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> ziifee's Wait Gauge Battle, Updated: July 2, 2010
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Mr. Bubble
post Mar 19 2009, 03:04 PM
Post #1



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ziifee's Wait Gauge Battle
Scripts by ziifee
Translation Team: Mr. Bubble and TakamiDaisuke


Original script website: ( http://neomemo.web.fc2.com/ )
Permission to translate this script into English was granted by ziifee.





Summary

Compared to another particular battle system, ziifee's Wait Gauge Battle is much simpler. It adds an active time battle system similar to Final Fantasy, but keeps the simple front-view aesthetic of the default battle system. Animations and damage pop-ups appear on actors' face graphics similar to RMXP's battlers.

I should also note that this battle system uses Spin Command, another script made by ziifee.

Demo
( http://www.mediafire.com/?0f3kbjqzxiq )

See this post for information regarding changes from the last demo release.

Installation
Scripts are in the Script Editor of the demo. All image files in the Graphics/System folder of the demo are required.

How to Use

Please read the customization module comments in the scripts. All pertinent customization information is translated and documented. It should be fairly straight forward for normal RPG Maker users. The demo also provides explanations for some aspects of the battle system.

Compatibility

KGC_Overdrive Patch
Spoiler:
Place this patch below WGB and KGC_Overdrive.
CODE
# KGC_Overdrive Patch for ziifee's Spin Command
# Paste below Spin Command and KGC_Overdrive scripts.

class Window_BattleStatus < Window_Selectable
  
   OD_GAUGE_X = 0 # Gauge X coordinate
   OD_GAUGE_Y = 0 # Gauge Y coordinate
   OD_GAUGE_WIDTH = 80 # Gauge width
  
   alias od_for_spin_command_patch_draw_item draw_item
   def draw_item(index)
     od_for_spin_command_patch_draw_item(index)

     x = index * 96
     actor = $game_party.members[index]
     draw_actor_od_gauge(actor, x + OD_GAUGE_X, OD_GAUGE_Y, OD_GAUGE_WIDTH)
   end
end


KGC_Steal Patch
Spoiler:
Attached File  kgc_steal_and_wgb_patch.txt ( 2.71K ) Number of downloads: 206
** KGC_Steal should be placed below the Wait Gauge Battle scripts
and this compatibility patch should be placed below KGC_Steal
This patch was made by ziifee.


KGC_LargeParty Patch
Spoiler:
Attached File  kgc_largeparty_and_wgb_patch.txt ( 4.56K ) Number of downloads: 319

The order your scripts should be in is:
-KGC_LargeParty above your Wait Gauge Battle scripts
-This compatibility patch below WGB scripts

Example:

KGC_LargeParty
ziifee WGB scripts
This Compatibility patch

This patch allows the use of in-battle party member switching with WGB. This patch was made by ziifee.


Notes to Scripters
ziifee has left some notes to scripters regarding how some methods have changed and how some new methods are used. They can be found in their respective script comments.
I apologize that a lot of those notes may not make that much sense. If you want the original Japanese text for these notes, please feel free to ask.

Notes beyond user customization modules have not been translated, but have been kept in.

Terms of Use
Script copyright belongs to ziifee.
Give credit to ziifee along with a link to his website in either your game's credits or in a readme.

You can give credit to Mr. Bubble and TakamiDaisuke, the translation team, but it is not required.

For commercial game use, please consult ziifee himself.

This post has been edited by Mr. Bubble: Jul 3 2010, 05:04 AM


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Cyrus
post Mar 19 2009, 07:38 PM
Post #2


Jack of all Trades
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Type: Designer
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Nice work Bubble (and ziifee and Takami Daisuke of course). This is a very refreshing way to make the DBS and makes me more apt to want to use it. I'll probably use this for my Dragon Quest side project. Thanks.
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Tevak
post Mar 19 2009, 08:17 PM
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Nice script. is it possible to remove the spin command?


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Mr. Bubble
post Mar 20 2009, 10:10 AM
Post #4



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QUOTE (Tevak @ Mar 19 2009, 01:17 PM) *
Nice script. is it possible to remove the spin command?

Probably with some scripting knowledge. I believe it's required by default, though.

This post has been edited by Mr. Bubble: Mar 20 2009, 10:14 AM


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Splixed
post Mar 20 2009, 11:55 AM
Post #5



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... That is a MASSIVE translation... bigger than the normal ones, nice job!
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Blaziruku
post Mar 20 2009, 01:21 PM
Post #6


Back for Forgotten Legacy!
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This is great! It looks very cool. ^^.


EDIT: How come when I use it, (I set my own icons) the escape is gone?
SCREEN SHOT



EDIT 2: I made a mistake with the attack instead of guard. So I'll update this after (Still no escape option?)

EDIT 3: Re-posted Screen Shot

This post has been edited by Blaziruku: Mar 20 2009, 02:31 PM


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Cyrus
post Mar 20 2009, 08:02 PM
Post #7


Jack of all Trades
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Is there any way to change the mode to a "wait" type instead of "auto" like it is now? I looked around in the scripts but I didn't see anything like that. Did I miss it? Or is there just no way currently?
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Knight_of_Twilig...
post Mar 21 2009, 12:36 AM
Post #8



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Can this be edited to work with a Kaduki SBS?


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Cichol
post Mar 21 2009, 12:49 AM
Post #9


Let us spread love like violence, let us spread hope like fire
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QUOTE (Knight_of_Twilight @ Mar 20 2009, 08:36 PM) *
Can this be edited to work with a Kaduki SBS?


There isn't any point the newer versions of SBS have it built in


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Edward2009
post Mar 21 2009, 01:01 AM
Post #10



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Dear there,

I'm in China, it seems can't down the Demo.....
Is there anyone can help to send the Demo to my e-mail with cangyu2004@gmail.com?

Thanks very much~~~~~~~
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Mr. Bubble
post Mar 21 2009, 06:48 AM
Post #11



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QUOTE (Cyrus @ Mar 20 2009, 01:02 PM) *
Is there any way to change the mode to a "wait" type instead of "auto" like it is now? I looked around in the scripts but I didn't see anything like that. Did I miss it? Or is there just no way currently?

There was no user customization module included that could change the wait type of battle. I think it can be changed within the script though.

QUOTE (Knight_of_Twilight @ Mar 20 2009, 05:36 PM) *
Can this be edited to work with a Kaduki SBS?

As Kyler said, there's no point to.


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HEFG
post Mar 21 2009, 10:55 AM
Post #12


Needs a Tablet
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QUOTE (Blaziruku @ Mar 20 2009, 10:21 PM) *
This is great! It looks very cool. ^^.


EDIT: How come when I use it, (I set my own icons) the escape is gone?
SCREEN SHOT



EDIT 2: I made a mistake with the attack instead of guard. So I'll update this after (Still no escape option?)

EDIT 3: Re-posted Screen Shot

It means that you have another script which alters/uses the [S1,S2,S3,S4] S1 = Attack, S2 = Skills, S3 = Defend etc etc.

what other scripts are you using?


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Spoiler:

My Project


Supported Projects




My Resources
Kaduki Styled NPCs + Steampunk Resources
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Blaziruku
post Mar 21 2009, 11:52 AM
Post #13


Back for Forgotten Legacy!
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QUOTE (HEFG @ Mar 21 2009, 06:55 AM) *
It means that you have another script which alters/uses the [S1,S2,S3,S4] S1 = Attack, S2 = Skills, S3 = Defend etc etc.

what other scripts are you using?

I've only used all the scripts in the demo required for this wait gauge battle.


ziifee | WGB Layout
ziifee | WGB System
ziifee | Damage/State Pops

ziifee | Spin Wait Gauge
ziifee | Actor Command Name
ziifee | HP/MP Bar Rearrange
ziifee | State Icon Animation
ziifee | Help Window Color


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I'm back to remake Forgotten Legacy! Visit my blog to check for daily updates!
Visit the blog for all my updates! Updated 15/10/2011
AWESOME SIG BY EVENANGELS!
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Mr. Bubble
post Mar 21 2009, 12:55 PM
Post #14



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QUOTE (Blaziruku @ Mar 21 2009, 04:52 AM) *
I've only used all the scripts in the demo required for this wait gauge battle.

Are you processing that battle from an event? Make sure you have "Can Escape" checkmarked.


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Knight_of_Twilig...
post Mar 21 2009, 02:29 PM
Post #15



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QUOTE (Mr. Bubble @ Mar 21 2009, 03:48 AM) *
There was no user customization module included that could change the wait type of battle. I think it can be changed within the script though.


As Kyler said, there's no point to.

Are you sure this can work with that SBS? I prefer the looks of this one.


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Blaziruku
post Mar 21 2009, 10:41 PM
Post #16


Back for Forgotten Legacy!
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Type: Designer
Alignment: True Neutral




QUOTE (Mr. Bubble @ Mar 21 2009, 08:55 AM) *
Are you processing that battle from an event? Make sure you have "Can Escape" checkmarked.

Oh yeah... I forgot. Sorry. Thanks!


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I'm back to remake Forgotten Legacy! Visit my blog to check for daily updates!
Visit the blog for all my updates! Updated 15/10/2011
AWESOME SIG BY EVENANGELS!
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Moose_Man
post Mar 22 2009, 12:16 PM
Post #17



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I've plugged in all the scripts under materials, but every time I battletest on my own porject, the battle style is the same. Any1 no y that is?
blink.gif Please help! The regular battles! They're so dull!

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Mr. Bubble
post Mar 22 2009, 12:30 PM
Post #18



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QUOTE (Moose_Man @ Mar 22 2009, 05:16 AM) *
I've plugged in all the scripts under materials, but every time I battletest on my own porject, the battle style is the same. Any1 no y that is?
blink.gif Please help! The regular battles! They're so dull!

Save your game before using Battle Test. Any changes to the Script Editor that you make will not take effect in Battle Test until you do save.


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Moose_Man
post Mar 23 2009, 07:00 PM
Post #19



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QUOTE (Mr. Bubble @ Mar 22 2009, 08:30 AM) *
Save your game before using Battle Test. Any changes to the Script Editor that you make will not take effect in Battle Test until you do save.


Thanks. I really needed that! laugh.gif laugh.gif laugh.gif laugh.gif laugh.gif

HOORAY!!

Thanks a lot, but all of my enemies deal like, no damage because as soon as you start your attacks/skills etc. his gauge stops working. Is there any way to make the battles 'active mode' like in FF4??



This post has been edited by Moose_Man: Mar 27 2009, 11:18 PM
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CGGenji
post Apr 5 2009, 09:31 PM
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What an amazing script (Everything seems so streamlined)!

I have one question though. I'm using Syvkal's Cogwheel gauges, but I was wondering if there was a way to use those instead of the default gauges in battle?

EDIT: I have another question actually. Is there anyway to extend the help window during battle (Like when you use items/skills and the description pops up) beyond 1? I'm using KGC_Help Extension if it helps.

This post has been edited by CGGenji: Apr 5 2009, 11:59 PM
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