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RPG Maker VX Translated Project Folder
Elemental Crisis
post Dec 23 2007, 11:24 AM
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Translated Project Folder



Version: 1.0.0
Category: Patches

Description:
Translated project folder for RPG Maker VX.
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RPG Maker VX Translated Project

1. Included Files
2. Release Notes
3. Update Information
4. Install Instructions
5. Troubleshooting
6. Translated By

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Files Included In The RAR:

Project Folder (Contains 14 Folders and 19 Files)
README.TXT

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Release Notes:

This is a re-release of my previous project folder translation. The translation been redone using the defualt one from the full version of RPG Maker VX.

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Update Information:

1/21/2008
- Translation redone using a blank project from the full version of RPG Maker VX.

12/23/2007
- Translation mistakes fixed.
- Script data translated.

12/21/2007
- Inital translation release.

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Install Instructions:

Using With The Full Version:

1. Make sure you dont already have a folder in "C:\Documents and Settings\YourUserName\My Documents\RPGVX" called "Project1". If you do rename it to "Project2" so it doesint get replaced by the "Project1" folder in this rar.
2. Extract .rar file to "C:\Documents and Settings\YourUserName\My Documents\RPGVX".
3. Open RPG Maker VX and select "Open Project".
4. Select "Project 1"

Using With The Trial:

1. Click "Create New Project" in RPG Maker VX, make sure to remember the project number.
2. Once done locate the project folder which by default is in "C:\Documents and Settings\YourUserName\My Documents\RPGVX".
3. Extract the "Project.rar" file into the project folder.
4. Delete every file in the current project folder (The one I asked you to remember) and copy all the files from "Project.rar" into the current project folder.
5. So if I created a new project and it was "Project1" I would go to the project folder and delete every file in "Project1". Then I would replace the files inside with the ones from "Project1.rar".
6. To confirm that it worked select "Test Play", if you see an english menu then it worked!

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Troubleshooting:

General:

Q: How can I add the translated data to my current project? I dont want to lose my work!
A: Copy all the files in the "data" folder except for "MapInfos.rvdata" and "Map001.rvdata" into your "data" folder located in your project folder.

Using With The Trial:

Q: How come everything still shows up in Japanese in RPG Maker VX but when I test play its in english?
A: Because the scripts are preloaded when you create a new project they wont change in RPG Maker VX. A refresh command might fix it but I dont know RGSS so I cant test this. If you know RGSS or know someone who does ask them about this and let me know the results. A workaround is to use the RMVX Loader or Enable Load program by Hyperlisk, the RMVX Loader can be download from the download database on RPGCrisis.net.

Q: How come some Characters, Items, Weapons, Armor, Enemies, Skills, and Animations have a blank picture?
A: The project folder was created from the full version of RPG Maker VX, the trial version of RPG Maker VX does not have all the defualt resources. To fix this download the RTP released by Enterbrain.

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Translation Credits:
Elemental Crisis - Database and Scripts
Pisteleh - Database/Script grammar and spelling and Name Input Script

View File


--------------------
RPGCrisis,
Current Translations:
(RPG Maker VX Sample Games)
- Buried Book
- Dragoness Edge 2820
- Rector and the Black Lion's Crest
(Maker Programs)
- Simulation RPG Maker 95 Value
- Dating Simulation Maker 2

RPGCrisis, your home for everything maker related.

http://www.rpgcrisis.net

QUOTE (PINEDAVX @ Mar 4 2008, 05:05 PM) *
EC, your attitude has to be the worst I've ever seen in this forum, better start working on it soon.
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SilentBackstabbe...
post Dec 23 2007, 02:42 PM
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Thanks for the update, i can't try this right away but i'll let you know when i try it. Thanks again for the work.


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Objection to this post! D:<

Some interesting stuff.
» Click to show Spoiler - click again to hide... «
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Hyperlisk
post Dec 23 2007, 06:30 PM
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Thanks man! Works perfectly!


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Leknaat
post Jan 8 2008, 02:24 AM
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It would seem the link to downlaod this is no longer working properly. Anyone mind reposting this?
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jasonicus
post Jan 8 2008, 03:10 AM
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RPG Crisis is down at the moment. It'll be up again soon.


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Ziro the Hutt = Awesome
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Elemental Crisis
post Jan 15 2008, 10:39 AM
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Hello all,

Just letting you guys and girls know that I will be releasing an update to my translated project folder using the a default project from the full version of RMVX as the base.

You will now have access to more characters, classes, items, skills, and enemies. The update will also fix all grammar and spelling problems present in the current version.

I should be done in a couple of days.


--------------------
RPGCrisis,
Current Translations:
(RPG Maker VX Sample Games)
- Buried Book
- Dragoness Edge 2820
- Rector and the Black Lion's Crest
(Maker Programs)
- Simulation RPG Maker 95 Value
- Dating Simulation Maker 2

RPGCrisis, your home for everything maker related.

http://www.rpgcrisis.net

QUOTE (PINEDAVX @ Mar 4 2008, 05:05 PM) *
EC, your attitude has to be the worst I've ever seen in this forum, better start working on it soon.
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Rabu
post Jan 15 2008, 02:47 PM
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As far as I saw, it isn't an "on the fly translating", cause the're many special japanese idioms and terms for weapons, armor and other stuff.

So we have to be patient.


--------------------
Greetz, Rabu
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Moshroom
post Jan 15 2008, 04:43 PM
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Håhåhå, the weapons and defence items were very easy, because they are almost the same as in rm2003. cool.gif
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Tayuke
post Jan 16 2008, 03:53 AM
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Nice Work EC wink.gif I won't be using it myself, seeing as I did lose interest in RMVX weeks back, but hey...I'm sure it will help others smile.gif

-Tay


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[spoiler]We seriously now have spoiler tags![/spoiler]
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rmxpfan
post Jan 16 2008, 04:10 AM
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That'll be great, I managed to borrow the data files from japanese users' project to expand the limit...pretty much every part now is 99 except the actor now limit is 12. But still it'll be great asset for the game making. Thanks for the work.

Note: after the strength is defense, not dexterity.
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Pisteleh
post Jan 16 2008, 07:01 AM
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Yes, it is supposed to be Attack, Defense, Intelligence, Agility. However, Enterbrain released the translation in RPGXP as Strength, Dexterity, Intelligence, Agility. It is likely they will do the same for the VX English release. We basically just tried to keep true to the last official English release in our unofficial releases for VX.
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Moshroom
post Jan 16 2008, 07:15 AM
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QUOTE (rmxpfan @ Jan 16 2008, 05:44 AM) *
actor now limit is 12.


Try this:

All limits are now 100 and there are 20 maps. It also includes some full version stuff ripped from japanese projects cool.gif

EDIT: Link removed. Had to take it down, sorry.
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rmxpfan
post Jan 16 2008, 07:29 AM
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To Pistelel: I see. But it's very confusing because dexterity is basically how you can dodge the attacks and should be only attribute to shields.

To Moshroom: Thanks for the files! I used the actors, commonevents, and the system for attributes. Now everyting is just perfect.

In return here's the script file containing english input for entering names and the "breathing like" motion for battlers by MINTO san

http://www.sendspace.com/file/wvd6jq
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Moshroom
post Jan 16 2008, 07:38 AM
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Thanks smile.gif.
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Rabu
post Jan 16 2008, 06:05 PM
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@Moshroom

if tried your database (translating it into german, if you allow). Thanks to it.

One thing I did notice, that makes me kind of wondering. Aren't there too much skills, seems that some are doubled (just other names), and the upper part down to White Wind does not comsume any MP. Confused me somehow.


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Greetz, Rabu
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Moshroom
post Jan 16 2008, 08:59 PM
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QUOTE (Rabu @ Jan 16 2008, 07:39 PM) *
@Moshroom

if tried your database (translating it into german, if you allow). Thanks to it.

One thing I did notice, that makes me kind of wondering. Aren't there too much skills, seems that some are doubled (just other names), and the upper part down to White Wind does not comsume any MP. Confused me somehow.


Of course you can translate it. I have nothing against it.

The breaths and other upper skills (down to White Wind) are for enemies, I think. I'm not 100% sure about the skills because all this stuff is ripped from some japanese projects, not from VX's original project folder. I also had to improvise with some translations because straight translation from japanese to english sounded stupid. But the weapons, defence items, states, animations and attributes are correct...

Elemental Crisis is making a translation of the default project folder and it should be ready in a couple of days. I think we could check the skills from that.
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Rabu
post Jan 16