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> Requiem ABS 9, Squad Based Action Battle System
Rating 4 V
Vladislaus
post Jun 10 2009, 03:31 PM
Post #1


Maker Senior
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Type: Coder
Alignment: Chaotic Evil




Vampyr SBABS V.1
by
Vladislaus



Description


As many of you know/use, Vlad has a fantastic SBABS script and this is it's newest form!

SBABS - Squad-based active battle system
Meaning: You fight on the map. You swing your mighty blades and cast your powerful spells at enemies in real time with your main character or your entire party! I don't know how to explain it easier then that.


Features


- Real time fast paced action with an entire party.
- A HUD showing current HP, MP, and EXP
- A Hotkey system allowing for quick use of items and spells
- An auto EXP and auto gold calculater meaning you don't have to assign gold dropped or exp gained
- You can jump!
- A beastiery to keep track of your faught enemies
- See below for instructions on more features




Screenshots

Spoiler:
This is your basic screen with all your hotkeys

This is a battle

This is the bestiary

This is you memorizing a skill for hotkey-ing


Intructions


Setting up enemies in database:


Spoiler:
- Make them in the database with the following information in their note box:
(Areas noted with a * are optional)

Char Name = X - Change X to the name of the spritesheet that will be used to display the enemy
Char Index = X - Change X to the index of which sprite to use if the spritesheet has more then 1 sprite
Attack Animation = X - Change X to ID of animation for attack of enemy (Default is 1)
Die Animation = X - Change X to ID of animation that will showed when enemy dies*
Die SE = X - Change X to a SE name that will played when enemy dies*
Defense Rate X - Change X for a defense rate (in %) of enemy (Default is 50%)*
Reflect Rate = X (Change X to reflect damage rate (in%) of enemy, default is 0%)*
Weapon Icon = X - Change X for a Index of a icon that will be showed as a enemy's weapon*
Shield Icon = X - Change X for a Index of a icon that will be showed as a enemy's shield*
Follow Range = X - Change X for a range that enemy follows the actors*
Respawn = X - Change X for a delay that enemy respawn in map
Move Speed = X - Change X for a speed for character of enemy in map*
Move Route = X - Change X for a move route for character:
0 = Stopped; 1 = Random; 2 = Follow actor




Setting up enemies on the map:


Spoiler:
Create on map, an event with following comments:

Enemy ID - Change ID for a ID of a monster in Database;
Die Erase - Erase the enemy when it dies;
Die Self Switch A - Turn On the Self Switch A when enemy dies;
Die Self Switch B - Turn On the Self Switch B when enemy dies;
Die Self Switch C - Turn On the Self Switch C when enemy dies;
Die Self Switch D - Turn On the Self Switch D when enemy dies;
Die Switch X - Turn On the Switch X when enemy dies;
Die Variable X - Increase +1 to variable X;
Follow X - Change X for range of sight of the enemy, to it follow the player automatically
Kill With Weapon X - The enemy will die only if be attacked with weapon X
Kill With Skill X - The enemy will die only if be attacked with skill X
Kill With Item X - The enemy will die only if be attacked with item X
Object - Makes the enemy be an object, and it will kill only with BOMB is used against it;
Puzzle - Makes the enemy be an puzzle, it can be killed but allies don't follow it, the damage and hp bar is not showed
Respawn X - Makes the enemy respawns automatically after X frames
Boss - Shows the Boss HP Bar




Setting up database options (Weapons/Armors/Items/States):

Spoiler:
In NOTES of skill, item or weapon, put the following commands:

Commands valid for all (except states):

Ranged - That command says to script, that weapon, skill or item is ranged
Graphic = X - Change X for character name
Index = X - Change X for character index (default is 0 )
Speed = X - Change X for movement speed of projectile, (default is 4 )
Range = X - Change X for distance that performed for the projectile (default is 5 )
Delay = X - Change X for delay of projectile (default is 60 )
Shot SE = X - Change X for SE name that is played when attack
Path = X (Change X for:
Line (The projectile will walk in straight line (that is default value));
Circle (The projectile will walk around the player);
Boom (The projectile will walk forward and come back, like a boomerang);
Jump (The projectile will jump 2 squares forward (like Axe of castlevania));
Random (The projectile will walk randomly on map) )

Commands valid only for skills and items:

Explosive - That command, says to script, that is a skill or item explosive
Area = X - Change X for area (in tiles) that explosion affects the enemies (default is 3)
Commands valid only for weapons:

Combo Hits = X - Change X for number of hits needed to gets a combo damage (default is 5)
Combo Rate = X - Change X for % of chance to get a combo damage (default is 75%)
Ammo1 = X - Change X for ID of item that is ammunition 1
Ammo2 = X - Change X for ID of item that is ammunition 2
Command valid only for items:

Bomb - This command says to script, that item is a bomb

Commands valid only for armors:

Defense Rate = X - Change X for defense rate (in %) that shield block attacks for enemies (default is 50%)
Reflect Rate = X (Change X to reflect damage rate (in%), rate is added for each armor equipped default is 0%)

Commands valid only for states:

Animation = X - Change X for a animation id of state, default is 0
Walk Slower - That command says to script, that skill makes player or enemy walk slower
Walk Faster - That command says to script, that skill makes player or enemy walk faster
Don't Walk - That command says to script, that skill makes player or enemy don't walk
Duration X - Change X for a duration (in frames) that target is infected for the state
Confusion (That command says to script, that state makes player walk randomly)





Controls:

Spoiler:
How to attack: Press A
How to Defend: Press and hold S
How to hotkey skills: Highlight the desired skill in the skill menu and press either 1, 2, 3, 4, 5.
How to use hotkeyed skills: While on the map OUT of the menu, press either 1, 2, 3, 4, 5 depending on what skill you desire to use.
How to hotkey items: Highlight the desired item and press either Q, W, E.
How to use hotkeyed items: On the map press either Q, W, E depending on the desired item.
How to change behaviors of party members: hold Control and press Tab to change Action and Enter to change Actor
How to change party order: Press tab
How to make a sprite for dead characters: To create a Dead Sprite for a character when they die, put, in the Graphics/Characters folder, an image named: $X_Dead, where X is the name of the character.
Other configuration can be made in the script.




Links:






Extra Notes:


- Always credit Vlad.
- Error reports should be detailed, preferably with your other scripts, the error message and maybe a screenshot.


This post has been edited by El_Diablo: Oct 24 2009, 01:24 AM
Attached File(s)
Attached File  Requiem_SBABS_7.zip ( 790.37K ) Number of downloads: 3899
Attached File  Requiem_ABS_8.zip ( 897.69K ) Number of downloads: 6422
 


--------------------



Visit the Vampyr's Website
Follow me on twitter: @etfictumfactum

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AlphaWhelp
post Jun 10 2009, 04:07 PM
Post #2


You can dance if you want to, you can leave your friends behind.
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Type: Coder




The screenshots aren't showing for me


--------------------
My Scripts:
Spoiler:
Haste slow States for Tankentai with ATB 1.1c: http://www.rpgmakervx.net/index.php?showtopic=3781 (scroll down to about halfway through the first post and find it under add-ons.)

Old Fashioned Gameovers: http://www.rpgmakervx.net/index.php?showtopic=11819

Comic Book Scenes: http://www.rpgmakervx.net/index.php?showtopic=14072

Force Preemptive or Surprise battles: http://www.rpgmakervx.net/index.php?showtopic=15135
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Oceano
post Jun 10 2009, 04:12 PM
Post #3


I Shot The Sheriff
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Type: Designer
Alignment: Unaligned




Me either, but Welcome Vlad!
I like the ABS you have posted on several websites smile.gif

And awesome avatar wink.gif


--------------------

MISS MAY I
ROSE FUNERAL
EMMURE


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Wolfram
post Jun 10 2009, 05:04 PM
Post #4



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I was using your SBABS 4, but now... Its all better!
YOU ROCK!!!!!!! ohmy.gif


--------------------
Spoiler:
Spoiler: --------------------

©Michele Giulietti (aka Wolfram) 2009
My Project


Save a life. Back up your projects.

©Michele Giulietti (aka Wolfram) & aeriagames 2009


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Milky
post Jun 10 2009, 06:21 PM
Post #5



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Type: Designer




Where are the screenshots?


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Shiro
post Jun 10 2009, 11:16 PM
Post #6


Spriter
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Type: Spriter
Alignment: Unaligned




wow! this one looks so much more user friendly! and you might wana fix those screen shots ._. and wth happend to V5 and V6 XD ive alwaysed used 4 x.x anyways look great! biggrin.gif


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piperocks
post Jun 10 2009, 11:52 PM
Post #7



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Type: Designer
Alignment: Chaotic Neutral




Great Script. It Works Perfect But I Found A Bug

When you Save The Game, And Then Load It, Your Character is Inmortal.
Can You fix It? Please

And Sorry For My Bad Inglish, I Only Speak Spanish
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Vladislaus
post Jun 11 2009, 01:16 AM
Post #8


Maker Senior
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Type: Coder
Alignment: Chaotic Evil




Immortal Buf Fixed!
Download script again.


--------------------



Visit the Vampyr's Website
Follow me on twitter: @etfictumfactum

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Blaziruku
post Jun 11 2009, 01:41 AM
Post #9


Back for Forgotten Legacy!
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Type: Designer
Alignment: True Neutral




Looks cool, I've seen some very unique and cool games made with Requiem SBABS. You should fix up the screen shots too, (I really want to see them so I can see new + features xP) Great stuff anyways. laugh.gif


--------------------
I'm back to remake Forgotten Legacy! Visit my blog to check for daily updates!
Visit the blog for all my updates! Updated 15/10/2011
AWESOME SIG BY EVENANGELS!
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Blaz3r
post Jun 11 2009, 06:43 PM
Post #10


The Lord of Sapharan (not Sarafan)
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Type: Undisclosed
Alignment: Chaotic Evil




Can you upload your battlesystem and other scripts somewhere else? a can't download from that site anything.
maybe you could upload it on RS, Mu or mediafire. somewhere else that this site you using.


--------------------
Be a part of Adventure Quest Worlds History!
Spoiler:
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Vladislaus
post Jun 11 2009, 07:07 PM
Post #11


Maker Senior
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Type: Coder
Alignment: Chaotic Evil




I Attached the demo. Download it


--------------------



Visit the Vampyr's Website
Follow me on twitter: @etfictumfactum

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laurarid
post Jun 12 2009, 10:19 AM
Post #12



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Type: Undisclosed




could someone please explain how to change what buttons are used for things...like say i use a sword which is currently the "a" button...how do i change it from "a" to something else eg "z" or "x"
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eatboxman
post Jun 13 2009, 10:32 PM
Post #13


That Half Asian Kid
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Type: Artist




YES! Thank you Vlad, you are my favorite script writter!

@ laurarid:

Find this in your SBABS script:

CODE
ATTACK CONFIGURATIONS:
# Right hand attack key:
Right_Attack_Button = Input::Letters["A"]
# Left hand and Shield key:
Left_Attack_and_Shield_Button = Input::Letters["S"]
# Skills keys:
Skill_Buttons = [Input::Numberkeys[1], Input::Numberkeys[2], Input::Numberkeys[3]]
# Conjure Skills keys:
Conjure_Buttons = [Input::Numberkeys[4], Input::Numberkeys[5], Input::Numberkeys[6]]
# Items keys:
Item_Buttons = [Input::Letters["D"], Input::Letters["F"], Input::Letters["R"]]


The letters inside the ["D'] brackets are your change of keys. Just change the letter in it and it should work.


--------------------
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eatboxman
post Jun 13 2009, 10:36 PM
Post #14


That Half Asian Kid
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Type: Artist




also,

How do I make it so when I enter a place, the party members AREN'T visible? I also don't want them
attacking monsters invisibly.

I want it so my party members don't lose their level, equips, skills. I don't want to remove the member from the party,
but sometimes in some rooms I want the party members NOT visible.

for example, my hero gets knocked out and he ends up in his bedroom.. but isn't kinda weird that my party member
is in his room with him? Kinda disturbing if I may say so.


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laurarid
post Jun 14 2009, 12:15 AM
Post #15



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Type: Undisclosed




I couldn't find that part in version 7...that was how i used to change it in version 4...does anyone have any ideas about what to change in 7?
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eatboxman
post Jun 14 2009, 01:43 AM
Post #16


That Half Asian Kid
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Type: Artist




lines 33 to 43, it should be there and it should work, because I did the same thing and it worked.

Be sure it says Letters instead of Numberkeys infront of it


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eatboxman
post Jun 14 2009, 03:43 AM
Post #17


That Half Asian Kid
Group Icon


Type: Artist




Oh I solved my own problem I had before, I had to uncheck "Initialize"



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godslittledude
post Jun 14 2009, 05:15 AM
Post #18


Parva vir dei sum!
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Type: Writer
Alignment: Chaotic Good




This is great, but I think you should leave the RPGs (when I say RPG I mean turn based, not role playing, because anything can be role playing) to RPG Maker, and the Action games to Action Game Maker. Because that's what they are supposed to do.


--------------------
I support:

My favorite quote ever:

Spoiler:
QUOTE
Honestly here's the deal: You're fucking weird.

- Mr. Anonymous
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Driadz
post Jun 14 2009, 02:54 PM
Post #19



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Type: Undisclosed




Hi i have a problem i put the script in my game enemy can attack me i receuve dammage etc... but all the key are not working... Any Idea ?

i found it incompatible with some script ^^

This post has been edited by Driadz: Jun 14 2009, 02:58 PM
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eatboxman
post Jun 14 2009, 10:11 PM
Post #20


That Half Asian Kid
Group Icon


Type: Artist




QUOTE (godslittledude @ Jun 14 2009, 01:15 AM) *
This is great, but I think you should leave the RPGs (when I say RPG I mean turn based, not role playing, because anything can be role playing) to RPG Maker, and the Action games to Action Game Maker. Because that's what they are supposed to do.


I really like it.
I tried AGM but I've been using RPG maker for SO long that i don't really want to start over learning the skills
you need in AGM.

Iunno, just my two cents.

P.S.

there is a really bad .exe crash error when you injure an enemy but leave him alive, then change the map.

This post has been edited by eatboxman: Jun 14 2009, 10:59 PM


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