Announcement
Announcement
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New threads (complete scripts) here will go into a moderation queue. You will not see your thread appear when you create it. A moderator will decide if it will be approved or denied.
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Sep 1 2010, 12:57 AM
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#41
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![]() Scripter ![]() Type: Coder Alignment: True Neutral |
If you are having trouble with just importing a script, you should probably familiarize yourself with the editor a bit more before attempting to use scripts. There are several tutorials on the tutorials board that may help you out.
Spoiler: And also, never quote the entire first post again like that. I could barely see your question in the middle of the quote. -------------------- My scripts:
Spoiler: Searching for one of my snippets? Mithran's Snippet Repository My current scripting projects: Mithran's Script Development Thread Who says I'm always idle in the IRC? Spoiler: |
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Jul 7 2011, 05:30 PM
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#42
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![]() Type: Designer |
can this Script make a good or bad ending for a example for all your party die you continues the game you get bad ending, you don't die you good ending revive some one still good ending
like this Selection continues bad ending Selection back title screen have start over to get good ending Script this work? plz and Thank You |
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Jul 8 2011, 01:37 AM
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#43
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![]() Scripter ![]() Type: Coder Alignment: True Neutral |
can this Script make a good or bad ending for a example for all your party die you continues the game you get bad ending, you don't die you good ending revive some one still good ending like this Selection continues bad ending Selection back title screen have start over to get good ending Script this work? plz and Thank You You can easily do that without using this script by using combat events (with "can lose checked") or conditional branches. This script is for setting up a checkpoint that the player goes back to if the party is wiped out. You *can* use it to create an alternate ending of sorts if the player loses to *any* enemy within a certain section, but it would be completely unnecessary in most cases. -------------------- My scripts:
Spoiler: Searching for one of my snippets? Mithran's Snippet Repository My current scripting projects: Mithran's Script Development Thread Who says I'm always idle in the IRC? Spoiler: |
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Jul 13 2011, 10:13 AM
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#44
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![]() ![]() Type: Undisclosed |
Hi! : D
It's possibile to change the "Continue, Shoutdown, To Title" voices? -------------------- |
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Jul 13 2011, 01:24 PM
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#45
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![]() Scripter ![]() Type: Coder Alignment: True Neutral |
Hi! : D It's possibile to change the "Continue, Shoutdown, To Title" voices? They are the same terms used in the "terms" section of the database (continue, shutdown, and title). You can change them there. If you want to use a completely seperate set of terms, then heres a patch for you (place directly below script). CODE module CheckPointGameOver TERM_TO_TITLE = "To Title" TERM_CONTINUE = "Continue" TERM_SHUTDOWN = "Shutdown" end class Scene_Gameover < Scene_Base def create_command_window sels = [CheckPointGameOver::TERM_CONTINUE, CheckPointGameOver::TERM_TO_TITLE] sels << CheckPointGameOver::TERM_SHUTDOWN if CheckPointGameOver::INCLUDE_SHUTDOWN @command_window = Window_Command.new(172, sels) @command_window.x = (Graphics.width - @command_window.width) / 2 @command_window.y = Graphics.height - (@command_window.height + 32) @command_window.index = 0 @command_window.openness = 0 @command_window.open end end -------------------- My scripts:
Spoiler: Searching for one of my snippets? Mithran's Snippet Repository My current scripting projects: Mithran's Script Development Thread Who says I'm always idle in the IRC? Spoiler: |
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Jul 13 2011, 03:31 PM
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#46
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![]() ![]() Type: Undisclosed |
Oh, thanks (:
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Aug 27 2011, 05:39 AM
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#47
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![]() Type: Writer |
This script is so useful, but it doesn't seem to work with ORBS battle system :/ It works perfectly fine with the default battle system but with ORBS once I die I am sent to my checkpoint but I can't move at all o_o Is there some workaround or can you can make a patch for this or something? Thank you so much in advance. (:
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Aug 29 2011, 09:58 AM
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#48
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![]() Scripter ![]() Type: Coder Alignment: True Neutral |
This script is so useful, but it doesn't seem to work with ORBS battle system :/ It works perfectly fine with the default battle system but with ORBS once I die I am sent to my checkpoint but I can't move at all o_o Is there some workaround or can you can make a patch for this or something? Thank you so much in advance. (: I need more information to find out what is happening here. There is likely a fundamental difference in the way the character moves in Orbs or some set of variables that need to be reset. Send me a demo with both scripts together duplicating the bug and I will take a look. -------------------- My scripts:
Spoiler: Searching for one of my snippets? Mithran's Snippet Repository My current scripting projects: Mithran's Script Development Thread Who says I'm always idle in the IRC? Spoiler: |
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Dec 14 2011, 03:20 AM
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#49
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![]() The Grand Arbiter ![]() Type: Designer Alignment: True Neutral |
Is there a way to save the status of Switches and Variables when you set a checkpoint, so when you are revived at a checkpoint all the Switches and Variables are as they were?
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Dec 14 2011, 04:58 AM
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#50
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![]() Scripter ![]() Type: Coder Alignment: True Neutral |
Try placing this patch below my Checkpoint Gameover script. You can tie switches, self switches, and/or variables to be saved whenever you save a checkpoint in the module and they will be restored when you return to the checkpoint. The GAMEOVER_SWITCH from the original script, however, will still be turned on after switches are restored, if you do not want to use this be sure to set the GAMEOVER_SWITCH_ID to 0 in the original setup.
Also take care in using this patch. Since you are restoring variables and switches, encounters you have set up to be "one time" only can be possibly reset (beat boss without activating new checkpoint, die, boss is back and character keeps rewards). To avoid this, you might want to force a checkpoint save after any such encounter to avoid exploits. Spoiler: -------------------- My scripts:
Spoiler: Searching for one of my snippets? Mithran's Snippet Repository My current scripting projects: Mithran's Script Development Thread Who says I'm always idle in the IRC? Spoiler: |
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Dec 14 2011, 05:01 AM
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#51
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![]() The Grand Arbiter ![]() Type: Designer Alignment: True Neutral |
Awesome! Thank you very much! I shall try this soon
edit: I'm afraid I'm frequently getting a crash when I die... but I'm not sure what's causing it.
CheckpointCrash.jpg ( 70.16K )
Number of downloads: 5I've tested changing 1 switch, 1 variable, 1 of both, multiple of each, multiple of both... Embarrassingly, I got this error about 6 times in a row, and then haven't been able to reproduce it since o_O edit 2: Got the crash again... This time it was 1 switch and 1 self switch.. and that's it, I think. The crash happens directly after death and before the screen fades out to go to the gameover screen. This post has been edited by eldorno: Dec 14 2011, 09:52 AM |
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Feb 16 2012, 01:24 PM
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#52
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![]() Type: Undisclosed |
THIS IS WHOLESOME!!!
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| Lo-Fi Version | Time is now: 20th May 2013 - 01:39 AM |
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