Hey everyone. I've been on the forums for a while now, and it has occurred to me that I never really gave anything back to this comm for all the great resources and advice it gives us aspiring game developers. So, I've decided to create a valley mapping tutorial using Mack resources and some custom material. The tutorial is not aimed at the absolute beginner though. You should have some knowledge on composition and working with the Mack tiles ( especially the trees ).
Like what you see? Read on!
That's right, everyone. I'm going show you guys a step-by-step guide on how to create the above map. You are free to use different variations of the valley map. I'm not asking you to create it exactly as is. This is just how I go about creating my maps in Enelysion. No parallaxing or SwapXT is needed.
So, what is it I need, you ask? Well,
-Mack tiles ( including the auto-tiles ),
- You are also welcome to use whatever trees matches the Mack color palette. The trees in the above screen are Joy's.
Right, let's get started. This map is based off the default RMVX map size, which is 17x13.STEP 1:Adding ground cover.First start off by filling the entire area with the Mack grass-auto-tile. Then use the pencil tool to create longer tufts of darker grass. Scatter them randomly, to make it appear more natural. Then use the dirt auto-tile to create a path.STEP 2:Adding the cliffs.Use the cliff autotile to create a border on top of the map. I usually map the top part of the cliff first, to get an idea of what I want my cliff to look like, then I add the cliff-faces. It shouldn't be too hard. Be random and you'll be fine.
STEP 3:Adding trees and foliage.Scatter some trees and vegetation around the map. Adjust it as you see fit. Try to avoid lining up vegetation in straight rows. It will break the natural order of things. Nothing in nature is perfectly straight. Add whatever else you feel you need to add, as long as fits in with the map you're creating.STEP 4:Adding atmosphere.Follow these commands as is in a new event tab. Set it to a Parallel Process. You will need Woratana's Fog Script for the Script call. You'll need your own 'Cloud' graphic ( set to 256x256 ) and place it in the Pictures folder. Or you can use the one from RMXP. It's ugly, though. That's why I made my own. ^^STEP 5:Playtest.Playtest, and viola! 5 Easy steps to achieving a great-looking map with no parallaxing or tile-swapping. Hope this helps aspiring mappers out there. I plan on making more tutorials in the future, so stay tuned! ^^
Just for the record, this is what on of my in-game maps looks like using the above process. Cheers, and until next time! ^^
This post has been edited by Luchino-chan: Feb 26 2012, 06:47 PM