((Advice offered with the stipulation that I haven't tried this myself))
Heysem, I would suggest starting the player's movement first, but keeping the "Wait for Completion" box unchecked. Have the next thing that occurs be the picture displaying. If I'm right, this will cause both to appear to happen simultaneously.
QUOTE (nintendo_1111 @ Oct 16 2008, 06:59 AM)
Good guide, but one thing confuses me
how do you make iy so that in text boxes a characters name comes up as what the player names them?
I think I can field this one. In the Help File, under Events -> Showing Text, it says that by typing \N[actornumber] into the text box, it will automatically insert the name of the actor associated with the number. For example, Actor 001 is Ralph by default. By putting "I am \N." into a text box, when the text appeared in game, it would appear as "I am Ralph."
This post has been edited by Keldane: Oct 20 2008, 09:10 PM