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> [-Eventing-]Summoning (not aeons) with side view., just a quick move and then dissapear.
Rating 5 V
PIYA
post Nov 7 2009, 06:52 PM
Post #61


IM BACK!
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Type: Designer
Alignment: Lawful Good




no i mean another common event OUTSIDE of the summon event.
so whenever you have the summon in the party, the common event should remove him outside of battle.
so it'd look like:

@> condintional branch: [summon] is in the party
@>Change party member: remove [summon]
@>else
@>
branch end


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chriskay
post Nov 7 2009, 06:57 PM
Post #62


Paper artist, doubled as amateur Game developer.
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but he still got the experience on the victory scene (I'm using Yanfly's Victory Aftermath)
I believe the default victory scene have the same occurence with me. :<
Therefore I need the summon to be removed right after the skill is done, then the victory scene is called.

My only thoughts to solve this is by giving all enemy in the troops database an Immortal State and a conditional branch for each enemy to call the Remove Summon common event and then give the enemy the Incapacitated state everytime their HP reaches 0, but THAT'S A HEFTY AMOUNT OF WORK O_O


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PIYA
post Nov 7 2009, 09:27 PM
Post #63


IM BACK!
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Type: Designer
Alignment: Lawful Good




okay one thing, you cant be too lazy with this stuff.
second... wait.. do actors gain exp after a battle if they are at level 99?
like does it show how much exp they get at the aftermath?
sorry i have no time to test this out

This post has been edited by PIYA: Nov 7 2009, 09:28 PM


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chriskay
post Nov 8 2009, 07:24 AM
Post #64


Paper artist, doubled as amateur Game developer.
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I haven't tried, but I don't want the summon to appear once the actor reached LV99 XD
Oh well I guess I'm gonna have to be diligent and setting all my enemies to immortal :X


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PIYA
post Nov 8 2009, 11:01 PM
Post #65


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Type: Designer
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your characters wont be at lvl 99, the summon should be
OR you can just change the exp table for your summon so that its practically impossible for it to level up


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Kzar5678
post Oct 7 2010, 08:46 PM
Post #66



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Type: Designer
Alignment: Lawful Good




I'm not sure if someone has already asked this but how would I do this with a full 4 party. I'm using Sky's Party manager so I dont want the player to be able to have 5 people in battle at a time. Hopefully this can done without too much scripting =) If not then I'll just forget summoning and move on.


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EvilKururu
post Mar 10 2012, 10:13 PM
Post #67



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Can you release something like a demo? i'm having difficulties with this and i think it would be easier if i just built my game from the demo.

This post has been edited by EvilKururu: Mar 10 2012, 10:25 PM
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PIYA
post Jun 18 2012, 10:26 AM
Post #68


IM BACK!
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Type: Designer
Alignment: Lawful Good




QUOTE (Kzar5678 @ Oct 7 2010, 01:46 PM) *
I'm not sure if someone has already asked this but how would I do this with a full 4 party. I'm using Sky's Party manager so I dont want the player to be able to have 5 people in battle at a time. Hopefully this can done without too much scripting =) If not then I'll just forget summoning and move on.


Sorry for the late reply. Havent been on this site in a looong time. Im not too sure how to do that since im not a scripter, but you can ask someone else if you really want to know. Sorry tongue.gif

QUOTE (EvilKururu @ Mar 10 2012, 03:13 PM) *
Can you release something like a demo? i'm having difficulties with this and i think it would be easier if i just built my game from the demo.


Just copy everything i did. I probably wont be making a demo unless enough people ask for one since i dont have the original file for this system anymore, sorry. Good luck!


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