Announcement
Announcement
| 2nd Quarter Contest Announcement posted! See the Community Announcements section. |
New threads (complete scripts) here will go into a moderation queue. You will not see your thread appear when you create it. A moderator will decide if it will be approved or denied.
![]() ![]() |
Apr 11 2010, 06:25 PM
Post
#1
|
|
![]() x^2 ![]() Type: Coder Alignment: Unaligned |
KGC_LargeParty Compatability for Tankentai SBS with ATB v4.3 By: Sparkyg13 NOTICE: I must say I'm sorry for the constant updates, but this script is highly unstable, I'm trying to make as compatible as I can, but I keep running into errors and mistakes. major thanks to Shadwblitz for testing and reporting many of this scripts bugs --INFO:
--UPDATES: V4.3 Spoiler: V4.2b Spoiler: V4.0 Spoiler: Version History Spoiler: --Screen Shots Spoiler: --Script Note: Both Tankentai Sideview Battle System with ATB and KGC LargeParty are required for this script to work ALSO: Be sure to read the OTHER USEFUL FUNCTIONS section at the bottom of the CUSTOMIZATION section of the script for more information about how to use this script. ( this includes things like how to disable the system in battle ) Download Script Here --How to Install scripts should be installed in this order: CODE [SBS] General Settings [required] [SBS] Battler Config [required] Sideview 1 (3.X) [required] Sideview 2 (3.X) [required] ATB Config [required] ATB (1.X) [required] Tankentai Add-ons [optional] Ziifee's Spin Command [optional] KGC_LargeParty [required] LPATB (4.X) [this] --FAQ Q: I cannot see the Party command in battle (or it is faded out and I cannot select it). A: The party command option will only be visible (or selectable) if you have more than 1 actor in your reserve party. Q: Does this compatibility script work with the newest version of the SBS w/ ATB A: As far as I know it does, but I haven't had much time to test it so if you find an error please post here or PM me. Q: I get an error on 'line 810' about an undefined 'superclass' A: Make sure you have installed the KGC Large Party script and that it is in the correct position according to how to install section above --Credit If you use this compatibility script please credit me. --Special Thanks Special thanks to the creators and contributors of the Tankentai Sideview Battle System And Special thanks to the creators and contributors of the KGC_LargeParty Script for without them, this script would not be necessary =P This post has been edited by sparkyg13: Feb 16 2012, 08:20 AM |
|
|
|
Apr 14 2010, 02:04 AM
Post
#2
|
|
![]() |
This works pretty well, actually. Only bug is that after a party member swaps in is that it takes it an action or 2 before the display at the bottom catches back up.
|
|
|
|
Apr 14 2010, 06:39 AM
Post
#3
|
|
![]() x^2 ![]() Type: Coder Alignment: Unaligned |
New Update
V1.0 Spoiler: |
|
|
|
Apr 14 2010, 02:50 PM
Post
#4
|
|
|
L. Khaos ![]() Type: Undisclosed |
In my current game i am not using more than 4 party members, but that looks pretty sweet! -------------------- Some of my scripts:
KGC OVERDRIVE ADDON - State Afflictions [LUS] Cover for SBS Tankentai Games you must try: ![]() |
|
|
|
Apr 14 2010, 04:43 PM
Post
#5
|
|
![]() Type: Undisclosed Alignment: Unaligned |
I suggest providing the option to prevent switching incapacitated party members in battle.
Other than that, good job. This was a relatively frequent request in the past year. -------------------- I no longer support Tankentai.
|
|
|
|
Apr 14 2010, 05:17 PM
Post
#6
|
|
![]() Do not expect me to be nice. ![]() Type: Designer Alignment: True Neutral |
This is interesting, very interesting. I never thought of allowing players to swap the party during battles. I'll give it a try.
-------------------- Never think of yourself as entitled to know how the world works. Your job is to live in it, and follow it's rules. Nothing more.
|
|
|
|
Apr 15 2010, 10:45 AM
Post
#7
|
|
![]() ![]() Type: Designer Alignment: True Neutral |
This is a nice script except the exchange in the battle part
-------------------- REVIVED
Current Project:Cage of Maiden Completion:10% |
|
|
|
Apr 16 2010, 10:57 AM
Post
#8
|
|
|
Discotheque ♥ Love ![]() Type: Writer Alignment: True Neutral |
I don't know if this is a bug or not, but here it is:
When PARTY_SWAP_TYPE is set to 1, and ATB is on active, every time an actor swaps with another, it resets the ATB gauge of every other party member. You also can't swap while enemy animation is going on, which is kind of a let-down. This post has been edited by shadwblitz: May 13 2010, 11:29 PM -------------------- Spoiler: ![]() |
|
|
|
Apr 16 2010, 03:14 PM
Post
#9
|
|
![]() Something coherent... Also Muscle Milk ![]() Type: Writer Alignment: Lawful Good |
Is it possible to add a new option for that script in Ziifee's Spin Battle Menu Command script? Like a new icon for this command? Or is it only for standard SBS + ATB?
-------------------- |
|
|
|
Apr 16 2010, 08:04 PM
Post
#10
|
|
![]() x^2 ![]() Type: Coder Alignment: Unaligned |
@shadwblitz: Well generally it doesn't matter what the party command type is set to, all the actors ATB gauges will reset when a change has been made, i'll see what I can do about that though. As for swapping while Enemies are active i'm not entirely sure about that. so i'll also have to look into that...
@jaydee15: Yes this script was intended to be for the standard SBS+ATB, but I'll look up the script and see what I can do, but i'm not making any promises. ===================================================================== --New Update V2.0 Spoiler: This post has been edited by sparkyg13: Apr 17 2010, 12:41 AM |
|
|
|
Apr 17 2010, 04:50 AM
Post
#11
|
|
|
Discotheque ♥ Love ![]() Type: Writer Alignment: True Neutral |
I'm glad that you have remedied the bugs from the last version! Alas, I have yet to return with a new kind of bug that I have found in the current one.
I noticed that the ATB Gauge moved when the actor swaps with another. I also noticed that actors who swap in start with their ATB Gauge Half-full. Most of the errors occurred when when I tried battling Cockatrice*2 and kept on swapping and swapping. I found two errors that pop up - and they seem to appear at random. Though, it usually appears when I try to swap actors. I'm also using the zifee's Spin Addon, and have included the compatibility patch. The scripts are in the order you have posted: being, Spoiler: ![]() EDIT: This happens randomly if you swap too much. ![]() EDIT: This error occurs when you try to issue a command to an actor that's swapped out. Oddly enough, you could do this by pressing the "X" key (or the one that corresponds to the A key in real life) to swap between battlers with full ATB. Note: There are no other scripts included. I actually used the demo provided as base, and had only copied over zifee's scripts. This post has been edited by shadwblitz: May 13 2010, 11:28 PM -------------------- Spoiler: ![]() |
|
|
|
Apr 17 2010, 06:00 PM
Post
#12
|
|
![]() x^2 ![]() Type: Coder Alignment: Unaligned |
Ok, the script has been updated with hopefully all the bugs sorted out and fixed.
EDIT: also if you are planning on using this demo as a base please replace the Scene_Title, script if you don't want the 'Select Battle' option to display at the title menu This post has been edited by sparkyg13: Apr 17 2010, 07:56 PM |
|
|
|
Apr 17 2010, 09:43 PM
Post
#13
|
|
|
Discotheque ♥ Love ![]() Type: Writer Alignment: True Neutral |
I thank you so much for your bug fixes! I'll let you know if I find any more~
EDIT: I'm glad there aren't any errors now, but I can't deny the fact that there's still something weird going on. Please don't give up, you're almost there! This occurs, as you can see, with zifee's spin command. I included the compatibility patch, and made sure that the scripts are in order. This happens whenever you choose the swap command, regardless of who is using it, and who is he going to swap with. This doesn't last long, however; after a few seconds (around 7 or so), the actor who should have left just "poofs" away. Also: while the actor who uses swap still hasn't "poofed" away, he could still be target of enemy skills.
This post has been edited by shadwblitz: May 13 2010, 11:17 PM -------------------- Spoiler: ![]() |
|
|
|
Apr 18 2010, 12:12 AM
Post
#14
|
|
![]() x^2 ![]() Type: Coder Alignment: Unaligned |
@shadwblitz: first, I must thank you very much, for reporting all of these bugs and I'm happy to say I've fixed the problem(again
|
|
|
|
Apr 18 2010, 12:53 AM
Post
#15
|
|
![]() ![]() Type: Designer Alignment: Unaligned |
This is absolutely great! Thanks.
-------------------- |
|
|
|
Apr 18 2010, 02:35 AM
Post
#16
|
|
![]() Something coherent... Also Muscle Milk ![]() Type: Writer Alignment: Lawful Good |
@Sparkyg13:
I am sorry to disturb you again, but how do we add an escape option in Ziifee's Spin Battle Command compatibility patch you created, please? For I have this feature in the normal script, and I am afraid that your patch may overwrite it... -------------------- |
|
|
|
Apr 18 2010, 02:48 AM
Post
#17
|
|
![]() x^2 ![]() Type: Coder Alignment: Unaligned |
@jaydee15: wait, do you mean you want an escape command on the rotating command menu?
because there is already an option to escape when using Ziifee's Spin Battle Command, that my script doesn't over-wright, when you press X to display the party command menu: Spoiler: |
|
|
|
Apr 18 2010, 03:51 AM
Post
#18
|
|
|
Discotheque ♥ Love ![]() Type: Writer Alignment: True Neutral |
I'm back again for moar errors. The errors seem to get less and less noticeable, so good job on that. Battling normally is already bug-free (to my knowledge) but some errors still occur when you try impatient/weird battling.
You can still command an actor while he's running out for the swap. Swapped in actors seem to start with 1/2 of their ATB Gauge already filled. First picture occurs when you try to command an actor who's running out and then issuing a command to another party member. The battle still continues, but you can only choose to attack. Second picture occurs when you try to spam Swap while the actor is already running out. ![]() ![]() Side note: Is there a way to remove the Box that contiains the word Standby when swapping? This post has been edited by shadwblitz: May 13 2010, 11:16 PM -------------------- Spoiler: ![]() |
|
|
|
Apr 18 2010, 06:37 AM
Post
#19
|
|
![]() x^2 ![]() Type: Coder Alignment: Unaligned |
ok, the next update is up, i know this hasn't been the first time i've said this, but: "hopefully, all the bugs are worked out..."
and @shadwblitz: yes you can remove the Stand-by box, in the Redefined Party Reform script just change one thing under "def party_selection_on": CODE @party_member_caption_window.visible = true #===> CHANGE THIS TO FALSE. This post has been edited by sparkyg13: Apr 18 2010, 06:38 AM -------------------- /yawn |
|
|
|
Apr 18 2010, 07:02 AM
Post
#20
|
|
|
Discotheque ♥ Love ![]() Type: Writer Alignment: True Neutral |
Thank you! I'm very much pleased. I'll notify you again if I find anymore bugs. (Hopefully not)
EDIT: There are no more bugs throughout a single battle (At least, that's what I think...)! Most bugs listed here occur after the battle now. Suggestion: Would it be possible to disallow the main character (in this case, Ralph) to not be able to use the Swap command, when using Party Swap Type 1? Error: This error pops up when you try to play the game normally. When you go to the Lava Pit Arena Battle 1, the battle plays without errors, but by the time the party goes against Bat*2, the error pops up before an actor is able to act. ![]() Itsy-Bitsy-OMG-USELESS-PREFERENCE Suggestion: For swapped actors: would it be possible to make the faceset change before the ATB Gauge starts to fill up again? Error: This error pops up after the battle of Slime*2. shadwblitz forgot if it occured after receiving EXP, or after shadwblitz killed the last slime. ![]() Good Luck! This post has been edited by shadwblitz: May 13 2010, 11:15 PM -------------------- Spoiler: ![]() |
|
|
|
![]() ![]() |
| Lo-Fi Version | Time is now: 22nd May 2013 - 05:26 AM |
|
|