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Aug 22 2009, 07:28 AM
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#41
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![]() mr. inactive ![]() Type: Designer Alignment: True Neutral |
This is awesome, I'm am going to use this in my game!
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Aug 24 2009, 11:13 PM
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#42
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![]() IM BACK! ![]() Type: Designer Alignment: Lawful Good |
haha thanks!
tell me if anything goes wrong -------------------- |
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Sep 9 2009, 08:24 AM
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#43
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![]() Stay where you belong, In my memories... ![]() |
hey im having some troubles with my summon... i did exactly what u said to do...
i have him set as 4th player, and everything... but the only problem... is when he is supposed to use HIS attack... he doesnt... yet my guy uses it before he is even SUMMONED.... y? -------------------- Cloud ~ RPG Maker VX Developer In Training Not Taking Requests for ANYTHING Hoping to become a Game Developer for Square-Enix someday! Chaos Crystals - Demo Due for Release Spoiler: Chaos Crystals Progression Spoiler: |
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Sep 10 2009, 06:40 AM
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#44
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![]() IM BACK! ![]() Type: Designer Alignment: Lawful Good |
hey im having some troubles with my summon... i did exactly what u said to do... i have him set as 4th player, and everything... but the only problem... is when he is supposed to use HIS attack... he doesnt... yet my guy uses it before he is even SUMMONED.... y? your common events should make it so that the actor 4 (the summon) appears first, THEN you HAVE TO use force action right after that or else it wont work. then make him dissapear and what not. -------------------- |
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Sep 10 2009, 07:39 AM
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#45
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![]() Stay where you belong, In my memories... ![]() |
your common events should make it so that the actor 4 (the summon) appears first, THEN you HAVE TO use force action right after that or else it wont work. then make him dissapear and what not. that is what i did... but i changed it now... i am trying to make it so that he is just a picture that appears, then uses the spell, but for some reason, even when he uses it, the animation comes up, but no damage or anything...... do u know how to fix this? -------------------- Cloud ~ RPG Maker VX Developer In Training Not Taking Requests for ANYTHING Hoping to become a Game Developer for Square-Enix someday! Chaos Crystals - Demo Due for Release Spoiler: Chaos Crystals Progression Spoiler: |
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Sep 10 2009, 07:28 PM
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#46
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![]() Type: Undisclosed |
Do you know if the script "Kylock's Dynamic Party Positions for RPG Tankentai Sideview Battle System" will work for the same purpose as your mini script? I beleive it would but i haven't tested out your method yet about to give it a try
Just got back from testing it out and from what i can tell kylock's does work for this but the problem that i am going through right now is that he will pop up and everything but my force acttion isnt working This post has been edited by DemonicSeriph: Sep 10 2009, 08:16 PM |
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Sep 10 2009, 07:33 PM
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#47
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![]() Stay where you belong, In my memories... ![]() |
Do you know if the script "Kylock's Dynamic Party Positions for RPG Tankentai Sideview Battle System" will work for the same purpose as your mini script? I beleive it would but i haven't tested out your method yet about to give it a try thanks for the help, but i found a different method other than using an actor to summon... im just using pictures now... its bigger and really looks like a huge ass creature that will eat them all alive lol -------------------- Cloud ~ RPG Maker VX Developer In Training Not Taking Requests for ANYTHING Hoping to become a Game Developer for Square-Enix someday! Chaos Crystals - Demo Due for Release Spoiler: Chaos Crystals Progression Spoiler: |
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Sep 10 2009, 10:53 PM
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#48
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![]() IM BACK! ![]() Type: Designer Alignment: Lawful Good |
thanks for the help, but i found a different method other than using an actor to summon... im just using pictures now... its bigger and really looks like a huge ass creature that will eat them all alive lol so did you get it to work? @DemonicSeriph im pretty sure atb system messes up the force action. i wouldnt know cuz i dont use it, but i think i saw an add-on for that... sorry im too lazy to find it for you -------------------- |
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Sep 10 2009, 11:18 PM
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#49
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![]() Stay where you belong, In my memories... ![]() |
so did you get it to work? @DemonicSeriph im pretty sure atb system messes up the force action. i wouldnt know cuz i dont use it, but i think i saw an add-on for that... sorry im too lazy to find it for you yeah i got it to work, i just need to figure out how to get it so that when i use it on something of the opposing element... it does half damage, and when it is something of the same element, it is absorbed, and when it is something of the weakened element, it does DOUBLE damage.... other than that, yes i got it working, i have the animation, the damage, and everything for a SUMMON working, just not the correct elements.... YET.... -------------------- Cloud ~ RPG Maker VX Developer In Training Not Taking Requests for ANYTHING Hoping to become a Game Developer for Square-Enix someday! Chaos Crystals - Demo Due for Release Spoiler: Chaos Crystals Progression Spoiler: |
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Sep 11 2009, 03:16 AM
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#50
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![]() Type: Undisclosed |
so did you get it to work? @DemonicSeriph im pretty sure atb system messes up the force action. i wouldnt know cuz i dont use it, but i think i saw an add-on for that... sorry im too lazy to find it for you well thx man ill look into it and... @Cloud82720 would you mind sharing your methods with moi? PLZ lol |
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Sep 14 2009, 07:09 AM
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#51
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![]() IM BACK! ![]() Type: Designer Alignment: Lawful Good |
well, if the summon is a skill, then you could just change the elements in the database right?
when you click a checkbox and the letters appear, like A,B,C,D,E or something, im pretty sure A means X2 damage. eh it tells you in the help window in RMVX... -------------------- |
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Sep 14 2009, 07:54 AM
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#52
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![]() Stay where you belong, In my memories... ![]() |
well, if the summon is a skill, then you could just change the elements in the database right? when you click a checkbox and the letters appear, like A,B,C,D,E or something, im pretty sure A means X2 damage. eh it tells you in the help window in RMVX... *sighs* yes yes yes.... but... that doesnt matter because we are NOT adding an element to the SKILL... its in the common event that we are trying to add it to... we are putting it just like u had, but instead of doing force action, we are using an animation.... then using a variable to have it do a random damage depening on a state that is inflicted on a enemy (setting it so taht if they are in the state "ice", it does half damage, fire they absord, and wind it is double) the only problem is... when we use the spell (the common event) what it does is pick the first state found, and use it against all the enemies in the troop... but it works FINE if u just fight troops of the same type... do u have a fix for this? does ANYONE have a fix for this? -------------------- Cloud ~ RPG Maker VX Developer In Training Not Taking Requests for ANYTHING Hoping to become a Game Developer for Square-Enix someday! Chaos Crystals - Demo Due for Release Spoiler: Chaos Crystals Progression Spoiler: |
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Sep 15 2009, 03:36 AM
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#53
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![]() IM BACK! ![]() Type: Designer Alignment: Lawful Good |
*sighs* yes yes yes.... but... that doesnt matter because we are NOT adding an element to the SKILL... its in the common event that we are trying to add it to... we are putting it just like u had, but instead of doing force action, we are using an animation.... then using a variable to have it do a random damage depening on a state that is inflicted on a enemy (setting it so taht if they are in the state "ice", it does half damage, fire they absord, and wind it is double) the only problem is... when we use the spell (the common event) what it does is pick the first state found, and use it against all the enemies in the troop... but it works FINE if u just fight troops of the same type... do u have a fix for this? does ANYONE have a fix for this? dang thats complicated with common events... uhmm.. well... i have no solution for that! ^^" just make it so there are only ice monsters in an ice place or something, and only fire in a fire place? thats the only solution i can think of.. sorri~ -------------------- |
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Oct 25 2009, 10:22 PM
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#54
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![]() Type: Undisclosed |
how would i be able to get this to work if there isn't 3 members in the party?
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Oct 30 2009, 07:12 PM
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#55
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![]() Scatterbrained Insomniac. ![]() Type: Writer Alignment: Neutral Good |
Looks like a really awesome tutorial.
So how would I go about implementing it with the large party script? Basically I'm supporting 5 characters on the battle field, and I have more in the party reserve, so if I set it to 6 on the battle field, one of the reserved characters would come in. I guess my question is more, how would I go about having that 6th summon sprite on the field for a turn without disrupting the 5 character limit? -------------------- SCREW IT! I'm making them now! |
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Nov 3 2009, 11:48 PM
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#56
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![]() IM BACK! ![]() Type: Designer Alignment: Lawful Good |
how would i be able to get this to work if there isn't 3 members in the party? do you mean something like 4 people or 2 people? just change the script to match the number of people. if you mean like your at the beginning of the game and you have the first character who can summon and you get more people later on.... then i dont know how to do that... just make the summons appear later or something. Looks like a really awesome tutorial. So how would I go about implementing it with the large party script? Basically I'm supporting 5 characters on the battle field, and I have more in the party reserve, so if I set it to 6 on the battle field, one of the reserved characters would come in. I guess my question is more, how would I go about having that 6th summon sprite on the field for a turn without disrupting the 5 character limit? okay so with the party reserve script, just set it to how many people you want i guess. with the battlers on the field, try (during battle) removing the summoner when he/she summons, make the summon appear... blah blah blah... then once the summon is finished remove the summon and add that character back :] -------------------- |
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Nov 4 2009, 12:52 AM
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#57
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![]() Scatterbrained Insomniac. ![]() Type: Writer Alignment: Neutral Good |
Ah! Hadn't thought of that one. Thanks!
-------------------- SCREW IT! I'm making them now! |
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Nov 7 2009, 05:48 PM
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#58
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Paper artist, doubled as amateur Game developer. ![]() |
If you win the battle using the summon skill (meaning the last enemy is killed using the summon skill), after the battle is over the summon is not removed! The remove party member has yet to occur and he still got the victory experiences!
How can I get around this? -------------------- |
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Nov 7 2009, 06:28 PM
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#59
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![]() IM BACK! ![]() Type: Designer Alignment: Lawful Good |
aw crap~ you serious?
then make a another common event with a conditional branch saying if the certain summon is in the party, remove him -------------------- |
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Nov 7 2009, 06:34 PM
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#60
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Paper artist, doubled as amateur Game developer. ![]() |
I did too, but it still not working. The battle end, right after the force action command is executed and as the enemy killed by it. It skips straight to the victory scene, and totally skipped the Remove Party Member command. D:
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| Lo-Fi Version | Time is now: 19th May 2013 - 10:47 PM |
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