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Apr 8 2009, 07:34 PM
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#21
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Is there any way to have the battlers shown instead of the faces of the characters ?
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Apr 10 2009, 09:37 AM
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#22
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I'm seconding a post made earlier in the thread, Except I would prefer it to be 'Neo Gauge FINAL' bars used in battle. Great script, but those default orange/blue bars are... ugly.
-------------------- Bright Soul : The First Phase
Note: The 3 classes are not Warrior, Mage, and Archer. I'm slightly more creative then that. |
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Apr 14 2009, 03:31 PM
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#23
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![]() Type: Designer |
Uhhm... hi I'm Nackey Im sort of new to rmvx and I was wondering could you edit this script so that it makes my battlesystem look like it does with this script only without the wait gauge and without the enemys constantly attacking. Would really appriciate it and ofcourse put you and the makers and editors of this script. please... and thank you
This post has been edited by Nackey: Apr 27 2009, 05:30 AM |
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Apr 14 2009, 09:04 PM
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#24
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![]() Type: Undisclosed Alignment: Unaligned |
Is there any way to have the battlers shown instead of the faces of the characters ? That's possible with editing to the existing code, but faces are used by default. I'm seconding a post made earlier in the thread, Except I would prefer it to be 'Neo Gauge FINAL' bars used in battle. Great script, but those default orange/blue bars are... ugly. I've been planning to make a neo gauge patch for WGB since I'm familiar with neo gauge, but I've been busy/not in the mood to sit down and do anything with RPG Maker lately. Not sure if I'll do cogwheel bars since I've never used them. There's also been some requests for getting the KGC_Overdrive bar in the battle status window and that won't be hard to do. Uhhm... hi I'm Nackey Im sort of new to rmvx and I was wondering could you edit this script so that it makes my battlesystem look like it does with this script only without the wait gauge and without the enemys constantly attacking. Would really appriciate it and ofcourse put you and the makers and editors of this script. please... and thank you Likely a way to do that, but not by me. This post has been edited by Mr. Bubble: Apr 14 2009, 09:06 PM -------------------- I no longer support Tankentai.
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Apr 18 2009, 12:40 AM
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#25
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![]() ![]() Type: Undisclosed Alignment: Unaligned |
i have this and the overdrive system by KGC, i was wondering how i can get the overdrive to appear in battle so i know when to go ahead and unleash it?
BTW, this battle system is awesome, thanks for translating it for us -------------------- My Request: Great Kingdoms RTP Portraits Request Form IMPORTANT TO READ!!! Board Rules Want to Sprite? An Introduction to Frankenspriting and Editing Spoiler: |
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Apr 27 2009, 03:29 AM
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#26
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bumping for epic need of a patch to make this work with Neo Gauge FINAL in battle. See my older post.
-------------------- Bright Soul : The First Phase
Note: The 3 classes are not Warrior, Mage, and Archer. I'm slightly more creative then that. |
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Apr 28 2009, 07:33 AM
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#27
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![]() Type: Undisclosed Alignment: Unaligned |
bumping for epic need of a patch to make this work with Neo Gauge FINAL in battle. See my older post. The HP/MP Rearrange script is optional. You can remove it and it will use the original bars which would be overwritten by the neo gauge bars. The HP/MP Rearrange style makes the bars very small and I do not think the neo gauge bars can be that small. -------------------- I no longer support Tankentai.
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Apr 29 2009, 02:02 AM
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#28
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![]() General of the MISTRIDK order of St. Cecilia (lol) ![]() Type: Artist |
Thank you very much Mr Bubble!
Of course i am using thsi script! Thanks a lot xD -------------------- |
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May 7 2009, 01:04 AM
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#29
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![]() Type: Undisclosed |
(I dont often post here I'm a bit of a lurker)
I'm a bit script-illiterate but I know peices and parts, I'm just looking for a way to get the message box for events back to the bottom of the screen. I Don't particularly like it up top. |
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May 7 2009, 01:19 AM
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#30
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![]() Type: Undisclosed Alignment: Unaligned |
(I dont often post here I'm a bit of a lurker) I'm a bit script-illiterate but I know peices and parts, I'm just looking for a way to get the message box for events back to the bottom of the screen. I Don't particularly like it up top. Line 1275 in WGB Layout, find this line: CODE @message_window.y = 0 Comment it out or delete it. It won't restore the "Position" option when you want to create message windows, but it'll return it to the bottom of the screen. -------------------- I no longer support Tankentai.
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Jun 18 2009, 10:30 PM
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#31
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![]() ![]() Type: Writer Alignment: Neutral Good |
i have this and the overdrive system by KGC, i was wondering how i can get the overdrive to appear in battle so i know when to go ahead and unleash it? BTW, this battle system is awesome, thanks for translating it for us I need a little help with this as well. -------------------- Do most of our members just go to the Completed Scripts Section? ![]() |
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Jun 19 2009, 08:45 AM
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#32
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![]() Type: Artist |
Add KGC's overdrive gauge
To add od gauge you must do next: In layout part, below draw_actor_mp(actor, x, WLH * 3, 70) (arround line 1193) aad draw_actor_od_gauge(actor, x + 2, 0, 92) . If you are introduced ziiwp_plugin2a_01 you must add same parts below draw_actor_mp_wp_plugin002(actor, x + 37, WLH * 3 - 2) |
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Jun 21 2009, 02:54 PM
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#33
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![]() ![]() Type: Writer Alignment: Neutral Good |
Add KGC's overdrive gauge To add od gauge you must do next: In layout part, below draw_actor_mp(actor, x, WLH * 3, 70) (arround line 1193) aad draw_actor_od_gauge(actor, x + 2, 0, 92) . If you are introduced ziiwp_plugin2a_01 you must add same parts below draw_actor_mp_wp_plugin002(actor, x + 37, WLH * 3 - 2) thanks! This helped a bunch. -------------------- Do most of our members just go to the Completed Scripts Section? ![]() |
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Jul 4 2009, 12:23 AM
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#34
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Ummm... I most likely have missed the Overdrive bit... In the thing you were refering to layout part.... Where the blinkers is that?
This post has been edited by Neon Heartless: Jul 4 2009, 12:42 AM -------------------- |
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Jul 12 2009, 10:33 AM
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#35
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![]() Type: Undisclosed |
Add KGC's overdrive gauge To add od gauge you must do next: In layout part, below draw_actor_mp(actor, x, WLH * 3, 70) (arround line 1193) aad draw_actor_od_gauge(actor, x + 2, 0, 92) . If you are introduced ziiwp_plugin2a_01 you must add same parts below draw_actor_mp_wp_plugin002(actor, x + 37, WLH * 3 - 2) I tried that, but the gauge still doesn't show? I see it in the main menu but not in battle. |
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Jul 13 2009, 11:00 PM
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#36
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![]() Boy Genius ![]() Type: Writer Alignment: Lawful Evil |
How can i change the icons used for "Flee" "Skills" "Defend" and "Items".
Thanks. I didnt see icons for them in the set of system pictures, so i can't swap them out. -------------------- |
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Jul 13 2009, 11:15 PM
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#37
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![]() どのような ![]() Type: Writer Alignment: Chaotic Neutral |
You'd have to make your own icons if you want icons 'specifically' for those commands.
To change the icons within the index, however, it's the first option of the module in the script "ziifee | WGB Layout". If you don't know the index of the icons in whatever iconset you're using, get yourself an iconviewer script. Wora's got a good one on these forums. And Yanfly has one here |
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Jul 14 2009, 02:29 AM
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#38
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![]() ![]() Type: Undisclosed Alignment: Chaotic Good |
Can i make a skill that is used after x turns?
-------------------- Go for the eyes Boo, go for the eyes!
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Jul 14 2009, 01:25 PM
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#39
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![]() Type: Artist |
Script with KGC's overdrive:
If you don't introduce ziiwp_plugin2a_01 you must use this layout part: Spoiler: If you use that script, you must use this ziiwp_plugin2a_01: Spoiler: !!!!: Overdrive script must paste below this script This post has been edited by Takami Daisuke: Jul 14 2009, 01:41 PM |
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Jul 14 2009, 01:52 PM
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#40
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![]() Type: Artist |
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| Lo-Fi Version | Time is now: 20th June 2013 - 07:33 AM |
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