QUOTE (Epic Ancient @ Nov 11 2009, 07:03 PM)
Yea. As long as you save, though, it'll keep it. (Using your script, I implimented it to save right before game-over [the tile you were on] automatically, so that even if you died from stepping on the wrong tile, activating a trap, or simply dying from a tile-enduced battle, it'll save your progress no matter what. And, it'll teleport them back to the main Hub of the game, or part of it, depending on switches saved, it'll choose the right location. This even gets around the resetting of any other way, aside from deleting the save, of course.
yeah I think it's long... shouldn't I have the bufix though since I just installed it? It's 2.4? But yeah they all have autoBGM, plus I have it made to where when I go to my menu a new BGM plays while in the menu, and changes back after you close it.
so it should play that at least, since I'm forcing the BGM to play, right?
Nevermind, I found what you were talking about, I was wondering what that was, lol.
Works perfect thanks. I sooo need to read the whole posts, lol Sorry to bother you.
This post has been edited by neosky: Nov 12 2009, 01:30 AM