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> Enemy Multiact (v 1.0), Multiple actions per round for certain enemies.
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Mithran
post Feb 21 2009, 09:24 AM
Post #1


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Enemy Multiact v 1.0
by Mithran


Introduction
Well, not much to say about this one. The default battle system only allows one action per enemy per round. You can simulate more actions by eventing with the force action event command, or by using skills such as 'triple attack' but it just doesnt work the same. This script makes the enemy actually able to execute more than one action per round.

Features
- allows enemies to act more than once per round
- allows use of states to add extra actions to enemies

How to Use
Install on its own script page in the materials section of the script editor above main and below default scripts.

Script
» Click to show Spoiler - click again to hide... «


Credit and Thanks
- Mithran
- Requested by Flood_Master / Netmonmatt

Author's Notes
Feedback is welcome. Please do not redistribute without asking.


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Netmonmatt
post Feb 21 2009, 02:50 PM
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This is perfect! Honestly, what kind of turnbased RPG has enemies without multiple actions? XD
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Twilight
post Feb 23 2009, 08:57 PM
Post #3



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Very nice, I was looking for something like this... Could you make it so actors can act multiple times as well?
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Ashvir
post Feb 24 2009, 01:12 AM
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Very nice, so far it works like a charm! If anybody is interested, so far this is perfectly compatible with Dervvulfman's Animated Battlers.


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Mithran
post Feb 24 2009, 06:30 AM
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Thanks for the comments all.

@Twilight - I was holding off on adding multiple actor actions for now, because I am not sure how I want to accomplish this. Making an actor perform a specific skill or attack two times in a row would be a simple matter, or having them perform multiple actions on auto battle, but for the most part, you'd want actor actions to have input. In this script, actions are created at the point of execution, and I'm not sure I want to use the same method to add attacks to actors. If you just want a simple addition for actors to use the same action twice in a row if they have multiaction state, I'll make that change for you. If you want players to select more than one action per round, I don't think I will be adding it to this script. I may add it in a future script, though.


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anjinho
post Feb 24 2009, 02:15 PM
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very nice!!
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Twilight
post Feb 24 2009, 03:00 PM
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Ahh, ok thanks for the heads up. I will have to be patient until you find a way to accomplish what your trying to do.
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Craze
post Feb 27 2009, 11:03 PM
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Mithran, I love you and all of your scripts.
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nigromante
post Feb 28 2009, 01:02 AM
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Does it support Tankentai SBS?
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Mithran
post Feb 28 2009, 01:16 AM
Post #10


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QUOTE (nigromante @ Feb 27 2009, 05:02 PM) *
Does it support Tankentai SBS?


You are welcome to try, but:
QUOTE
CODE
# Rules:
# Actors do not get extra turns
# Turn-based auto removal of states occurs only after the FINAL action
# Extra turns do not decrement state counter (only the final turn)
# For default battle system only.


Taking a further look at it, this could work with SBS. I am almost certain it wont work with an ATB, though, and I doubt I'll ever be able to support this.


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Sakura Martinez
post Feb 28 2009, 02:21 AM
Post #11


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Tested it with Tankentai and this seems to work with it.

EDIT:
I'm using Kaduki version of the Tankentai SBS, btw

This post has been edited by Sakura Martinez: Feb 28 2009, 02:21 AM


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Mr. Bubble
post Feb 28 2009, 02:51 AM
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Tankentai has it's own enemy multi action settings. Using Mithran's script for the SBS is unnecessary. Look in the SBS Configuration for this section:

CODE
  #--------------------------------------------------------------------------
  # ● Enemy Multiple Actions Settings
  #--------------------------------------------------------------------------
  # Maximum Actions, Probability, Speed Adjustment
  # return [ 2, 100, 100]
  #
  # Maximum Actions - Maximum number of actions enemy may execute in a turn.
  # Probability - % value. Chance for a successive action.
  # Speed Adjustment - % value that decreases enemy's speed after
  #                       each successive action.


This post has been edited by Mr. Bubble: Feb 28 2009, 02:52 AM


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Superdreuzel
post May 20 2009, 08:01 PM
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argh! i dont get it, please help!

at the enemy note, should i do what
<enemy extra actions n>

change it into
<enemy extra actions 5>
or <enemy extra actions n5>
or what?
neither works with me!!

HELP PLEASE blink.gif


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Mithran
post May 20 2009, 11:17 PM
Post #14


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@Superdreuzel

CODE
<enemy extra actions 5>


is correct. If its not working for you, its likely conflicting with another script, such a custom battle system. This script should be placed below any other script that modifies the battle scene for any chance at compatability. Battle systems outside the default are not supported, but this should work with any system that has not made any radical changes to the flow of battle so long as you place it correctly in the editor. If you are following these guidelines and still continuing to have problems, please PM me with the other scripts you are using, or, preferably, a link to a demo with the problem so I can investigate further.


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Superdreuzel
post May 22 2009, 06:59 PM
Post #15


Warning! Here be Iron Knuckles
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ok, thanks man smile.gif i will test it right away

do you mean not using the sideview battle?

Edit: Yay, it works biggrin.gif

This post has been edited by Superdreuzel: May 22 2009, 07:02 PM


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Kail200X
post May 7 2010, 05:45 AM
Post #16



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Is it possible to set it up so that the enemy doesn't multiact /every/ turn? It kinda sucks to get hit with a super-powerful attack twice x_x

This post has been edited by Kail200X: May 7 2010, 05:45 AM


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Mithran
post May 7 2010, 09:48 AM
Post #17


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You can set your enemy actions to turn OFF a switch every time they act. Make it required for this switch to be ON to use the more powerful moves. Turn the switch on at the beginning of every combat round in troop events. Or, turn ON a switch after the powerful action, and have a high priority basic action > wait that relies on the switch (or a dummy skill saying the boss is exhausted).


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