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Sep 27 2008, 08:50 PM
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#41
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![]() Type: Musician |
No no, inside RPG Maker VX there is a thing called Resource Manager, you import your image using that feature, which opens at F10 I think, or F9 hmmm... now the original picture is deleted and i cant import any other picture and when i start the game there comes a script error This post has been edited by heysem: Sep 27 2008, 09:07 PM |
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Sep 27 2008, 10:40 PM
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#42
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![]() No method: 'stupid_title' found for 'nil:NilClass` ![]() Type: Coder Alignment: Chaotic Good |
Well, I can guarantee that it was not caused by using the resource manager. what is the error?
-------------------- My blog - It's awesome, I assure you
QUOTE While sloppy writing does not invariably mean sloppy thinking, we've generally found the correlation to be strong -- and we have no use for sloppy thinkers. If you can't yet write competently, learn to. - Eric Raymond ---![]() My awards for being so awesome Spoiler: |
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Sep 28 2008, 11:53 AM
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#43
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![]() Type: Musician |
I've got one more question, how do you change the sound in the opening screen?
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Sep 28 2008, 01:12 PM
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#44
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![]() Not a democracy ![]() Type: Spriter Alignment: Lawful Evil |
It's in System Tab in the Database
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Sep 29 2008, 12:29 PM
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#45
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![]() Type: Musician |
how do you make one autorun event follow another without having them both played at the same time?
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Sep 29 2008, 02:10 PM
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#46
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![]() Not a democracy ![]() Type: Spriter Alignment: Lawful Evil |
For that you'd have to use switches, activate one at the end of the first one
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Oct 4 2008, 07:18 AM
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#47
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![]() Type: Designer |
I got the change of initial party and party names, but how would you "choose" a party/character to start off with. Thanks for your help
-EDIT- Nvm, I got it. This post has been edited by stun: Oct 9 2008, 01:18 AM |
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Oct 9 2008, 06:06 AM
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#48
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![]() Master of Planning ![]() Type: Designer Alignment: Chaotic Neutral |
Harmill good job on the Tutorial, but one quick question I followed all of you steps on STEP 5. but my scene keeps looping, am I leaving out a switch that would stop the cutscene or what?
EDITI found a way to make it stop looping but when I enter the room again the cutscene starts up again. Is there a way to make a cutscene no longer appear after you finish it? -------------------- ![]() |
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Oct 9 2008, 12:17 PM
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#49
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![]() Not a democracy ![]() Type: Spriter Alignment: Lawful Evil |
Yes, use self switches....
At the end of the scene put Self Switch A=ON command and then create a new event page that's empty with the condition Self Switch A=ON -------------------- |
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Oct 9 2008, 03:26 PM
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#50
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![]() Master of Planning ![]() Type: Designer Alignment: Chaotic Neutral |
Yes, use self switches.... At the end of the scene put Self Switch A=ON command and then create a new event page that's empty with the condition Self Switch A=ON Thanks for the help Pine This post has been edited by Vascious: Oct 9 2008, 03:35 PM -------------------- ![]() |
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Oct 16 2008, 01:41 PM
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#51
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![]() Type: Undisclosed |
TOUCHEDIT: Don't quote a whole post for no reason
Good guide, but one thing confuses me |
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Oct 20 2008, 07:51 AM
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#52
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![]() Type: Musician |
Another quick question if you dont mind
So i have this event where a picture is shown and i want the character to move upwards at the same time. When i try to do that first the picture is shown then the character starts to move up. Can anyone help me with that thx in advance |
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Oct 20 2008, 09:05 PM
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#53
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![]() Type: Designer |
((Advice offered with the stipulation that I haven't tried this myself))
Heysem, I would suggest starting the player's movement first, but keeping the "Wait for Completion" box unchecked. Have the next thing that occurs be the picture displaying. If I'm right, this will cause both to appear to happen simultaneously. Good guide, but one thing confuses me I think I can field this one. In the Help File, under Events -> Showing Text, it says that by typing \N[actornumber] into the text box, it will automatically insert the name of the actor associated with the number. For example, Actor 001 is Ralph by default. By putting "I am \N[1]." into a text box, when the text appeared in game, it would appear as "I am Ralph." This post has been edited by Keldane: Oct 20 2008, 09:10 PM |
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Oct 28 2008, 12:59 AM
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#54
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![]() Type: Designer |
Okay, so... What happens if you allow your players to choose who they start as? Is it still the same principal?
This post has been edited by sutehani: Oct 28 2008, 01:00 AM |
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Oct 28 2008, 01:40 AM
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#55
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![]() No method: 'stupid_title' found for 'nil:NilClass` ![]() Type: Coder Alignment: Chaotic Good |
If you did that, you would need to save a variable to the id of the actor they picked. You could then use that like this.
CODE \n[\v[1]] No need to post anymore in this thread guys. If you have more questions you can PM me or start a new topic. -------------------- My blog - It's awesome, I assure you
QUOTE While sloppy writing does not invariably mean sloppy thinking, we've generally found the correlation to be strong -- and we have no use for sloppy thinkers. If you can't yet write competently, learn to. - Eric Raymond ---![]() My awards for being so awesome Spoiler: |
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Nov 9 2008, 12:06 AM
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#56
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I need help on the anti-looping part as well. Might you explain the steps with sub-steps?
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Nov 9 2008, 12:31 AM
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#57
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![]() Retired ![]() Type: Undisclosed Alignment: Unaligned |
Hey Muffin, and welcome!
If your event is on "autorun" it will keep going until you stop it. The usual way to do this is to add an event page, with the condition on the left side set to self-switch. On the first page, be sure that you set the self switch. And check out the tutorials - they are really great! -------------------- Granny's Lists - All the Trees in the VX Forest Granny's Lists - VX Portraits and Facesets Granny's Lists - Faerie, Magic and Mushrooms Granny's Lists - Pirate Resources Granny's Lists - EB/Tsukuru Resources VX/Ace Emo Sets for Ace only Characters Granny's Lists - Modern and Futuristic Resources **Animal Sprites** Granny's Resource Showcase Directory Christmas Stuff Gory/Horror/Carnival Resources Grandma's Little Bits Star Wars Collection ***Underwater Collection*** Japanese Themed Resources Egyptian Themed Resources Fix Broken Project Files Tut for people Who Didn't Make Backups - Make Backups!!!!! ![]() |
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Nov 24 2008, 03:08 AM
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#58
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![]() Jack in, Mega-Man! ![]() Type: Designer Alignment: True Neutral |
Cool simple begginners guide.Awsum.
- Sen. -------------------- ![]() My project: ![]() |
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Dec 1 2008, 11:21 AM
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#59
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![]() Type: Writer |
Great tut, keep up the good work! ^^
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Feb 6 2009, 11:30 AM
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#60
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![]() ![]() Type: Artist |
Heya there, i'm new to RMVX. I wanted to give players the ability to change their character's name at the start. I see you've included that, but i put it at the start of the game on autorun, so as soon as a player chooses new game, they can choose the name, but i don't know how to stop the event from autorunning, because at the moment, it keeps asking for another name change over and over.
Also, is it possible to have animated or moving background images on the menu? Edit: Actually, i thought of a few more basic questions i could add here. 1. Aside from changing the menu's background, how do i change the music? 2. I asked about stopping the character naming event, but how do i initiate it for a different character? << Haha! Never mind about this one. I figured it out and it was very very simple. I just have to change the actor's name who's being changed when i add the event. This post has been edited by Zheph: Feb 6 2009, 11:36 AM -------------------- ![]() This wonderful Falling Stars logo was made by Hanzo Kimura! Check out his graphics station HERE! It's awesome! |
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| Lo-Fi Version | Time is now: 20th May 2013 - 06:22 PM |
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