Announcement
Announcement
| Crystal Fantasy takes 1st as the 2013 2nd Quarter Contest Winner!!! See the Community Announcements section. |
This forum is for completed RPG Maker VX games. Please do not post threads about games being made in other engines here.
![]() ![]() |
Jul 27 2011, 07:27 PM
Post
#1
|
|
![]() ![]() Type: Designer Alignment: Neutral Good |
![]() Lunar Wish: Orbs Of Fate is an indie role-playing game developed by LusterMX for the RPG fan community. It provides a unique experience unlike other RPGs in the community and has been made to provide the most complete and fulfilling downloadable gameplay experiences players can enjoy. One of the elements which set Lunar Wish: Orbs of Fate apart from other games of its genre is that it does not feature a clear main protagonist, despite initial impressions of leading characters. This has been implemented to allow each and every one of the characters to develop and expand at their own pace; the progression of the storyline is also unique in this respect as each of the characters has a significant part to play in the plot. There is no hierarchy within Lunar Wish: each character is considered integral to the overall storyline and gameplay experience. As a result, the game itself is rich in character development and is supplemented by surprising twists and unexpected methods of progression, which are guaranteed to take the player on their own journey of discovery as they play along with the characters. Comedic elements are also continually employed, to give the game its characteristic feel and tone through the character’s voices. While on the surface, Lunar Wish may seem like an innocuous, unexciting RPG, but in reality it does well to subvert the player’s expectations of the standard RPG template. The gameplay schematic of Lunar Wish was designed to be as simple to understand and play as possible. This was done so that even players who are unfamiliar with the RPG genre could start playing immediately and allow themselves to immerse themselves in the world of Lunar Wish. There are no complex systems to learn and the learning curve is kept minimal as to allow as much of the game to shine through as possible. Skill Trees are used within the game to obtain new skills: this system allows the player to further expand their experience with the game as they progress and become more familiar with the game’s structure. As the characters learn new skills and become more adept in battle, as does the player. The simplistic yet effective system of each character focusing on a different element, tactic and strategy means that battling is always enjoyable without ever being overwhelming. Lunar Wish is ideally suited to casual gamers, but the prime difficulty level means that there are always new challenges ready to surprise and test the player’s ability to think on their feet. Lunar Wish succeeds in bridging the gap between simplicity and difficulty which is a common problem amongst many games of this genre. Lunar Wish: Orbs Of Fate has been in development for 5 long gruelling years and is truly a labour of love devoted to members of the RPG fanbase community. It has finally been completed as of 27th April 2013. Estimates would place the total game time at just over 12 hours, but take note that Orbs of Fate is just the first part of an epic duo of RPG games, the second of which will be coming very soon. I hope you enjoy playing Lunar Wish: Orbs of Fate just as much as I enjoyed making and developing it. Happy playing! Prologue (Past) Serathium… the fabled land of legends… home to Angels, Beasts and Vampires, and most importantly, the Heart, Spirit and Soul of Existence itself. The Lunar Orb. The Lunar Orb is an integral part of all life which thrives on this planet. Ingrained onto the face of the harsh red earth at the beginning of time, The Orb proved to be the source of the beauty and vitality which is instilled in the natural world. The fertile soil gave way to abundant plants and creatures who lived in peace with the Orb and its surroundings. The land of Serathium became synonymous with the golden era of concordance and tranquillity and the delicate balance of the forces of nature meant that life in Serathium was like living in the Garden of Eden itself… until that one fateful day. The Orb changed without warning and led the land of Serathium into an era of chaos and mass destruction. No one, not even the heralded Angels of Serathium knew what to do in this terrifying situation. Apart from one. A young Angel known as Fate emerged from the impeding darkness and attempted to restore harmony to the land using an ancient technique known as The Sending. But her efforts to calm the Orb down were for naught, as her brave, yet reckless attempt to rescue Serathium results in her being sealed away for an innumerable number of years – possibly for the rest of all time. The people of Serathium could only watch as The Lunar Orb started to lose control and the very foundations of the universe itself begin to crumble around them. The destruction gave way to an event which no one in the history of time itself could have foreseen: The Rebellion of Serathium. Present Day A thousand years after the events in Serathium, the chaos and madness of the Lunar Orb is nothing but a myth – a story intended to amuse small children when they got restless of life and demanded fantastical stories of the unknown from their parents. For the people of The Isle, life went on much like a dog chasing its tail: in repetitive and tedious circles, not particularly going anywhere but with that element of content – the comfort of the familiar. Around the time of the destruction of the Lunar Orb, four other Orbs appeared surreptitiously on the fabric of existence in various points outside of Serathium, ingraining themselves into the earth much like how the Lunar Orb originally came into existence. The purpose of these Orbs were and still is a mystery, although humans, curious as to what powers these artifacts could hold, sealed them off and protected them fiercely from any potential harm which may come to them. They are the Blue Orb, the Green Orb, the Purple Orb and the Red Orb. They say that time heals all wounds, yet a thousand years later, the fabled land of Serathium is still struggling to recover from its ordeal. The humans on The Isle live without any knowledge of the history and the suffering of this land, which exists parallel to their world, not yet releasing the pain, suffering and destruction which is soon to come… The story begins with a young boy named Falk who is a student at the Applon Academy, which is one of two Academies on The Isle. The gifted and talented of the children gain the privilege of attending Pow Academy, while the others attend Applon. One day he encounters a highly mysterious and seemingly malevolent voice in his room which informs him that someone close to him will disappear – someone who he spent his childhood with participating in activities such as beating each other up, bunking class and pushing bunnies into water. Nostalgic and fond these memories may be, Falk is concerned about nothing but his own “destiny”, which he believes is being conveyed to him through this voice, inferring a lifetime of living out his fantasy of being a hero like he always dreamed. But the life of a girl is at stake, and in a whirlpool of conceit and pretentiousness and raging passion and emotions, can the students of Applon Academy find it within themselves to work together and carry out their actions as written in the book of fate? Only time will tell as your journey begins… ![]() Fate SperoClass: Angel Gender: Female Age: 1054 One of the first characters you encounter in the game, Fate is the very of definition of coldness and determination. She cares little for other humans and animals, preferring to communicate from a distance through simple gestures and blunt comments, rather than getting close to people emotionally. What you see is what you get with Fate, although there is a part of her which suggests that deep down, she cares for own species and homeland, letting nothing get in the way of her goals and dreams. Angel she may be, but Fate is far from angelic. Falk ValorClass: Warrior Gender: Male Age: 16 Your typical, teenage warrior. You think he’s cliché, others think he’s cliché, even he thinks he’s cliché. Falk is a narcissist through and through: he lives in a fantasy world which involves nothing but him and his own delusional heroism to keep him company through the night. Arrogant and conceited, Falk would gladly place his own emotions before anyone else’s, because lets face it, who is more important to Falk than the great hero himself? He’s beyond happy when he receives what he thinks is a calling to his heroic destiny, but it’s evident that Falk is in desperate need of a wake-up call of a different kind, if you know what I mean. Tash FletcherClass: Archer Gender: Female Age: 17 Tash is a brash, vain teenage girl. Much like Falk, she considers others to be beneath her, preferring to spend her free time gazing into a mirror rather than going to class. She spends more time in detention than out of it due to her constant attempts to bunk, much to the exasperation of her teacher. It’s probably because of this that she’s a bit stupid: she once killed a bunny for training which actually turned to be her best friend’s pet. She disappears after Falk receives a message from a mysterious purple blur, just making sure that her hair and make-up still looks good is all that matters to Tash. Cindy PulteClass: Mage Gender: Female Age: 16 Whereas characters like Falk and Tash are stuck in their own personal little fantasy worlds, Cindy has her feet stuck firmly on the ground. To her, studying and preparing for her future always comes first before everything else, which is why she’s so devastated when Falk blackmails her into coming with him, effectively ruining her chances of becoming an intellectual. Cindy is never afraid to speak her mind, being very vocal about her opinions towards Falk’s fantasies of being a hero. She can’t tolerate any stupid or illogical individuals, so as a result is very independent and self-confident in her actions as she knows not to rely on other people as they would only let her down. There are PLENTY of other characters but I'll limit it to these few for now... They are the first that you'll see in the game but have no more significance than some characters not shown here. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Custom Gadgets Most of the gadgets I have made have been fully evented by me. They make puzzles so much more interesting! Minigames There are quite a few challenging mini games in the game as well. There's a cow whipping mini game, a throwing star action mini game and more... Puzzles Each dungeon isn't only walk, battle, walk battle... I have also made sure each dungeon has a unique and interesting puzzle... And trust me, there are plenty of dungeons Portal Station There are a lot of towns and villages in my game so that getting around with a teleporting system makes it much more flexible and easy! Scenes I would say that the flow of the storyline getting revealed bit by bit is really smooth due to the amount of effort I put into each and every scene. There are many comedic instances as well in which you will either love/hate a character. Battle System I use the Sideview Battle system, but I have customized it a lot so it has A LOT of original animations. Hence, discovering what each skill looks like and bringing in new techniques your party can gain will make battling very fun and enjoyable. Skill Tree In this game, you won't learn new Spells/Skills by leveling up. Instead, you get skill points in which you can decide what build your characters can become. What skills they learn is entirely up to you with each character given a unique Skill Tree. Multiple Parties The game does not focus on the same characters all the time. It transitions between different people so you get to explore more ground of The Isle and meet many new characters. Plenty of Side Quests Bored of progressing the main quest? Take the challenge of acquiring 100% completion and redeem the benefits! Discover hidden scenes,equipment and items to make your Lunar Wish adventure that much more exciting. ![]() ![]() Exploring and traveling different areas plays a major part to the game! The Isle The main area of the game. Three of the four orbs are located here. The capital of the isle is Tyrone City. Each major town/city/village of the isle has their own special captain who's job is to protect the town at all costs and serve justice for the citizens that live there. The Isle is what you can see in the map above. It is the main area in Lunar Wish: Orbs of Fate. The Dream World What is this place? Why does it exist? I can only tell you here that this is a special world which plays a fairly big part to the story. Serathium As stated above, this is the place where Spiritual live beings such as Angels, Beasts and Vampires live. It is a very magical and beautiful land which is currently in utter destruction due to the chaos of the Lunar Orb and the Rebellion beginning. Konzyez Another island near the Isle on Earth. It is where the elite, the ultra powerful, gifted and talented go! And yes, this is where the Pow Academy is located, the place Cindy longs to go to. Credits Spoiler: Download Now! Lunar Wish: Orbs of Fate (No RTP) 346MB (FULL) V1.07 - Link 1 How to install Spoiler: -------------------- |
|
|
|
Jul 31 2011, 05:15 PM
Post
#2
|
|
![]() ![]() Type: Designer Alignment: Neutral Good |
This is finally up! I'm going to reserve this post just in case. People, this is actually a re-post, but I felt that this needed a fresh start -------------------- |
|
|
|
Jul 31 2011, 09:03 PM
Post
#3
|
|
![]() Chained By Freedom ![]() Type: Designer Alignment: True Neutral |
Nice. I've been waiting to see this get posted here. This is certainly a game I've been waiting to try out for quite a while now. Good luck with its completion Luster.
-------------------- |
|
|
|
Jul 31 2011, 09:47 PM
Post
#4
|
|
![]() "We are all human beings" ![]() Type: Designer Alignment: True Neutral |
Another game I'm looking forward too. Just know that there are plenty of us who were inspired by you. We've waited this long, so we can bare to wait some more. Don't feel rushed. Just move it along at your own pace.
-------------------- If you are a believer of Jesus Christ, and are 100% proud of it, put this in your sig!!
Visit my Youtube >>HERE<< My projects: ![]() I support: ![]() ![]() ![]() Spoiler: |
|
|
|
Aug 1 2011, 08:51 AM
Post
#5
|
|
![]() ![]() Type: Designer Alignment: Neutral Good |
@Railkune, Thanks, I was originally against the idea of posting it before completion, but then I thought it would be best to get feedback from the community
@Zakfoss, I'm glad I inspired you and some other people. This calls for cookies and champagne. Oh and by the way, when I'm talking about close to completion - I mean it will take me around 2 more months or so. I hope that's what you can classify as close, but comparing this project to the others in this board, it really is close. I have made 20 Hours worth of Game time with at least 40 scenes in there. Anyways, I've updated the first post with information on the Battle System~ -------------------- |
|
|
|
Aug 1 2011, 09:07 AM
Post
#6
|
|
![]() ![]() Type: Designer Alignment: Neutral Good |
As you probably know from my comments on youtube, I love this game and I look forward to it really much! I think this game will go big and it will be different from others game, due to your new feautures. Best of luck to you, I can't wait for the release but don't rush it, take your time
-------------------- |
|
|
|
Aug 1 2011, 11:44 AM
Post
#7
|
|
![]() *Insert something slightly wise and satirical* ![]() Type: Writer Alignment: True Neutral |
Oh! I have seen this project on Youtube, before! I'm really
happy to see you have persevered on, and have even brought your game to the Community! I really liked your showcase of the gadgets. That really adds a spice to the boiling pot of goodness. I know you haven't shown your videos here, but I already know how fantastic the gameplay is already. In saying that... I probably shouldn't speak any more, since you really HAVEN'T shown your videos to the community yet. XD Ciao! Good luck! -------------------- ![]() *Mwah* |
|
|
|
Aug 1 2011, 04:26 PM
Post
#8
|
|
![]() ![]() Type: Designer Alignment: Neutral Good |
@luiishu535 Thanks! I'm glad you're supporting my game, it's actually made me work harder as it's given me more perseverance.
Updated the first post with a few of my vids. -------------------- |
|
|
|
Aug 4 2011, 04:00 PM
Post
#9
|
|
![]() ![]() Type: Designer Alignment: Neutral Good |
Bump. Some feedback would be appreciated
-------------------- |
|
|
|
Aug 4 2011, 04:11 PM
Post
#10
|
|
![]() ![]() Type: Undisclosed |
Looks very promising, that Earthbound scrolling HP script looks pretty cool and seems to work decently.
Mapping looks good and I think your dialogue is superb, I enjoy reading what your characters are saying. Looking forward to it. -------------------- |
|
|
|
Aug 7 2011, 12:50 PM
Post
#11
|
|
![]() ![]() Type: Designer Alignment: Neutral Good |
UPDATED first post with a support bar.
-------------------- |
|
|
|
Aug 8 2011, 10:25 PM
Post
#12
|
|
![]() ![]() Type: Designer Alignment: Neutral Good |
-------------------- |
|
|
|
Aug 9 2011, 11:02 AM
Post
#13
|
|
![]() ![]() Type: Designer Alignment: Neutral Good |
Hm.. I don't know if it's wise to play the demo before the full release, but what the heck xD I'll give you some feedback once I've played
-------------------- |
|
|
|
Aug 9 2011, 11:40 AM
Post
#14
|
|
![]() TGOD ![]() Type: Designer Alignment: Chaotic Neutral |
Oh wow, One of my favorite projects, Been watching your videos all the time on youtube. I'll play the demo and give you some feedback
-------------------- |
|
|
|
Aug 9 2011, 01:41 PM
Post
#15
|
|
![]() ![]() Type: Designer Alignment: Neutral Good |
Updated the download link!
The glitch should no longer occur! @The JJ, thanks! I shall await your feedback... Don't forget or I'll haunt you. -------------------- |
|
|
|
Aug 9 2011, 06:19 PM
Post
#16
|
|
![]() Whats this? ![]() Type: Designer Alignment: Lawful Good |
This is looking good.. Keep it up
-------------------- Current game: Soon... :)
Scripts: Spoiler: "Fortunes smiles upon you..." |
|
|
|
Aug 10 2011, 02:54 PM
Post
#17
|
|
![]() ![]() Type: Designer Alignment: Neutral Good |
This is looking good.. Keep it up Thanks Niclas. Have you tried the demo? If not, I recommend you do, you won't regret it. QUOTE this is surely shaping up to be one of my favorites. Hiromu656 from rmrk QUOTE dude...this is quite amazing...I mean the story really got me you know Xach-Crisis from RPG revolution I have been committed to this project 110% for these past 2 years and have been excited during all that time for people to try what I am so proud of so if you could try it out, that would mean a whole lot to me. Thank you! -------------------- |
|
|
|
Aug 11 2011, 12:53 PM
Post
#18
|
|
![]() Whats this? ![]() Type: Designer Alignment: Lawful Good |
Yeah I will try it as soon as I have time. Right now I am focused on getting some motivation so I can continue on my game
-------------------- Current game: Soon... :)
Scripts: Spoiler: "Fortunes smiles upon you..." |
|
|
|
Aug 11 2011, 09:40 PM
Post
#19
|
|
![]() ![]() Type: Designer Alignment: Neutral Good |
UPDATE!
I have fixed almost all known glitches in the game. It should run much better now, so go ahead and download it. Download Link EDIT: ANOTHER UPDATE NEW USERBARS THANKS TO NEOSKY! Kudos to her! -------------------- |
|
|
|
Aug 12 2011, 03:03 PM
Post
#20
|
|
![]() ![]() Type: Undisclosed Alignment: Neutral Good |
This game is just epic. I've played the demo twice and it was like: "OMG! That's so damn great!"
Come on guys and write a little feedback for him. There are not so many good games with VX out there, but this is one of the good ones. -------------------- |
|
|
|
![]() ![]() |
| Lo-Fi Version | Time is now: 18th June 2013 - 09:06 PM |
|
|