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Mar 26 2009, 12:08 AM
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#1
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You can dance if you want to, you can leave your friends behind. ![]() Type: Coder |
Version 0.1a
Author AlphaWhelp Release Date 3/25/09 Introduction Remember how in the old days of RPG Maker the game over screen played a BGM that went on perpetually instead of a silly little ME that lasts for a few seconds? Remember how you could change the game over screen and use it to make a difference between a good game over and a bad one? This script restores that functionality to RMVX, allowing you to play a BGM which will loop perpetually in the place of a single-play ME. Additionally, it allows you to offer two separate game over screens, one for a good ending and one for a bad one. Features Play specified BGM instead of ME at gameover Option to play ME instead of BGM at defeat Change gameover screen Script Spoiler: Customization Read the comments in the script to learn how to customize it Compatibility This script overwrites "start" and "create_gameover_graphic" and won't be compatible with scripts that overwrite those as well. Also adds an "initialize" method to Scene_Gameover where there wasn't one before, and wont be compatible with other scripts that add the "initialize" method to Scene_Gameover. In all likelyhood, the chances of you using another script that is incompatible with this one is very low. Screenshot Can't really take screenshots DEMO No demo include because script is plug-n-play, put it in a game and test it yourself Installation Copy and paste above main, and below Materials but doesn't really matter where in between it goes You will need to supply RPG Maker VX with your own Victory and Defeat BGMs, as there are none in the RTP, and you will also need to create your own Victory Game Over screen, which should be imported into Graphics/System. Here is a rar containing one file of each for you to mess around with. I apologize for the horrid TheEnd screen, as I made it myself, and I couldn't make a TheEnd screen even half as good as the RTP's Game Over screen if you put a gun to my head. I am such a bad artist that I can't even draw a straight line with the help of a ruler. For your own sake, don't forget to change the TheEnd screen before you release your game to the public. The End rar FAQ Q: I get an Unable to find _______ and my game crashes when I try to test for game over A: The BGM or Game Over Screen you specified in the configuration does not exist. This is user error and if this is not enough information for you to fix it then I can't help any further. Q: No matter what happens I always get Victory/Defeated game overs. A: This is another user error. You are probably turning the wrong switch on or off, or you have an event somewhere that you have forgotten about that is messing with your victory switch. If you honestly can't figure out what is going wrong, my recommendation to you is to increase the maximum number of switches your game has, and then change the victory switch to one of the newly created switches. Credits - Just Me (AlphaWhelp) Terms and Conditions Because of how absurdly simple this script is, no credit is required, although it would be nice. Consider yourself to have permission to use this script in anything you want, but you cannot claim that you wrote it. Please report bugs in this thread. -------------------- My Scripts:
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Mar 26 2009, 02:03 AM
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#2
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Thanks. I'll try to use it!
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| Lo-Fi Version | Time is now: 23rd May 2013 - 02:22 AM |
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