Enemy AI State v 1.0Introduction
This one is a little hard to explain. This script makes the actor mimic the action list of an enemy by adding a state. When the state is inflicted, the character will autobattle using the action list of the enemy specificed by the state. Certain enemy actions can be excluded altogether.Features
- force actor into autobattle, using enemy action lists, by using a stateHow to Use
Install on its own script page in the materials section of the script editor above main and below default scripts. Also move below any custom battle systems.Script
» Click to show Spoiler - click again to hide... «FAQ
q: I want to make my own AI list and give it to an actor.
a: For now, you can create a 'dummy enemy' not used in game. Make the state use enemy AI from the dummy enemy.
q: I want to mimic the stats and or auto states of the enemy, also.
a: Well, you can set something up with my State Parameters PLUS script and Conditional Autostate script. Both are found in my signature.
q: How about a full 'rage' system like on 'Gau' from FFVI?
a: I dont have time for another full system at the moment. For now, you will have to event this out. Credit and Thanks
- requested by squareenixAuthor's Notes
Feedback is welcome. Please do not redistribute without asking. I may expand on this at some point.