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> Some additional information I have found
Not rated V  (0 votes)
Jan 24 2012, 07:29 PM
So, throughout my time starting to learn a little about RMVX, i have found some amazing things I wish to put into my game. One is the finding of quite a few sprite, and the while not anywhere near a full set, it is, by far, good enough to give me a very nice start into delving into this game process. I have also found a few scripts that I would like to note here, mainly so I don't forget. The rotating menu, like that of the spells in Spellbinder, but for the main menu. I loved this type of process while I played spellbinder, and the fact that i found the script for it as a main menu thrills me. I also decided that, unlike most games, my game will be set-up the same way as digimon world, at least when it comes to enemies. Their will not be a sincle random encounter in the entire game. Instead, I will have sprites of everybody, and all the digimon will be on the screen walking around, and i will use either a touch system or a area type system to start a fight scene, and at the end of the fight, i will either just have the sprite dissappear or have the sprite change to the item dropped (similar to that in Digimon World, but I won't make the enemy run away, as this would cause me more work..lol). Anyway, I do have to find the specific catepillar script to use, which will mostly be you and your digimon. I am thinking that, at first, the original digidestined will be there to teach you the ways of the digital world, from menu usage to battle system, to the basic tutorial of the start of the game. I am feeling very ositive at this moment, but i know when you start eventing, and trying to create maps, that over time, the project drags, and you have to take breaks from development. This is fine, and this blog will be my memoirs of events and everything going on in the game so that when one of these breaks come along, all I have to do to get back into the game making without leaving loose ends is read. That is all for today.
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Blog created Aug 29 2010, 01:00 AM

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