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> File Encryption / Compress Save Files, (Not about the script)
Takasan188
post Apr 23 2009, 10:30 AM
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I was wondering, about those 2, Are they really needed in the game? I mean, do I really have to put them? I'm not exactly quite sure what's the use of these.


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Jasonicus
post Apr 23 2009, 11:08 AM
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Up to you I guess. If you plan on releasing your game, you will need to make it into an executable. And if you want to encrypt your game so things are not stolen, then you use the encryption option.


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Takasan188
post Apr 23 2009, 11:12 AM
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QUOTE (jasonicus @ Apr 23 2009, 11:08 AM) *
Up to you I guess. If you plan on releasing your game, you will need to make it into an executable. And if you want to encrypt your game so things are not stolen, then you use the encryption option.


Oh I see now. I was wondering, I'm releasing my games per chapter (very busy and only have limited time). So I was wondering. When I release a chapter, and it is encrypted, and I release another chapter, would it have any conflict or something?


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Jasonicus
post Apr 23 2009, 11:16 AM
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It shouldn't, but if you are trying to use the same save files, it might get tricky.


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Takasan188
post Apr 23 2009, 11:27 AM
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QUOTE (jasonicus @ Apr 23 2009, 11:16 AM) *
It shouldn't, but if you are trying to use the same save files, it might get tricky.


Ew, so that means, when a saved file is before the chapter ends, the save file might get screwed if their game was updated with the next chapter?


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Retired-Pine
post Apr 23 2009, 11:32 AM
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If you add scripts from chapter to chapter the save files won't work


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Takasan188
post Apr 23 2009, 12:23 PM
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QUOTE (PINEDAVX @ Apr 23 2009, 12:32 PM) *
If you add scripts from chapter to chapter the save files won't work


Ah! If I put all the scripts I need for the whole game on the very first chapter, save files would work?

Edit : And what about if I "edit" my scripts. Example

This Chapter 1 I used the battle backgrounds and set
MapIDs => "Battlebackground"

like that and like that

And the next chapter
I have to edit the script to add additional map ids and battle backgrounds. Would that cause any conflicts?

This post has been edited by Takasan188: Apr 23 2009, 12:33 PM


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