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Items, Weapons, Armor / What's a Speed Adjustment Value?, Tsukuuru Blog 2007-11-06
Durandal
post Nov 9 2007, 10:08 AM
Post #1


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Posts: 106
Joined: 15-October 07
Type: Dreamer
Skill: Excellent
Prefers: RPG Maker VX
RMing since 2000
Plays most on Wii



Enterbrain has announced the newest piece of information about RPG Maker VX. As spoken by Arts Kawashima:

Currently, my job consists of steadily advancing the project towards beta. If you compared it to a marathon, it'd be about the part in the second half where you encounter a long incline. There's still a ways to go...
Please let me rest and recover for just a bit here, Director M!
Oh, yakiniku would be great.

Now, today will be about possessions such as "items", "weapons", and "armor". As you can see, it's items and equipment. You can create these things from scratch, but since we've prepared default data, beginners can consult that when making items.
In keeping with our previous installments, we will give a short explanation below.



What are Items?

Helpful tools for the protagonist and crew, such as HP restoring "herbs" and "potions", antidotes, strength increasing seeds and the like are prepared as "items".
They can be created as things which are easily obtained from treasure chests when searching through dungeons.

Furthermore, "key event items" ("Letter from the King", "Jail Key") can be created in the item editor.

Since you can affix names that match well with the look of the world you create and help build the atmosphere, being particular about naming can be a fun element.

Items Tab



What are Weapons and Armor?

"Weapons" are tools created to strike the enemy, such as a sword or spear, and "armor" consists of equipment used to protect oneself, such as body armor and helmets.
As balancing the value and efficiency (attack power/defense power) of these items can effect the difficulty of the game, they are surprisingly important. This will prove a problem for those not accustomed to it, so beginners may want to make sure to not allow the introduction of too many weapons/armors.

Weapons Tab



The Speed Adjustment Value

Now, let us make note of an item's "Speed Adjustment Value", located in the editor. By using this setting, you can make it so that "items with a powerful effect are slow to activate".
For example: When making items, you can be particular about things like "potions will be effective immediately, but high elixirs have a long cast! (the time taken until they activate is long)".
Of course, being too wrapped up in such a thing will disturb the player, so it may be good to just make items that are quick and simple.


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