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Sep 27 2009, 09:19 PM
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#1
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![]() Mysterious Shaman ![]() Type: Designer Alignment: Neutral Good |
![]() A new series by Z.B.Darkflame ![]() Spoiler: ![]() Spoiler: ![]() Spoiler: ![]() Spoiler: ![]() Spoiler: ![]() Spoiler: ![]() Spoiler: ![]() Spoiler: Authors Note & Support Spoiler: This post has been edited by zbdarkflame: Apr 11 2010, 04:17 AM
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Sep 28 2009, 10:23 AM
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#2
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![]() Is a parody of himself ![]() Type: Designer |
Great project, zb, it was a short but fun: even with so little dialogue it's easy to tell that the characters are not only interesting and but also well thought out. This demo truly left me wanting more. Does it have a definitive end, btw? I couldn't get to open the second door blocking the right hallway...
About criticism...hmm, the bullet system: it's kind of restricting, specially keeping in mind that your weakest technique already consumes 3 bullets. I hope to hear more about this soon -------------------- |
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Sep 28 2009, 02:08 PM
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#3
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![]() Mysterious Shaman ![]() Type: Designer Alignment: Neutral Good |
Glad you enjoyed it then! Yeah, it just sorta ended. I din't bother giving it an ending really because it was just a tech demo. But I really am glad you enjoyed it. It's insperation to make more for this. I might be able to get a better demo going since Wednesday and Thursday are short days for me this week.
I'm glad you're not complaining about the battle system. That realtime system is sooooo hard to balance its not even funny. I was afraid I made the enemies too easy or too hard depending on which one. As for the bullet system...I was trying to restrict the use of those skills so that you weren't always using them. It's just a matter of availibility of bullets, and how much I restrict them. That too is a balancing issue, and I think I might have to work on it... Thanks again Saekonungar. Hopefully you'll play the next demo too! Now, anyone else play. -------------------- |
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Sep 28 2009, 02:23 PM
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#4
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![]() Master of Planning ![]() Type: Designer Alignment: Chaotic Neutral |
Pretty nice pretty nice. I really enjoyed it and pretty much your other games as well. I found some cool sci-fi-ish battle music on newgrounds last night but it seems you already found some music to use in your game. My first battle I got imobilized thee times in a row so I died
This post has been edited by Vizzy: Sep 28 2009, 05:26 PM -------------------- ![]() |
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Sep 28 2009, 05:08 PM
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#5
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![]() Ignorance is Bliss ![]() Type: Writer |
I'll download this now. I'm a sucker for Sci-Fi settings like this. I'll do a wrap up of the game when I have a chance.
-------------------- Spiffing... |
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Sep 29 2009, 12:57 AM
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#6
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![]() Mysterious Shaman ![]() Type: Designer Alignment: Neutral Good |
I'll download this now. I'm a sucker for Sci-Fi settings like this. I'll do a wrap up of the game when I have a chance. Glad to see another who enjoys Sci-Fi type things. Also, can't wait to see what you have to say about it. So, here's a quick grapics update. Vizzy has finishes Alestin's face set, and it is awesome looking. Thank you so much Vizzy. I also have a title screen. Borrowing one of the screens from T.D.Labs, I made a quick title screen. It's not anything fancy, but I kinda like its simplicity. Tell me what you think. -------------------- |
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Sep 29 2009, 01:12 AM
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#7
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![]() Type: Designer Alignment: Lawful Good |
I love the sci-fi feel of the title screen and the color, but I'm not so sure about the text I feel its quite out of place. (Of course that maybe JUST me
Trying out the demo soon, as soon as I get back to my desktop and I'll give you my feedbacks -------------------- |
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Sep 29 2009, 07:50 AM
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#8
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![]() Is a parody of himself ![]() Type: Designer |
I really like the text, but don't like the background. I feel it's too ambiguous and generic and would prefer something that shouted "In space!" at me, like a starry sky or something
This post has been edited by Saekonungar: Sep 29 2009, 09:29 AM -------------------- |
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Sep 29 2009, 10:58 AM
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#9
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![]() Ignorance is Bliss ![]() Type: Writer |
I finished the demo although it took a while getting lost in space n' all. I liked the look of the indoor areas though found them pretty empty in terms of interacting with the scenery and learning about it. That way you can build more stuff about the mission. I really liked the Fold Space areas and on the 2nd area when you added the Parallax which made it look like a maze of walkways.
I like the battle script though it's tough to do anything faced paced with all the spinning and what not I'd easily keep playing this game when it comes out. -------------------- Spiffing... |
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Sep 30 2009, 01:09 AM
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#10
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![]() Mysterious Shaman ![]() Type: Designer Alignment: Neutral Good |
Haha, we seem to have some disagreement on the Title...we'll see. At this point, very little is really set in stone.
Thanks Smirnoff for your review. I know what you mean about interacting with the objects. That would be a really good idea, especially when looking at some of the computer screens. That would make it much more interesting. Thanks for that suggestion. As for the battle system...glad to see you found it balanced. Like I've said before, that is where most of my questions lie. -------------------- |
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Sep 30 2009, 01:50 AM
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#11
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![]() ![]() Type: Writer Alignment: Neutral Good |
just finished the demo (I think? couldn't really proceed even after unlocking the first door with the lever). Your mapping is pretty great, and you put the sci-fi tile set to good use. That warping effect you had in the Fold Space area was a nice touch, and was exciting the first few times, but then I realized it took a long while to warp from location to the other, you should make the scrolling a little faster. The music was pretty much appropriate for the setting of the game and the battle tune was catchy. It might be just me, because I'm used to having fast-paced battles when I test my own game, but your battles seemed a little slow. You should make the wait gauge fill up a little faster. I had a hard time for playing a "tech-demo." I had to run from a few battles because I was low on health. My only hope of staying alive was leveling up to recover all my HP/MP and using that one Gift Box I found that healed a great amount. I love Stentson's custom sprite and face, however, it was weird seeing his face and then seeing those RTP faces during dialogues. Seeing two different art styles in one game? eh, not good in my book, heh.
also, I don't know if this has happened to anyone, but when I first went into the Fold Space area and quickly exited back out, Stentson's face was changed to Ralph's face for the entire time...weird! Overall though, I had a lot of fun and hope to see a full fledged demo soon. I know you made a title screen already, but I was wondering if you could let me cook something up for you? -------------------- Do most of our members just go to the Completed Scripts Section? ![]() |
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Oct 1 2009, 11:54 PM
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#12
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![]() Mysterious Shaman ![]() Type: Designer Alignment: Neutral Good |
Thank you MrWaltz for your wonderful review. Don't worry, the RTP faces will be gone in the future. It's just a place holder for the time being. I've now replaced Alestin's face, so all that's left is Marylin. Other than those three, I'm not sure if I'm going to have any more faces...we'll see.
I was wondering about the speed of the transport, and you just confirmed it. It's become a bit faster now, and I think that helps a lot. I'm sorry about the battles...I still have problems with them, and I think that it doesn't help that I love difficult battles. I've tried to lower the stats a little, and beef up Stentson a bit. Laser Beam has also been lowered in power by a bit...that was too powerful. I'm glad you enjoyed it, and I wish that I had a new demo out. I've gotten the next few maps done, for the most part, and this will conclude it to the point of going down the center path. Umm...if you want to make a Title Screen, that would be awesome. The one I have was just something I did very quickly, and if you could do something else, that would be really cool. Thanks! Also, I have been releasing lots of information about this series on my blog. I have a habit of updating that with some types of information more than I do here. So, visit the blog often to find some of smaller stuff I'm planning. The blog link is here: http://darkflamegames.blogspot.com/ PS: after re-readng your post, you reminded me of the battle theme, so now I'm listening to it again...I love that battle theme. -------------------- |
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Oct 2 2009, 10:12 PM
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#13
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![]() ![]() Type: Writer Alignment: Neutral Good |
the battle theme is familiar...where is it from?
here's a title screen I made. it's very abstract (that's my style ^^), but it also looks like a bunch of Mircadian ships being demolished. How is it? I can still edit the image in any way you want, or I can start from scratch if you don't like it at all.
-------------------- Do most of our members just go to the Completed Scripts Section? ![]() |
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Oct 4 2009, 09:23 PM
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#14
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![]() Mysterious Shaman ![]() Type: Designer Alignment: Neutral Good |
First off, I need to thank you MrWaltz, that is an awesome title screen. Thank you so much for your time in making that!
Next up, we have a... New Demo This one continues the story. There are some other changes...you can now buy some drinks from the vendors. I've also updated all the faces for Alestin. Marylin, not yet. Lastly I've made the file about 1/2 the size of the previous download. That is good, no. Please, enjoy this demo, and the new stuff in it. If you find any problems, or have any suggestions, please post them. There are still things I need to do, like begin interactions with the environment, but I'll try to get to them soon. With the next demo I'd say I am in actual developmental stages. Enjoy, and please comment. Z.B.Darkflame -------------------- |
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Oct 5 2009, 12:38 AM
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#15
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![]() Type: Undisclosed |
Nice, still playing though. I'm in the Fold Space and it kind of confuses me on how I am because of the paralaxe.
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Oct 5 2009, 04:14 AM
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#16
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![]() Master of Planning ![]() Type: Designer Alignment: Chaotic Neutral |
Ooo looking nice and more puzzle like on the ship. I was looking through the tilesets edits and one that I thought would be a good fit would be Avadan's Sci-fi set especially his starfighters.
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Oct 5 2009, 04:19 AM
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#17
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![]() ಠ_ಠ ![]() Type: Writer Alignment: Chaotic Good |
Ooo looking nice and more puzzle like on the ship. I was looking through the tilesets edits and one that I thought would be a good fit would be Avadan's Sci-fi set especially his starfighters. I was thinking the exact same thing! I'd been considering messing around with those edits on my own project, and I'd in fact been looking at which tiles were used in Stratos to give me an idea of what I might want to do with my own game. I find standard RTP tiles, or fantasy tiles in general, much easier to work with than sci-fi, so it's all a learning process for me, to map something like that. Anyway, this game impresses me, and I'm downloading the new demo right now. :3 I love sci-fi games, particularly ones that are well thought out, as opposed to just using sci-fi tiles for the hell of it. If you had a smaller support bar to link back to this topic, I'd be happy to display it. Also, I was looking at your database, and you have a real talent for making animations. A lot of people just stick with what's already in the database because animations are something of a daunting task for most people (myself included) but not you! I'd love to learn from you. XD Animations are something I scarcely touch. This post has been edited by Jaide: Oct 5 2009, 09:11 AM |
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Oct 5 2009, 02:03 PM
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#18
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![]() Mysterious Shaman ![]() Type: Designer Alignment: Neutral Good |
Thanks guys for your comments. I've been thinking about adding the Avadan tiles into the edits I've got, but unfortunately I've got no program that can deal with transperancies...so for now I'll just stick with what I've got. Maybe for episode two I;ll get on that.
Thank's Jaide for your comments. I understand what you mean about the futuristic tiles being harder to work with than normal tiles. It's taken me a while to get comfortable with them myself. Its just a matter of using them over and over again. Thanks for your kind comments on the animations. Not all were made by me, the first twenty being made by someone else whose name I can't remember now. But believe me, that are tediously hard for me too. It's just I'm a perfectionist when it comes to them, and if every skill doesn't have it's own animation I go crazy. You can use them if you wish...although i fear a few may not work since I kinda deleated a bunch of the animation sheets to cut down on file size. As for a userbar...I'm getting one soon I hope. Even I think its way too big. -------------------- |
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Oct 6 2009, 11:02 AM
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#19
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![]() ಠ_ಠ ![]() Type: Writer Alignment: Chaotic Good |
My issue is mainly that.. I don't really know HOW to set animations up. It looks easy, but then when I actually try to do it they just look awkward and I'm not entirely sure why. Guess I just need to read some tutorials and study existing animations more. ^^
Anyway, your project will likely serve as some heavy inspiration for my own project; I've had the story and the characters for years, but have had a difficult time bringing it all to life in RM. Looking at and playing your game is inspiring me to work harder on my own. |
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Oct 7 2009, 07:45 PM
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#20
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![]() Mysterious Shaman ![]() Type: Designer Alignment: Neutral Good |
Hey Guy's. Just a little update. I apparently made some major eventing errors at the end of the demo...I'm sorry about that. I'll try to get a new version up this weekend, but for now you'll have to wait...I'm really busy today and the rest of the week, especially with my midterm coming up. So, again, I apologize for my stupid mistakes.
On the much brighter side of life, I now have an actual user bar thingy, instead of that ugly monstrosity that was in my sig. It has now been replaced by a nice normal userbar. If you want to support this project, please put this code in your sig. It would warm my heart. CODE [topic=20679][img]http://img340.imageshack.us/img340/7045/ubda5707.gif[/img][/topic] Last thing, I'm almost at the point that I'm finalizing stories and maps and such. Before that though, I just want to know what are your suggestions for the game are. If there is anything you feel I should add/subtract/change then I ask that you do it. With the next real demo (not the fixed demo) I'll have this moved into project development, so at that point, I'll be mostly set in my ways...please give me opinions. Thanks. -------------------- |
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| Lo-Fi Version | Time is now: 25th May 2013 - 07:11 AM |
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