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Aug 29 2011, 05:32 PM
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#1
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![]() ![]() Type: Undisclosed Alignment: Chaotic Neutral |
You take two characters and "breed" them, producing a single character (you lose the parents, to keep party numbers reasonable) with traits from both "parents" . It's kinda like synthesizing items, but with actors. You can also make it more complicated by requiring an item (we'll go into that later) . Keep in mind that my math (esp. algebra) is terrible, because I very rarely use it. Here goes:
Spoiler: This post has been edited by Alt_Jack: Aug 30 2011, 11:55 PM -------------------- |
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Aug 30 2011, 11:05 PM
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#2
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![]() ![]() Type: Undisclosed Alignment: Chaotic Neutral |
The script I use to manage this monster is Yerd's Event Command Menu (or something like that), which works via switches. I'm not sure if it would work without it, but it makes the whole thing much easier to manage, and the two work perfectly together.
Basically, this is how it works: For text mountain Spoiler: For a couple videos that function as screenshots: There's another event that runs that corrects the mystic method by removing the intended version of the actor if the altered one comes in, so that both don't show up. At any rate, if I missed anything, it's in either the demo or the vids. This post has been edited by Alt_Jack: Aug 30 2011, 11:54 PM -------------------- |
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Aug 31 2011, 12:24 AM
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#3
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![]() ![]() Type: Designer Alignment: Chaotic Evil |
Not too bad. Of course, you could also take the average stats of both parents (it'd be like 1 more variable but that's not a big deal) and add em to your characters level or something so you'll have the base stats PLUS those added stats, and you could still do the avg. level to make it actually worth giving up two possible players (considering that you had a chance to fight wih them) for one new one
-------------------- Variable/Game_Interpreter Fix
Spoiler: Event systems/Tutorials Spoiler: Waterfall Fade "It's not impossible to event until I say it is" Need help with a complex event system? Or just a basic eventing system? Or do you just have a good idea for an eventing tutorial you haven't seen yet? PM me the details and I'd be glad to create a system |
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Aug 31 2011, 01:06 AM
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#4
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![]() ![]() Type: Undisclosed Alignment: Chaotic Neutral |
Not too bad. It sounds simple.... until you try putting it together. Have fun... QUOTE Of course, you could also take the average stats of both parents (it'd be like 1 more variable but that's not a big deal).... It's actually 6 variables: max hp, max mp, offense, defence, magic, agility. You could do that. But that's a bit too superflous for me. Besides, I had to make all 26 characters' graphics and organize them into a plausible system. Throwing in an extra 20 some lines for each CE was a little too tedious for me. But, whatever floats your boat. QUOTE ...and add em to your characters level or something so you'll have the base stats PLUS those added stats, and you could still do the avg. level to make it actually worth giving up two possible players (considering that you had a chance to fight wih them) for one new one I probablly should've mentioned that the plot that spawned the need for this had your initial party die and this was the sole means of getting more members. Those players were going to be removed anyway, so you might as well get one from it. This post has been edited by Alt_Jack: Aug 31 2011, 01:27 AM -------------------- |
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Aug 31 2011, 02:15 AM
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#5
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![]() ![]() Type: Designer Alignment: Chaotic Evil |
It sounds simple.... until you try putting it together. Have fun... Well if it's possible to even event, it's simple to me I can make pretty much any system, I'm just too lazy to make most =P It's actually 6 variables: max hp, max mp, offense, defence, magic, agility. You could do that. But that's a bit too superflous for me. Besides, I had to make all 26 characters' graphics and organize them into a plausible system. Throwing in an extra 20 some lines for each CE was a little too tedious for me. But, whatever floats your boat. Actually if you take away the two level variables (I added that in after, sorry for the confusion) you could do it with 2 variables. You add the new person to the party (depending on how you want to do it you can set his stats to 0) then you use two variables to record the max hp of both parents, then use one of the variables to add them together and divide it and add it to the new "kid's" stats. Then use the two variables for max mp and so on. Don't worry though, you're only off by 4, you're just an eventer it's not like you have to be good at math. I probablly should've mentioned that the plot that spawned the need for this had your initial party die and this was the sole means of getting more members. Those players were going to be removed anyway, so you might as well get one from it. Oh well then I guess you might as well just get an offspring from it -------------------- Variable/Game_Interpreter Fix
Spoiler: Event systems/Tutorials Spoiler: Waterfall Fade "It's not impossible to event until I say it is" Need help with a complex event system? Or just a basic eventing system? Or do you just have a good idea for an eventing tutorial you haven't seen yet? PM me the details and I'd be glad to create a system |
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Aug 31 2011, 04:22 PM
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#6
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![]() ![]() Type: Undisclosed Alignment: Chaotic Neutral |
Don't worry though, you're only off by 4, you're just an eventer it's not like you have to be good at math. Actually, I took a bit of a break from eventing and started making RTP edits (mostly busts) and they seem pretty popular; a number of them got 5-star ratings. Speaking of eventing, I've been looking over your work. Unsurprisingly, your work isn't nearly as impressive as you think. Comparatively speaking, your skill level is average, I'd say a 6/10 . But, I didn't come here to fight with sufferers of the Dunning-Kruger effect (I'll get enough of that at school) . I'm just here to contribute my own Events for people to use. -------------------- |
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Aug 31 2011, 08:28 PM
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#7
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![]() ![]() Type: Designer Alignment: Chaotic Evil |
A true magician never reveals his secrets. Of course I'm not going to give up my best systems
those are all things I found painfully simple that people asked me about. I only release east stuff/stuff people ask me for. Except shere break cause I want at least ONE complex system on here -------------------- Variable/Game_Interpreter Fix
Spoiler: Event systems/Tutorials Spoiler: Waterfall Fade "It's not impossible to event until I say it is" Need help with a complex event system? Or just a basic eventing system? Or do you just have a good idea for an eventing tutorial you haven't seen yet? PM me the details and I'd be glad to create a system |
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| Lo-Fi Version | Time is now: 20th May 2013 - 07:29 PM |
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