QUOTE (cheesemastr @ Nov 8 2009, 02:45 PM)
I was wondering how do you make in this code so that after the battle it doesn't show anything like how it says how much experience i have gained and how many items i have found. I already have a aftermath code in their and it is interfering with it.
Edit: okay this is what is happening my aftermath script runs but the aftermath script that came with the program is also running. w/o this battle system everything works fine. with this battle system both aftermaths, the one i downloaded (Yanfly Engine RD - Display Victory Aftermath) and the one that comes with the programs run at the same time during the end of a battle.
Upload a demo because I'm not going to go hunting for scripts for you.
QUOTE (xmuffin @ Nov 9 2009, 09:03 AM)
I tried the demo and I can say its great, I was waiting for script like this good job on translation. Its a mixture of default BS and ATB which makes the characters/heroes recognizable if it was being hit same goes for the enemies. I was wondering if its possible to change the hud and ATB bar without messing the scripts itself .
Yes, you can change the ATB images. You should use the default images as a base though. As for the HUD in its entirety, you would need to edit the script itself.
QUOTE (cheesemastr @ Nov 9 2009, 10:49 PM)
Anyone know how to make this battle system compatible with the KGC steal script?
You can test it yourself, you know.
I no longer support Tankentai.