QUOTE (dorky106 @ Oct 25 2009, 04:22 PM)
how would i be able to get this to work if there isn't 3 members in the party?
do you mean something like 4 people or 2 people? just change the script to match the number of people.
if you mean like your at the beginning of the game and you have the first character who can summon and you get more people later on.... then i dont know how to do that... just make the summons appear later or something.
QUOTE (Chocopyro @ Oct 30 2009, 01:12 PM)
Looks like a really awesome tutorial.
So how would I go about implementing it with the large party script? Basically I'm supporting 5 characters on the battle field, and I have more in the party reserve, so if I set it to 6 on the battle field, one of the reserved characters would come in.
I guess my question is more, how would I go about having that 6th summon sprite on the field for a turn without disrupting the 5 character limit?
okay so with the party reserve script, just set it to how many people you want i guess.
with the battlers on the field, try (during battle) removing the summoner when he/she summons, make the summon appear... blah blah blah... then once the summon is finished remove the summon and add that character back :]