Announcement
Announcement
| 2nd Quarter Contest Announcement posted! See the Community Announcements section. |
New threads (complete scripts) here will go into a moderation queue. You will not see your thread appear when you create it. A moderator will decide if it will be approved or denied.
![]() ![]() |
Mar 10 2013, 07:43 PM
Post
#1
|
|
![]() ![]() Type: Coder Alignment: Chaotic Good |
GS - Guild System by HungrySnake Introduction So yeah, I saw this poor coded faction script which was the only one on the RMVX network and I thought it'd need something cleaner. The script basically adds a guild system to your game, the user can configure the guild selection screen's x and y offsets and some strings, booleans etc. The player can overview the guilds he got to know and the members within those guilds. Features - Overview Guilds - Overview Guild's members - Control Guild (Reputation) Points - Set all sorts of triggers - File Based System How-To-Use Some commands directly copied from the script: Spoiler: How to set up a guild Spoiler: Screenshots Guild Selection [With Logo] Spoiler: Guild Selection Spoiler: Member Selection Spoiler: Demo/Version Latest Version: 1.4.2 Demo: GS - Guild System FaQ Q: Is it compatibe with other scripts??? A: Yeah, of course it is. It doesn't overwrite anything. Credit - HungrySnake This post has been edited by HungrySnake: Mar 12 2013, 06:50 PM -------------------- |
|
|
|
Mar 11 2013, 08:59 AM
Post
#2
|
|
![]() ![]() Type: Writer Alignment: Unaligned |
looks like a good system, I'll use it in my game.
-------------------- |
|
|
|
Mar 12 2013, 06:52 PM
Post
#3
|
|
![]() ![]() Type: Coder Alignment: Chaotic Good |
*Update Time*
- Bug fixed regarding guild points, it would directly jump to the maximum value when over 50. - Added Guild Logo option, along with some handy configurations for it. - Shortened Guild Points Bar's Configurations. Main Post Updated -------------------- |
|
|
|
![]() ![]() |
| Lo-Fi Version | Time is now: 19th May 2013 - 04:15 PM |
|
|