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Dec 22 2007, 10:39 AM
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#1
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![]() ![]() Posts: 116 Type: Coder |
Okay, I've been thinking of some ways to stretch the limits of RMVX, and so, I'm going to share them (Feel free to do the same):
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Dec 22 2007, 01:28 PM
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#2
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![]() Sejourner ![]() Posts: 2,446 Primarily Speaks: Creole Type: Undisclosed Alignment: Undecided |
Good idea, it's gonna be helpful to cheat legally(it's not cheating i know).
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Dec 22 2007, 01:50 PM
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#3
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![]() One handsome sumbitch ![]() Posts: 6,742 Type: Writer Alignment: Chaotic Good |
This does help. But, as this is only a trial, not really a big deal for now. I am only messing around with it.
-------------------- Spoiler: ![]() Spoiler: Certified Source of Fig. |
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Dec 22 2007, 11:47 PM
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#4
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![]() ![]() Posts: 116 Type: Coder |
But if you were cool like me (And a few other people) you could save and load your games =O
I mainly write this up because at my friend's site we're having an RMVX Trial contest. -------------------- ![]() |
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Dec 23 2007, 07:12 AM
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#5
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![]() Sejourner ![]() Posts: 2,446 Primarily Speaks: Creole Type: Undisclosed Alignment: Undecided |
But if you were cool like me (And a few other people) you could save and load your games =O I mainly write this up because at my friend's site we're having an RMVX Trial contest. Ant the link? (If possible) -------------------- ![]() |
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Dec 23 2007, 07:48 AM
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#6
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![]() ![]() Posts: 116 Type: Coder |
Link to...?
Loading Tool (As it's now called XD): http://www.rpgmakervx.com/picks/Enable_Load.zip Friend's Site: http://monkeypro.net/forums/ -------------------- ![]() |
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Dec 23 2007, 09:16 AM
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#7
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Translator ![]() Posts: 222 Type: Designer |
I like it, good job!
-------------------- ![]() RPG Crisis - The Maker Archive Site. We specialize in providing support, resources, downloads and tutorials for all of Enterbrains makers. ![]() AGMPortal - The #1 site for Action Game Maker For the latest up to date information on Action Game Maker and Translated material (images included) visit AGMPortal.net! - My AGM tutorials -- Overcoming Trial Limitations -- Understanding Layers AGM Trial English Patch Released! |
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Dec 23 2007, 02:24 PM
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#8
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![]() Sejourner ![]() Posts: 2,446 Primarily Speaks: Creole Type: Undisclosed Alignment: Undecided |
Link to...? Loading Tool (As it's now called XD): http://www.rpgmakervx.com/picks/Enable_Load.zip Friend's Site: http://monkeypro.net/forums/ Thanks, i'll check it. -------------------- ![]() |
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Dec 25 2007, 09:41 PM
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#9
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![]() Forum Top Dog ![]() Posts: 7,752 Primarily Speaks: Spanish Type: Spriter Alignment: Lawful Evil |
So, kick me in the ass for saying this, but the Trial doesn't have an EULA, just saying
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Dec 27 2007, 09:22 PM
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#10
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![]() ![]() Posts: 116 Type: Coder |
Then my loader is perfectly legal, but not to get into that debate again... Anyone have other suggestions?
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Dec 30 2007, 05:28 PM
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#11
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![]() Posts: 1 Primarily Speaks: Spanish |
OK, im new in the forum but i know that we cant use more than 10 maps, 10 items, 10 enemies, we can't edit the script. I'll show how to maker more than those things:
(RPG Maker XP needed) (load tool needed) 1) want more than 10 maps? In your VX project's data folder there is a Mapinfo.rvdata, copy that file to a Xp project's data folder and change its name like this: Mapinfo.rvdata to Mapinfo.rxdata and then open the rmxp project and add how many maps you want!. When done save. In your XP project's data folder there is a Mapinfo.rxdata, copy that file to a VX project's data folder and change its name like this: Mapinfo.rxdata to Mapinfo.rvdata and then copy any map from the folder and name them in order(map001.rvdata, map002.rvdata, etc). Open the rmVX project and there is you have more than 10 maps! 2)Want more than 10 items, enemies, troops? Copy a items.rxdata file from a rmxp project folder, paste it into your rmvx project data folder change its name like this:items.rxdata to items.rvdata and then open the rmvx prject and you have more than 10 items. do the same thing with the enemies and troops files 3) How can i edit a the scripts? In your VX project's data folder there is a scripts.rvdata, copy that file to a Xp project's data folder and change its name like this: scripts.rvdata to scripts.rxdata and then open the rmxp project and edit the scripts. When done save. In your XP project's data folder there is a scripts.rxdata, copy that file to a VX project's data folder and change its name like this: scripts.rxdata to scripts.rvdata and Open the rmVX project. i think u all know how to load them. By Lechita(dubriel), sorry for my english im from ARGENTINA This was made by me for http://www.rpgmakervx.net/ only if you want to use it in another forum/web, use it but put a link to the source. |
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Jan 13 2008, 01:32 AM
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#12
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![]() Posts: 4 Primarily Speaks: indonesian Type: Artist |
awesome!
i'll try! |
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Feb 19 2008, 04:01 PM
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#13
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![]() Posts: 33 Type: Spriter |
So, kick me in the ass for saying this, but the Trial doesn't have an EULA, just saying Whats the EULA anyway? dont bash me for being newbish -------------------- ![]() ![]() Current Projects The Fourth Angel Elemental Balance |
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Feb 19 2008, 04:06 PM
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#14
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![]() Sejourner ![]() Posts: 2,446 Primarily Speaks: Creole Type: Undisclosed Alignment: Undecided |
End User License Agreement. Read the text file/help me which came with soft to know what it is...
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Feb 25 2008, 01:44 PM
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#15
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![]() Posts: 1 Type: Undisclosed |
Link to...? Loading Tool (As it's now called XD): http://www.rpgmakervx.com/picks/Enable_Load.zip Friend's Site: http://monkeypro.net/forums/ Is it just me? Or is the load tool not working? |
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Apr 22 2008, 02:45 PM
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#16
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![]() Posts: 1 Type: Musician |
Okay, I've been thinking of some ways to stretch the limits of RMVX, and so, I'm going to share them (Feel free to do the same):
umm...you seem to know a lot. i just bought rpg maker vx and i'm trying to make some awesome events and such but i don't get how to do stuff. if you could write how to create an opening sequence that would be awesome. i want to start my game with a black screen, some effects that eventually go into the first map after the player picks their own name for the main character. also, when a character's talking i want the text to have their name written on the top of the text. i've got a whole bunch more...i'm a complete newb but i've been planning on making my own game for ages. please help. |
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Apr 22 2008, 03:09 PM
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#17
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![]() Sejourner ![]() Posts: 2,446 Primarily Speaks: Creole Type: Undisclosed Alignment: Undecided |
Well... this thread is obsolete since we already have english VX. Am closing the thread then.
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| Lo-Fi Version | Time is now: 11th March 2010 - 06:30 PM |
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