iPhone App Directory
RPG Maker VX
 
Gallery Members Search Calendar Help


Welcome Guest ( Log In | Register )

Collapse

>Announcement

Keep an eye out for the upcoming 3rd Quarter Contest!

> Note for Tutorial Threads

New threads (tutorials) here will go into a moderation queue. You will not see your thread appear when you create it. A moderator will decide if it will be approved or denied.

5 Pages V  < 1 2 3 4 5 >  
Closed TopicStart new topic
> Beginner's Guide to Events, How to do the most simplest of things.
Rating 4 V
heysem
post Sep 27 2008, 08:50 PM
Post #41



Group Icon


Type: Musician




QUOTE (PINEDAVX @ Sep 27 2008, 10:06 PM) *
No no, inside RPG Maker VX there is a thing called Resource Manager, you import your image using that feature, which opens at F10 I think, or F9

hmmm... now the original picture is deleted and i cant import any other picture and when i start the game there comes a script error

This post has been edited by heysem: Sep 27 2008, 09:07 PM
Go to the top of the page
 
+Quote Post
   
BigEd781
post Sep 27 2008, 10:40 PM
Post #42


No method: 'stupid_title' found for 'nil:NilClass`
Group Icon


Type: Coder
Alignment: Chaotic Good




Well, I can guarantee that it was not caused by using the resource manager. what is the error?


--------------------
My blog - It's awesome, I assure you
QUOTE
While sloppy writing does not invariably mean sloppy thinking, we've generally found the correlation to be strong -- and we have no use for sloppy thinkers. If you can't yet write competently, learn to. - Eric Raymond

---
My awards for being so awesome
Spoiler:
Go to the top of the page
 
+Quote Post
   
heysem
post Sep 28 2008, 11:53 AM
Post #43



Group Icon


Type: Musician




I've got one more question, how do you change the sound in the opening screen?
Go to the top of the page
 
+Quote Post
   
Retired-Pine
post Sep 28 2008, 01:12 PM
Post #44


Not a democracy
Group Icon


Type: Spriter
Alignment: Lawful Evil




It's in System Tab in the Database


--------------------



Spoiler:


Awards
Spoiler:




Games I support [under construction]
Spoiler:

Go to the top of the page
 
+Quote Post
   
heysem
post Sep 29 2008, 12:29 PM
Post #45



Group Icon


Type: Musician




how do you make one autorun event follow another without having them both played at the same time?
Go to the top of the page
 
+Quote Post
   
Retired-Pine
post Sep 29 2008, 02:10 PM
Post #46


Not a democracy
Group Icon


Type: Spriter
Alignment: Lawful Evil




For that you'd have to use switches, activate one at the end of the first one


--------------------



Spoiler:


Awards
Spoiler:




Games I support [under construction]
Spoiler:

Go to the top of the page
 
+Quote Post
   
stun
post Oct 4 2008, 07:18 AM
Post #47



Group Icon


Type: Designer




I got the change of initial party and party names, but how would you "choose" a party/character to start off with. Thanks for your help happy.gif

-EDIT-
Nvm, I got it.

This post has been edited by stun: Oct 9 2008, 01:18 AM
Go to the top of the page
 
+Quote Post
   
Vizzy
post Oct 9 2008, 06:06 AM
Post #48


Master of Planning
Group Icon


Type: Designer
Alignment: Chaotic Neutral




Harmill good job on the Tutorial, but one quick question I followed all of you steps on STEP 5. but my scene keeps looping, am I leaving out a switch that would stop the cutscene or what?

EDITI found a way to make it stop looping but when I enter the room again the cutscene starts up again. Is there a way to make a cutscene no longer appear after you finish it?


--------------------
Go to the top of the page
 
+Quote Post
   
Retired-Pine
post Oct 9 2008, 12:17 PM
Post #49


Not a democracy
Group Icon


Type: Spriter
Alignment: Lawful Evil




Yes, use self switches....

At the end of the scene put Self Switch A=ON command and then create a new event page that's empty with the condition Self Switch A=ON


--------------------



Spoiler:


Awards
Spoiler:




Games I support [under construction]
Spoiler:

Go to the top of the page
 
+Quote Post
   
Vizzy
post Oct 9 2008, 03:26 PM
Post #50


Master of Planning
Group Icon


Type: Designer
Alignment: Chaotic Neutral




QUOTE (PINEDAVX @ Oct 9 2008, 05:35 AM) *
Yes, use self switches....

At the end of the scene put Self Switch A=ON command and then create a new event page that's empty with the condition Self Switch A=ON

Thanks for the help Pine tongue.gif Now I don't have to railroad so much at the beginning

This post has been edited by Vascious: Oct 9 2008, 03:35 PM


--------------------
Go to the top of the page
 
+Quote Post
   
nintendo_1111
post Oct 16 2008, 01:41 PM
Post #51



Group Icon


Type: Undisclosed




TOUCHEDIT: Don't quote a whole post for no reason

Good guide, but one thing confuses me blink.gif how do you make iy so that in text boxes a characters name comes up as what the player names them?
Go to the top of the page
 
+Quote Post
   
heysem
post Oct 20 2008, 07:51 AM
Post #52



Group Icon


Type: Musician




Another quick question if you dont mind tongue.gif
So i have this event where a picture is shown and i want the character to move upwards at the same time.
When i try to do that first the picture is shown then the character starts to move up. Can anyone help me with that
thx in advance
Go to the top of the page
 
+Quote Post
   
Keldane
post Oct 20 2008, 09:05 PM
Post #53



Group Icon


Type: Designer




((Advice offered with the stipulation that I haven't tried this myself))
Heysem, I would suggest starting the player's movement first, but keeping the "Wait for Completion" box unchecked. Have the next thing that occurs be the picture displaying. If I'm right, this will cause both to appear to happen simultaneously.

QUOTE (nintendo_1111 @ Oct 16 2008, 06:59 AM) *
Good guide, but one thing confuses me blink.gif how do you make iy so that in text boxes a characters name comes up as what the player names them?

I think I can field this one. In the Help File, under Events -> Showing Text, it says that by typing \N[actornumber] into the text box, it will automatically insert the name of the actor associated with the number. For example, Actor 001 is Ralph by default. By putting "I am \N[1]." into a text box, when the text appeared in game, it would appear as "I am Ralph."

This post has been edited by Keldane: Oct 20 2008, 09:10 PM
Go to the top of the page
 
+Quote Post
   
sutehani
post Oct 28 2008, 12:59 AM
Post #54



Group Icon


Type: Designer




Okay, so... What happens if you allow your players to choose who they start as? Is it still the same principal?

This post has been edited by sutehani: Oct 28 2008, 01:00 AM
Go to the top of the page
 
+Quote Post
   
BigEd781
post Oct 28 2008, 01:40 AM
Post #55


No method: 'stupid_title' found for 'nil:NilClass`
Group Icon


Type: Coder
Alignment: Chaotic Good




If you did that, you would need to save a variable to the id of the actor they picked. You could then use that like this.

CODE
\n[\v[1]]


No need to post anymore in this thread guys. If you have more questions you can PM me or start a new topic.


--------------------
My blog - It's awesome, I assure you
QUOTE
While sloppy writing does not invariably mean sloppy thinking, we've generally found the correlation to be strong -- and we have no use for sloppy thinkers. If you can't yet write competently, learn to. - Eric Raymond

---
My awards for being so awesome
Spoiler:
Go to the top of the page
 
+Quote Post
   
Muffinofdoom
post Nov 9 2008, 12:06 AM
Post #56



Group Icon






I need help on the anti-looping part as well. Might you explain the steps with sub-steps?
Go to the top of the page
 
+Quote Post
   
GrandmaDeb
post Nov 9 2008, 12:31 AM
Post #57


Retired
Group Icon


Type: Undisclosed
Alignment: Unaligned




Hey Muffin, and welcome!
If your event is on "autorun" it will keep going until you stop it.
The usual way to do this is to add an event page, with the condition on the left side set to self-switch.
On the first page, be sure that you set the self switch.

And check out the tutorials - they are really great!


--------------------
Go to the top of the page
 
+Quote Post
   
Senapho
post Nov 24 2008, 03:08 AM
Post #58


Jack in, Mega-Man!
Group Icon


Type: Designer
Alignment: True Neutral




Cool simple begginners guide.Awsum.
- Sen.


--------------------


My project:

Go to the top of the page
 
+Quote Post
   
Shoey
post Dec 1 2008, 11:21 AM
Post #59



Group Icon


Type: Writer




Great tut, keep up the good work! ^^
Go to the top of the page
 
+Quote Post
   
Zheph
post Feb 6 2009, 11:30 AM
Post #60



Group Icon


Type: Artist




Heya there, i'm new to RMVX. I wanted to give players the ability to change their character's name at the start. I see you've included that, but i put it at the start of the game on autorun, so as soon as a player chooses new game, they can choose the name, but i don't know how to stop the event from autorunning, because at the moment, it keeps asking for another name change over and over.

Also, is it possible to have animated or moving background images on the menu?

Edit: Actually, i thought of a few more basic questions i could add here.
1. Aside from changing the menu's background, how do i change the music?
2. I asked about stopping the character naming event, but how do i initiate it for a different character? << Haha! Never mind about this one. I figured it out and it was very very simple. I just have to change the actor's name who's being changed when i add the event.

This post has been edited by Zheph: Feb 6 2009, 11:36 AM


--------------------

This wonderful Falling Stars logo was made by Hanzo Kimura! Check out his graphics station HERE! It's awesome!
Go to the top of the page
 
+Quote Post
   

5 Pages V  < 1 2 3 4 5 >
Closed TopicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 1st September 2014 - 08:10 PM

RPGMakerVX.net is an Privacy Policy, Legal.