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Feb 17 2008, 08:23 PM
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#1
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![]() Posts: 79 Type: Undisclosed |
Introduction I started this game about two weeks ago, it is a very short demo to introduce the concept. It is lightly based upon my rpxp game of the same title from about a year ago. Storyline OMASSUS: The Energy Within [CHAPTER 1: A new beginning] The world was once a place of peace, transquility, and faith. Entire nations co-existed, united upon their belief and devotion to the All-Mighty. Then came the day where life was destined to change. A trial came to the inhabitants of Aguidran, a trial that they did not pass. It was the devils of the Omassus realm that began this tribulation, whispering into the hearts of men, manipulating them to desire something more that simple peace and faith. Thus the leaders began asking the angels to establish contact and relations with these devils of Omassus. Never did the angels teach them this knowledge, except that they warned them of its risk; disbelief over faith, misguidance over guidance, blindness over sight, and darkness over light. Darkness that would forever stain the race of men. They warned them that those who invoked the devils would have no share in the Hereafter, but how the hearts of men do not understand. And if they had believed and guarded themselves from evil and kept their duty to God, far better would have been the reward from their Lord, if they but knew. So mankind, using their knowledge of summoning which was taught to them by the angels themselves, summoned the devils from Omassus to aid and serve them in their lives. As time passed, the faith that mankind once had in its creator began to subside. Man had come to admire and worship these devils that were serving them. Division and conflict became inevitable. War after war divided and destroyed the lands of Aguidran, the people knew nothing but hatred and contempt for one another. And such was life in Aguidran for many years until the day a faithful, righteous King disavowed himself and his nation from the help of the devils. They re-established their faith in God, and began to invoke the Creator over the creation. They fought the devils from the lands, and called upon the help of the angels to seal them back within the realm of Omassus. With the sealing of the Omassus, the leaders in power agreed by consensus to ban all forms of witchcraft and summoning. Only the use of basic skills was permitted for it did not draw energy from Omassus, rather from nature. Over time, the history that once was became but a legend. It was the great tribulation that should never have been forgotten. But there are those who always seek the revival of past sins. Those whose lust for power and control would destroy the very world they seek to possess. Is the past just a memory long forgotten, or an evil longing to return. Characters ![]() Name: Aziel Imna Age: 13 Description: The main character of Omassus. His mother passed away a few years ago, and now he lives secluded with his father. ![]() Name: Echael Imna Age: 42 Description: Your father, his goal is to protect and hide you, but from what... ![]() Name: Seramir Age: 38 Description: An old friend of your father, he is now employed against you. Screenshots ![]() ![]() ![]() Features - Sidebattle system with custom backgrounds and enemies - Unique and engaging story that keeps you interested FAQ Q: Is this the full demo? A: It's a teaser demo. Q: When can we expect another release? A: In about a month. Credit and Thanks - Apocalypse aka Omassus - Enterbrain This post has been edited by Omassus: Feb 17 2008, 09:11 PM -------------------- |
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Feb 17 2008, 11:05 PM
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#2
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![]() Posts: 70 |
I played through it, it's pretty short, but I like the story and the mapping so far. It's well made.
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Feb 17 2008, 11:26 PM
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#3
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![]() Posts: 79 Type: Undisclosed |
Cool, thanks for the compliments chaos.
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Feb 17 2008, 11:39 PM
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#4
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![]() The local mercenary ![]() Posts: 129 |
I played your teaser and it was interesting to say the least. Shame it was short but I'll be waiting for a more lengthy demo. =) Keep it up!
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Feb 18 2008, 01:54 AM
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#5
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![]() Posts: 847 Type: Writer |
Some errors:
1. Is there any reason the beginning is black and white? It didn't seem like a recollection since the screen gained colour after the cutscene. 2. Father says: "Aziel, I need to go and collect us some more firewood." Yet, Aziel goes instead of the father. You forgot to say "Aziel, I need you to go..." 3. When Seramir appears and says "I've finally found you.", the Father's line of "Have you been tracking us this whole time?" is pretty redundant when Seramir uses the word "Finally". 4. Also, don't censor swear words unless you, yourself, are too young to swear. It dumbs down the game. Swearing can make a game more realistic. 5. Seramir says, "I pity what happened to you wife". 'You' should be 'your'. 6. Lastly, the world map is bare (that could just be 'cause you haven't gotten much farther though). I got to the town, found nothing to do there, so I assumed I got as far as I could. The story seems to move quick, but that's not necessarily a bad thing. I just think a little bit of time spent with Aziel and his father would be somewhat appropriate before Seramir appears. Another thing, is that Aziel seems completely unaffected about his father vanishing. All he says is "Dad..." He really doesn't sound sad or confused at all. I'm going to assume you didn't finish the cutscene yet. All in all, it wasn't bad, it just needs to be a bit longer so we can know what's actually happening. -------------------- |
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Feb 18 2008, 02:13 AM
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#6
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![]() Posts: 79 Type: Undisclosed |
I really appreciate your criticism Harmill, the typos will be fixed. As for the black and white, I used it cause it's relevant to the story as you'll find out much later in the story.
I censor the swearing cause alot of games do that like ff7 for example. The world map is bare cause I'm hoping a new worldmap tileset parts will come along cause I hate the default one. The town isn't the end, you need to speak with a certain person who is also alone, and it's progress from there SPOILER--------- the woman by the grave (speak to her twice) END SPOILER---- And yes the cutscene isnt done completely nor is establishing the relationship with the father. -------------------- |
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Feb 18 2008, 02:49 AM
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#7
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![]() Posts: 847 Type: Writer |
It's true FF7 censored swearing, but (correct me if I'm wrong), games back in the 90s didn't have the 'F-word' used. And trust me, it's the F-bomb that Barret and Cid pull off. They censored it probably because swearing wasn't really a staple in games yet. Once again, this is my interpretation, feel free to correct me with facts.
As for the town, oops, yeah, I'll finish the demo this time and post anymore problems or little errors I see. -------------------- |
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Feb 18 2008, 12:58 PM
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#8
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![]() Posts: 79 Type: Undisclosed |
Okay, thanks alot by the way. Your in depth comments are very useful and constructive.
As for the censoring in FF7, from what I recall they would censor most common words as well as the F-word. I personally prefer the look, and find it leaves more to the imagination like the bleep sound in network shows, I find when you know the word being said it isn't always as effective a meaning. -------------------- |
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Feb 18 2008, 01:50 PM
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#9
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![]() Cool guy ![]() Posts: 255 Type: Writer |
Downloading now.
Omassus on RMXP was brilliant though, so I'm hoping no less for this. -------------------- QUOTE (Zigma) Justice you are my new Hero ;P |
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Feb 18 2008, 06:28 PM
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#10
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![]() Posts: 79 Type: Undisclosed |
While I appreciate the compliment, don't get your hopes up for now. Omassus RMXP took me awhile to make, this is simply a two week made teaser, wait until a full demo is released for a more complete game plot. I'm even thinking of remaking my exact rmxp game with a few changes.
Try this one out and let me know what you think. -------------------- |
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Feb 19 2008, 02:16 AM
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#11
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![]() Posts: 79 Type: Undisclosed |
Justice, if you could please leave some feedback about what you liked in the original. Cause rather than follow up on this one, I'm rather going to remake the exact one I made for rmxp but with rmvx (this way the 2d battles won't bug too with the new script). It will follow the same plot (modified a bit) and have the same style maps and music.
So please leave me some feedback or in a private message about what problems you had with it, besides the bug for the battle system. thanks -------------------- |
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| Lo-Fi Version | Time is now: 14th March 2010 - 11:39 PM |
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