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> TIPS: Using The RMVX Trial To It's Imposed Limits
Hyperlisk
post Dec 22 2007, 10:39 AM
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Okay, I've been thinking of some ways to stretch the limits of RMVX, and so, I'm going to share them (Feel free to do the same):
  1. Limited by the 10 switches? No problem! Use a variable, you have a hundred of them! Everytime you would need a switch set, just set the variable to 1! That's basically all a switch is anyways, 1 or 0!
  2. Only 10 events got you down? Make a common event that tracks a variable, and when the variable is a certain value, have it move events, and set variables to tell the event what it should be! (It sounds right in my head >_<)
  3. GAH! Only 10 maps!? Well, combine my idea from #2 with a REALLY BIG MAP, and you have yourself multiple maps!
Well, that's all I've thought of for now. Like I said, feel free to post any ideas you have.


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SilentBackstabbe...
post Dec 22 2007, 01:28 PM
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Good idea, it's gonna be helpful to cheat legally(it's not cheating i know).


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Jasonicus
post Dec 22 2007, 01:50 PM
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This does help. But, as this is only a trial, not really a big deal for now. I am only messing around with it.


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Hyperlisk
post Dec 22 2007, 11:47 PM
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But if you were cool like me (And a few other people) you could save and load your games =O

I mainly write this up because at my friend's site we're having an RMVX Trial contest.


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SilentBackstabbe...
post Dec 23 2007, 07:12 AM
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QUOTE (Hyperlisk @ Dec 22 2007, 11:39 PM) *
But if you were cool like me (And a few other people) you could save and load your games =O

I mainly write this up because at my friend's site we're having an RMVX Trial contest.


Ant the link? (If possible)


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Hyperlisk
post Dec 23 2007, 07:48 AM
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Link to...?

Loading Tool (As it's now called XD): http://www.rpgmakervx.com/picks/Enable_Load.zip
Friend's Site: http://monkeypro.net/forums/


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Elemental Crisis
post Dec 23 2007, 09:16 AM
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I like it, good job!


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SilentBackstabbe...
post Dec 23 2007, 02:24 PM
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QUOTE (Hyperlisk @ Dec 23 2007, 07:40 AM) *
Link to...?

Loading Tool (As it's now called XD): http://www.rpgmakervx.com/picks/Enable_Load.zip
Friend's Site: http://monkeypro.net/forums/


Thanks, i'll check it.


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PINEDAVX
post Dec 25 2007, 09:41 PM
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So, kick me in the ass for saying this, but the Trial doesn't have an EULA, just saying


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Hyperlisk
post Dec 27 2007, 09:22 PM
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Then my loader is perfectly legal, but not to get into that debate again... Anyone have other suggestions?


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lechita
post Dec 30 2007, 05:28 PM
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OK, im new in the forum but i know that we cant use more than 10 maps, 10 items, 10 enemies, we can't edit the script. I'll show how to maker more than those things:
(RPG Maker XP needed)
(load tool needed)
1) want more than 10 maps?
In your VX project's data folder there is a Mapinfo.rvdata, copy that file to a Xp project's data folder and change its name like this: Mapinfo.rvdata to Mapinfo.rxdata and then open the rmxp project and add how many maps you want!.
When done save. In your XP project's data folder there is a Mapinfo.rxdata, copy that file to a VX project's data folder and change its name like this: Mapinfo.rxdata to Mapinfo.rvdata and then copy any map from the folder and name them in order(map001.rvdata, map002.rvdata, etc). Open the rmVX project and there is you have more than 10 maps!
2)Want more than 10 items, enemies, troops?
Copy a items.rxdata file from a rmxp project folder, paste it into your rmvx project data folder change its name like this:items.rxdata to items.rvdata and then open the rmvx prject and you have more than 10 items. do the same thing with the enemies and troops files
3) How can i edit a the scripts?
In your VX project's data folder there is a scripts.rvdata, copy that file to a Xp project's data folder and change its name like this: scripts.rvdata to scripts.rxdata and then open the rmxp project and edit the scripts.
When done save. In your XP project's data folder there is a scripts.rxdata, copy that file to a VX project's data folder and change its name like this: scripts.rxdata to scripts.rvdata and Open the rmVX project.

i think u all know how to load them.
By Lechita(dubriel), sorry for my english im from ARGENTINA
This was made by me for http://www.rpgmakervx.net/ only if you want to use it in another forum/web, use it but put a link to the source.
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vaundra
post Jan 13 2008, 01:32 AM
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awesome!
i'll try! laugh.gif
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Kieso
post Feb 19 2008, 04:01 PM
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QUOTE (PINEDAVX @ Dec 25 2007, 09:33 PM) *
So, kick me in the ass for saying this, but the Trial doesn't have an EULA, just saying


Whats the EULA anyway?
dont bash me for being newbish sad.gif


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SilentBackstabbe...
post Feb 19 2008, 04:06 PM
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End User License Agreement. Read the text file/help me which came with soft to know what it is...


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Kai770
post Feb 25 2008, 01:44 PM
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QUOTE (Hyperlisk @ Dec 23 2007, 07:40 AM) *
Link to...?

Loading Tool (As it's now called XD): http://www.rpgmakervx.com/picks/Enable_Load.zip
Friend's Site: http://monkeypro.net/forums/

Is it just me? Or is the load tool not working?
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wraithharlequinn
post Apr 22 2008, 02:45 PM
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QUOTE (Hyperlisk @ Dec 22 2007, 06:31 AM) *
Okay, I've been thinking of some ways to stretch the limits of RMVX, and so, I'm going to share them (Feel free to do the same):
  1. Limited by the 10 switches? No problem! Use a variable, you have a hundred of them! Everytime you would need a switch set, just set the variable to 1! That's basically all a switch is anyways, 1 or 0!
  2. Only 10 events got you down? Make a common event that tracks a variable, and when the variable is a certain value, have it move events, and set variables to tell the event what it should be! (It sounds right in my head >_<)
  3. GAH! Only 10 maps!? Well, combine my idea from #2 with a REALLY BIG MAP, and you have yourself multiple maps!
Well, that's all I've thought of for now. Like I said, feel free to post any ideas you have.


umm...you seem to know a lot. i just bought rpg maker vx and i'm trying to make some awesome events and such but i don't get how to do stuff. if you could write how to create an opening sequence that would be awesome. i want to start my game with a black screen, some effects that eventually go into the first map after the player picks their own name for the main character. also, when a character's talking i want the text to have their name written on the top of the text. i've got a whole bunch more...i'm a complete newb but i've been planning on making my own game for ages. please help.
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SilentBackstabbe...
post Apr 22 2008, 03:09 PM
Post #17


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Well... this thread is obsolete since we already have english VX. Am closing the thread then.

SBS


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