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Apr 11 2009, 07:09 PM
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#1
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![]() IM BACK! ![]() Type: Designer Alignment: Lawful Good |
Want to make a summon system like final fantasy 7? (no crazy animation, sorry)
Assuming you know a little bit of scripting and you know how to event... 1. first make/get a sprite of your summon. 2. make an actor out of it. 3. then make a skill called "Summon _____" and give it a common event called "Summon ____". Im making my game with 3 players max to fight with, so yours might look different if you use 4 people max to fight with. I made the summon into the 4th actor in battle. This is what my common event looks like: Spoiler: You can put any animation in there and whatever you think will beaf the summon up. And this is what my tankentai side view script looks like: Spoiler: I made the 4th actor position (the summon) infront of the middle person in the <ACTOR_POSITION> line. I gave to skill to the person who would summon in my game, and so the person summons, the summon uses Darkness, and then dissapears. MP cost is up to you. This may look like Jackrmesser's event tutorial, but his is for aeons (FFX) that you can keep using throughout the battle. If you have any questions, contact me. :::::::UPDATE::::::: Now here are some pictures to explain what is going on: Spoiler: CREDITS: SBS configuration script for SideView battle shared by NightWalker. Me This post has been edited by PIYA: Aug 13 2009, 11:17 PM -------------------- |
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Apr 13 2009, 06:17 PM
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#2
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![]() How on earth do I change my name?!? AGH! ![]() |
Any chance of showing us what this looks like during battle with a screenie?
-------------------- No, sir! I will not be silenced!
Spoiler: |
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Apr 13 2009, 09:00 PM
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#3
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![]() IM BACK! ![]() Type: Designer Alignment: Lawful Good |
Any chance of showing us what this looks like during battle with a screenie? lol im not sure how you can show this is a screenie, but ill try to post one up later. (homework right now...) -------------------- |
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Apr 14 2009, 02:11 AM
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#4
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![]() IM BACK! ![]() Type: Designer Alignment: Lawful Good |
Okay, i added 'screenies' <.<
They're in the top post if you wanna check em out. -------------------- |
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Apr 15 2009, 11:18 AM
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#5
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![]() How on earth do I change my name?!? AGH! ![]() |
Sweet! I think that this script has great potential!
-------------------- No, sir! I will not be silenced!
Spoiler: |
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Apr 15 2009, 09:21 PM
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#6
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![]() IM BACK! ![]() Type: Designer Alignment: Lawful Good |
Sweet! I think that this script has great potential! haha thanks! except for one thing, this isnt a script ^^" -------------------- |
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Apr 20 2009, 07:58 PM
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#7
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![]() How on earth do I change my name?!? AGH! ![]() |
haha thanks! except for one thing, this isnt a script ^^" Jeez, I gotta start remembering what forums I am in! -------------------- No, sir! I will not be silenced!
Spoiler: |
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Apr 20 2009, 10:19 PM
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#8
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![]() IM BACK! ![]() Type: Designer Alignment: Lawful Good |
Jeez, I gotta start remembering what forums I am in! hehe don't worry about it, people here understand XD do you like the system? -------------------- |
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May 6 2009, 02:33 AM
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#9
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![]() ![]() Type: Undisclosed Alignment: Chaotic Good |
Ah exactly what I was looking for! Thanks man, your the best!
-------------------- http://www.youtube.com/user/Ryouseiken
*Youtube Channel for Gaming* ------------------------------ http://www.youtube.com/user/OriginalRyou *Youtube Channel for Non-Gaming* |
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May 7 2009, 03:02 AM
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#10
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![]() IM BACK! ![]() Type: Designer Alignment: Lawful Good |
Ah exactly what I was looking for! Thanks man, your the best! haha np dude if you have have any questions or problems, just ask -------------------- |
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May 23 2009, 05:21 AM
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#11
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![]() Master of Planning ![]() Type: Designer Alignment: Chaotic Neutral |
Piya this is neat!!!
This post has been edited by Vascious: May 23 2009, 05:30 AM -------------------- ![]() |
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May 23 2009, 05:39 AM
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#12
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![]() The best BAKA ever ![]() Type: Undisclosed Alignment: True Neutral |
Looks good to use. Reminding me to summon a weak Chocobo in FFIII. lol
And this summoning system is pretty flexible too. Still has some capability add-on to add like random actions. -------------------- This place is empty, just like I restarted myself.
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May 23 2009, 02:25 PM
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#13
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![]() RPG VX Noob ![]() Type: Writer |
I have a question for anyone who can answer. How do I make it where when I do the summon my character doesn't attack first?
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May 23 2009, 09:02 PM
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#14
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![]() IM BACK! ![]() Type: Designer Alignment: Lawful Good |
Piya this is neat!!! Thank You! Always love the compliments Looks good to use. Reminding me to summon a weak Chocobo in FFIII. lol And this summoning system is pretty flexible too. Still has some capability add-on to add like random actions. Hehe... The chocobos... Yea, this system can be used for more than just summoning. I have a question for anyone who can answer. How do I make it where when I do the summon my character doesn't attack first? make sure the skill in the database doesnt do any damage, this will cause the character to do something. Make sure the skills is connected to the common event with the summon stuff on it. This way, the common event has to finish for someone else to attack. If that doesnt work, then in the skill itself in the database, give it a positive speed so that the summoner summons first, then the other people go. This post has been edited by PIYA: May 23 2009, 09:10 PM -------------------- |
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Jun 5 2009, 12:29 PM
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#15
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Is there a way to have 4 actors then summon ?
meaning having 5 in party.. that would be nice.. thanks for the tips! -------------------- ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Jun 5 2009, 04:38 PM
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#16
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![]() IM BACK! ![]() Type: Designer Alignment: Lawful Good |
Yea, with the sideview script, you can just add more positions with people.
of course you'll need a large party script like KGC's. Just fix up positions and actor numbers and skills. if you need anything else, just say so. -------------------- |
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Jun 6 2009, 01:28 PM
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#17
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![]() ![]() Type: Writer |
Quick question...
I added your system into my game and I am testing it out, but when I summon... nothing happens! I mean My text comes out, the actual summon doesn't. Basically instead of going (example): Go Wolf Wolf Comes Does Move Bye STOP Mine goes Go Wolf STOP I checked everything and it all fits! |
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Jun 7 2009, 04:25 AM
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#18
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![]() IM BACK! ![]() Type: Designer Alignment: Lawful Good |
Quick question... I added your system into my game and I am testing it out, but when I summon... nothing happens! I mean My text comes out, the actual summon doesn't. Basically instead of going (example): Go Wolf Wolf Comes Does Move Bye STOP Mine goes Go Wolf STOP I checked everything and it all fits! are you sure you have an actor of the summon in the database? in the event, add the actor, force the actor to do a move, then remove... if you still cant get it, show me some pictures of your database (actors and common events) -------------------- |
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Jun 8 2009, 09:07 PM
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#19
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![]() Meowthos the zombie cat!! ![]() Type: Coder Alignment: Lawful Good |
Quick question... I added your system into my game and I am testing it out, but when I summon... nothing happens! I mean My text comes out, the actual summon doesn't. Basically instead of going (example): Go Wolf Wolf Comes Does Move Bye STOP Mine goes Go Wolf STOP I checked everything and it all fits! also check that you have a free 'slot' for the summoned creature. If already have the max members or have more than for but don't have a large party script it might not work. Nice tut by th way. Very clear even to someone who's never actually made a game with sideview (though i have had a look at the script) -------------------- I've been away for a while. Here's my really quite old stuff
Spoiler: |
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Jun 9 2009, 02:58 PM
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#20
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![]() IM BACK! ![]() Type: Designer Alignment: Lawful Good |
thanks for the feedback people!
summoning is something we would all like, so once i figured something out, i wanted to share with others who would also like to summon. although it may not be the coolest, it is pretty simple and it works -------------------- |
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| Lo-Fi Version | Time is now: 18th June 2013 - 05:53 AM |
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