Announcement
Announcement
| 2nd Quarter Contest Announcement posted! See the Community Announcements section. |
New threads (complete scripts) here will go into a moderation queue. You will not see your thread appear when you create it. A moderator will decide if it will be approved or denied.
![]() ![]() |
May 12 2010, 11:59 PM
Post
#1
|
|
![]() Bark bark! ![]() Type: Writer Alignment: Chaotic Good |
Introduction
This script adds an animated picture background to the main menu. Basically what Weem's script does, but is more compatible with other custom menus and other scripts, and it has a few more options. Released with permission from Weem. Features Config module options to animate background and foreground images in X and Y directions, change image file names, and change window opacities (does not affect custom scripts). Screenshots None. Grab the demo to see it in action. How to Use 95% Compatible: This script aliases everything except the start, update, and terminate methods in Scene_Item. So there should be few compatibility issues. If you're using modern_algebra's Limited Inventory, just grab the patch (included in the demo) under the main script. Also requires two images (included in the demo). Demo (V 1.0): http://www.mediafire.com/?wej1h2ejnvm Compatability issues: This script overwrites Scene_Menu, so other scripts that do the same will likely be incompatible. Script (V 1.2): Added animation to the "Game Over" screen. Still using aliases, so it should be compatible with other scripts that mess with Scene_Gameover too. Spoiler: Limited Inventory patch: Spoiler: EDIT: Here's the ultra-compact version 1.2 (no problems found yet): Spoiler: You will need to use my Game End patch for the Game End screen to look unbroken while using my DOOM-style main menu and this version. Scene_Title and Scene_Gameover are also unaffected by this version. This post has been edited by munkis: Jul 8 2010, 10:12 AM -------------------- Pine Banned me because I'm an idiot and cursed and yelled at him
Support bars: Spoiler: Spoiler: Don't be like me, learn to program the right way! |
|
|
|
May 19 2010, 04:57 AM
Post
#2
|
|
![]() Type: Undisclosed |
Awesome!
|
|
|
|
May 20 2010, 09:08 PM
Post
#3
|
|
![]() Bark bark! ![]() Type: Writer Alignment: Chaotic Good |
Place KGC_CategorizeItem under my script and you're good. Seems to be a going trend Ooh, and if you're using my Limited Inventory patch, the KGC script will have to be placed underneath that as well, although you'll need this patch (written by modern_algebra) to make the two work together: CODE class Scene_Item < Scene_Base
def update # If Warning Window Active if @warning_window != nil update_warning_window return end malg_gfl009_limitedinventory_upt_2h45 @loot_window.update @command_window.update @category_window.update # for KGC script if @activated_frame @activated_frame = false return end if @category_window.active # for KGC script update_category_selection elsif @loot_window.active update_item_selection elsif @command_window.active update_command_selection end end end This post has been edited by munkis: May 20 2010, 09:36 PM -------------------- Pine Banned me because I'm an idiot and cursed and yelled at him
Support bars: Spoiler: Spoiler: Don't be like me, learn to program the right way! |
|
|
|
May 21 2010, 06:10 PM
Post
#4
|
|
![]() Bark bark! ![]() Type: Writer Alignment: Chaotic Good |
Threw a patch together that'll make the animations carry over to GuiRPG's Confirmation to Exit script. Will also work with the edited version made by omegas7.
Spoiler: Carry-Over patch for OriginalWij's Row Changer: Spoiler: Carry-Over patch for KGC_LargeParty: Spoiler: Carry-Over patch for YERD Equip Skills: Spoiler: Carry-Over patch for Omegas7 Achievements: Spoiler: Carry-Over patch for AlphaWhelp's Old-fashioned Gameovers: Spoiler: This post has been edited by munkis: May 30 2010, 01:06 AM -------------------- Pine Banned me because I'm an idiot and cursed and yelled at him
Support bars: Spoiler: Spoiler: Don't be like me, learn to program the right way! |
|
|
|
May 25 2010, 01:38 PM
Post
#5
|
|
![]() Bark bark! ![]() Type: Writer Alignment: Chaotic Good |
bump
Added a few patches for other custom scripts. Any future patches will be placed in the post above this one. -------------------- Pine Banned me because I'm an idiot and cursed and yelled at him
Support bars: Spoiler: Spoiler: Don't be like me, learn to program the right way! |
|
|
|
May 30 2010, 01:06 AM
Post
#6
|
|
![]() Bark bark! ![]() Type: Writer Alignment: Chaotic Good |
bump
Added a patch for AlphaWhelp's Old-fashioned Gameovers. -------------------- Pine Banned me because I'm an idiot and cursed and yelled at him
Support bars: Spoiler: Spoiler: Don't be like me, learn to program the right way! |
|
|
|
May 30 2010, 01:09 AM
Post
#7
|
|
![]() ![]() Type: Undisclosed |
Maybe this is just me throwing a random tangent here, but couldn't you just patch Scene_Base's create_menu_background, dispose_menu_background, and update_menu_background to work in the animated background for everything instead of making all of those individual patches?
-------------------- ![]() |
|
|
|
May 30 2010, 05:35 PM
Post
#8
|
|
![]() Bark bark! ![]() Type: Writer Alignment: Chaotic Good |
-------------------- Pine Banned me because I'm an idiot and cursed and yelled at him
Support bars: Spoiler: Spoiler: Don't be like me, learn to program the right way! |
|
|
|
Jul 8 2010, 09:54 AM
Post
#9
|
|
![]() Bark bark! ![]() Type: Writer Alignment: Chaotic Good |
Bump: Updated ultra-compact version.
-------------------- Pine Banned me because I'm an idiot and cursed and yelled at him
Support bars: Spoiler: Spoiler: Don't be like me, learn to program the right way! |
|
|
|
Aug 10 2010, 11:22 AM
Post
#10
|
|
![]() Bark bark! ![]() Type: Writer Alignment: Chaotic Good |
I just did a quick test, and if you're using the ultra-compact version and want to have the animation carry over into the gameover scene, you'll still need the carry-over patch in this thread (don't know why it won't do that without it). Sorry it took me so long to figure this out.
EDIT: or you can use this if you're not using AlphaWhelp's Old-Fashioned Gameovers: CODE #------------------------------------------------------------------------------
# * Munkis' Picture-backing patch for Default Gameover V 1.0 # * Made by munkis # ╔══════════╗ # ║ FEATURES ║ # ╚══════════╝ # * Makes the animations made by my Animated Menuback carry over to the default # gameover screen for people using the ultra-compact version of my Animated # Menu Background(I don't know why it won't carry over by default). # * V 1.0: Initial release #------------------------------------------------------------------------------ class Scene_Gameover < Scene_Base alias munkis_gameover_start start def start munkis_gameover_start @over_back = Plane.new @over_back.bitmap = Cache.picture(MNK_Picture_Back::ANIMATION_PROPERTIES[0]) @over_fore = Plane.new @over_fore.bitmap = Cache.picture(MNK_Picture_Back::ANIMATION_PROPERTIES[1]) end alias munkis_gameover_update update def update munkis_gameover_update @over_back.ox += MNK_Picture_Back::ANIMATION_PROPERTIES[2] @over_back.oy += MNK_Picture_Back::ANIMATION_PROPERTIES[3] @over_fore.ox += MNK_Picture_Back::ANIMATION_PROPERTIES[4] @over_fore.oy += MNK_Picture_Back::ANIMATION_PROPERTIES[5] end alias munkis_gameover_terminate terminate def terminate munkis_gameover_terminate @over_back.dispose @over_fore.dispose end end This post has been edited by munkis: Aug 10 2010, 11:27 AM -------------------- Pine Banned me because I'm an idiot and cursed and yelled at him
Support bars: Spoiler: Spoiler: Don't be like me, learn to program the right way! |
|
|
|
Aug 18 2010, 01:48 AM
Post
#11
|
|
![]() ![]() Type: Writer Alignment: Unaligned |
Hey, um, I have a question over here. I'm using your Ultra-compact script version 1.2 and
I have a little problem, I'm using YERD Icon View, YERD Scene Shop, YERD Item Display, YERD Subclass, YERD Bestiary Scan, YERD Menu system + SceneMenuRedux, anyway, lot's of YERDs (They are all very good). I don't get an error while using your script but All windows are gone, now everything is transparent (The windows) and I can see the background animation. Is there a way to fix this? Also, It is a bit difficult to understand how to use your script because there are so many patches everywhere... Maybe I made a mistake, can you help me out? -------------------- |
|
|
|
Aug 18 2010, 07:31 PM
Post
#12
|
|
![]() Bark bark! ![]() Type: Writer Alignment: Chaotic Good |
The majority of the patches were for the old version (you'll still need the patch for the gameover screen). Change the seventh value in the config array from 0 to whatever you want it to be to change the opacity.
-------------------- Pine Banned me because I'm an idiot and cursed and yelled at him
Support bars: Spoiler: Spoiler: Don't be like me, learn to program the right way! |
|
|
|
Aug 20 2010, 01:40 PM
Post
#13
|
|
![]() ![]() Type: Writer Alignment: Unaligned |
Thanks a lot Munkis. It works now
I was like Anyways, thanks a lot and hope this helps other people with the same question. BTW, Nice script, gives a game a better feel of not being static all the time, keep it up! -------------------- |
|
|
|
Apr 14 2012, 12:45 AM
Post
#14
|
|
![]() Type: Undisclosed |
Hello!
I'm using the Materia script by Atoa in my game.... what do I need to do to get these custom menu options to override the look of the Materia menu that is built by the Materia script? Is this possible? Because I need some image files that the Materia script draws from Graphics/Icons to appear in the Materia Menu. Any suggestions will help, thanks! |
|
|
|
![]() ![]() |
| Lo-Fi Version | Time is now: 21st May 2013 - 03:36 PM |
|
|