons, Armor / What's a Speed Adjustment Value?, Tsukuuru Blog 2007-11-06 |
Nov 9 2007, 10:08 AM
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![]() Management / News ![]() Posts: 106 Joined: 15-October 07 Type: Dreamer Skill: Excellent Prefers: RPG Maker VX RMing since 2000 Plays most on Wii |
Enterbrain has announced the newest piece of information about RPG Maker VX. As spoken by Arts Kawashima:
Currently, my job consists of steadily advancing the project towards beta. If you compared it to a marathon, it'd be about the part in the second half where you encounter a long incline. There's still a ways to go... Please let me rest and recover for just a bit here, Director M! Oh, yakiniku would be great. Now, today will be about possessions such as "items", "weapons", and "armor". As you can see, it's items and equipment. You can create these things from scratch, but since we've prepared default data, beginners can consult that when making items. In keeping with our previous installments, we will give a short explanation below. What are Items? Helpful tools for the protagonist and crew, such as HP restoring "herbs" and "potions", antidotes, strength increasing seeds and the like are prepared as "items". They can be created as things which are easily obtained from treasure chests when searching through dungeons. Furthermore, "key event items" ("Letter from the King", "Jail Key") can be created in the item editor. Since you can affix names that match well with the look of the world you create and help build the atmosphere, being particular about naming can be a fun element.
What are Weapons and Armor? "Weapons" are tools created to strike the enemy, such as a sword or spear, and "armor" consists of equipment used to protect oneself, such as body armor and helmets. As balancing the value and efficiency (attack power/defense power) of these items can effect the difficulty of the game, they are surprisingly important. This will prove a problem for those not accustomed to it, so beginners may want to make sure to not allow the introduction of too many weapons/armors.
The Speed Adjustment Value Now, let us make note of an item's "Speed Adjustment Value", located in the editor. By using this setting, you can make it so that "items with a powerful effect are slow to activate". For example: When making items, you can be particular about things like "potions will be effective immediately, but high elixirs have a long cast! (the time taken until they activate is long)". Of course, being too wrapped up in such a thing will disturb the player, so it may be good to just make items that are quick and simple. -------------------- Please read over the Board Guidelines. It helps.Favorite Quotes: Time... lines? Time is not made out of lines. It is made out of circles. That is why clocks are round! -- Caboose A grownup is someone that never gives in when the thing they're supporting believes in them. -- me |
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