In the future, this will plan to contain rips of all the images from the PSP versions of FF1,2,4. I made these using several programs and manual labor going through many files individually one-by-one.
I will update these as I make progress on file research methods.
It should be pretty easy to make tilesets compatible with RMVX out of these files.
(***If anyone does make any tilesets for RMVX out of any of these (especially map tilesets) please let me know though, I would be interested in the future***).
---BattleBG are all the battle backgrounds.
---Enemy are all the enemies in battles.
---Field Sprites include any object (even PC map sprites) that is found on the map in addition to the map tileset itself.
---Other includes misc stuff, like fonts, icons, screenshots (mostly non-useable stuff)
---PCBattle are the PC characters battle sprites
---Tilesets are all the sprite tiles used to make the maps
With the FF2PSPFieldSprites, the sprites barrow for a wide range of palette files (some sprites use multiple palettes, and some palettes are used more than once) -- I tried each palette with every sprite to find which ones worked. I saved each combination that appeared to work with decent results regardless if it was present in the game or not. Some of the objects I was unable to figure out what the correct palette was (like bars and fences, as none really seemed to work proper -- so if someone can let me know if I missed any correct palette combinations or which ones are correct for the bars and fences, please let me know).
The FF2PSP Map Tilesets are an interesting format. Each map has a unique set (of up to 8?) different palettes that are unique to that map. Some tiles can be displayed properly using more than one of that map's unique palette, others have only one palette -- almost always, not all tilesets use the same palettes -- so I have each tileset displayed with each of the palettes unique to that map (I think I excluded a couple that produced scrambled data). So, when reconstructing the tilesets for each map, one must figure out which palette is correct for each tile. So, each map tileset is present in the archive which each of the palettes belonging to that respective map. (There are more map icons, but I have not taken the time to extract them, as they are in another format and would take much labor to get them all done.)
FINAL FANTASY PSP Enemy Pack
(full collection of all enemy sprites from FFI, FFII, FFIV for PSP -- all organized by monster type for easy use,
and all named with properly translated names as translated and researched by myself direct from the Japanese
text [there are only a few that I did not have time to research into finding the correct names].
Also all images have transparent background and many have been cropped to remove excess space.Most Sprites in RMVX Format
I went through and compiled almost all the sprites from FF1,2,4 into RMVX sprite sheet format.
(Missing a few misc things like Bahamut, Leviathan, Broken Robot, etc.)
These are NOT divided between games, but divided between similar types (I will NOT divide them between games -- *you* do it if you want to)
FF1PSP RESOURCES (complete)Battle BackgroundsBattle EnemiesBattle PCsMap TilesetsField SpritesOther Misc.
FF2PSP RESOURCESBattle BackgroundsBattle EnemiesBattle PCsMap Tilesets
(incomplete)Field SpritesFace Portraits
FF4PSP RESOURCES (COMPLETE I think)Battle BackgroundsBattle EnemiesBattle PCsBattle SummonsBattle EffectsMap TilesetsField SpritesFace PortraitsArtwork GalleryOther Misc.
NOTE: I divided up the FF1 resources into different (smaller) files. If you downloaded them when they were one RAR archive, there is nothing new that has been added.
This post has been edited by lordskylark: Aug 7 2013, 07:27 PM