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May 12 2009, 08:32 PM
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#1
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![]() twigs and mud ![]() Type: Writer Alignment: Unaligned |
L I N U S ![]() Introduction LINUS is a project I've been working on for quite a long time. It's a story-driven game focused primarily on drama. My main goal with LINUS is to tell a memorable story. This is mainly because writing and world-building are my favorite aspects of creating games. While the game will feature battles and puzzles, they will be a bit light in number. Thus, I would think that people who prefer more gameplay in their games won't enjoy it as much as people who like to experience a well-told story. World Overview Spoiler: Story Overview Spoiler: Terragama Overview Spoiler: Cast Spoiler: Screenshots Spoiler: Video Spoiler: Chapter I : The Milhaven Crypts This video shows a small bit of the gameplay in Chapter I. There are a few noticeable passability errors that will be fixed in time for the demo. Also, the music is all placeholder. http://www.youtube.com/watch?v=x7yhFd60I70 Soundtrack Spoiler: Demo Spoiler: Support Support Linus by placing this code in your signature! CODE [url="http://www.rpgmakervx.net/index.php?showtopic=13932"][img]http://i529.photobucket.com/albums/dd338/grayperiod/userbar.png[/img][/url] Features - Sideviewbattle system. - Custom soundtrack composed by Joerao. - A realistic, dramatic storyline with a large cast of nuanced characters. - Lengthy and involved optional sidequests which enhance the storyline of the main plot. - Split into three volumes- Each lasting 10 hours in length for a total of 30 hours of gameplay. ----- This post has been edited by blueperiod: Mar 8 2012, 10:30 AM -------------------- |
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May 12 2009, 08:45 PM
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#2
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![]() Mustache, Monocle and Tophat Wizard. ![]() Type: Designer |
I've read the story, and it seems quite interesting! The concept of this storm is very unique. Looking through your screenshots, they look really good! I see that you've mashed in quite a bit of RMXP and custom tiles in this game. I can't say I'm a fan of that font or style of faces though. They differ in style which can be a bit disturbing.
I'll definitely be looking forward to the demo when it comes around -------------------- |
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May 13 2009, 04:17 PM
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#3
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![]() どのような ![]() Type: Writer Alignment: Chaotic Neutral |
Besides the mix in face styles, this sounds and looks quite intriguing. Always nice to know that not everyone has the same basic story overview on their projects. I'll be keeping an eye on this.
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May 14 2009, 04:22 AM
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#4
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I do love the way it looks. I hope the fogs aren't present throughout the whole game. I also have a question. You said you have worked on the project for 3 months and you have/going to have 30-35 hours of gameplay? 3 months seems like a short time to make a game of that length. Do you have a target date to release the demo? Is it demo or the full game that's going to be 30-35 hours?
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May 14 2009, 05:08 AM
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#5
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![]() twigs and mud ![]() Type: Writer Alignment: Unaligned |
I do love the way it looks. I hope the fogs aren't present throughout the whole game. I also have a question. You said you have worked on the project for 3 months and you have/going to have 30-35 hours of gameplay? 3 months seems like a short time to make a game of that length. Do you have a target date to release the demo? Is it demo or the full game that's going to be 30-35 hours? Thank you for the compliment. As for your inquiries. - No, the fogs wont be used for every single map. They'll only be used if they're required or if the scene calls for a bit of ambience. I do like the way they look though. Do you think they're distracting or anything like that? - I have an hour at most completed so far for the demo. The full game will be 30-35 hours. I basically have most of the game planned out already. It might be less depending on unforeseen problems. But that's how long I think the game will be given what I have mapped out. - The demo itself should be finished early next month if i keep up the pace Im currently working at. Lastly, thanks for taking interest! This post has been edited by blueperiod: May 14 2009, 05:09 AM -------------------- |
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May 14 2009, 09:25 AM
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#6
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Thank you for the compliment. As for your inquiries. - No, the fogs wont be used for every single map. They'll only be used if they're required or if the scene calls for a bit of ambience. I do like the way they look though. Do you think they're distracting or anything like that? - I have an hour at most completed so far for the demo. The full game will be 30-35 hours. I basically have most of the game planned out already. It might be less depending on unforeseen problems. But that's how long I think the game will be given what I have mapped out. - The demo itself should be finished early next month if i keep up the pace Im currently working at. Lastly, thanks for taking interest! Fogs are little distracting to me, but that all personal preference. As long as you game doesn't depend on the inclusions of fogs in every map, you should be good. So far, all of the pics with fogs in them look very nice. A nice combination with the light script as well. [rant]It just irks me when games have things like a fog in every possible place, whether it be a cave or a desert. I get it! You want to build ambiance! Try something different! [/rant] I am excited for your game though. Hopefully you can release it within your deadline. I know how hard it is to release a game on deadline. I've had to push my own game back several times -------------------- |
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May 19 2009, 06:30 PM
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#7
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![]() twigs and mud ![]() Type: Writer Alignment: Unaligned |
BUMP/UPDATE: Added some (lengthy) character profiles.
This post has been edited by blueperiod: May 19 2009, 06:30 PM -------------------- |
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Jun 1 2009, 02:05 AM
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#8
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![]() twigs and mud ![]() Type: Writer Alignment: Unaligned |
BUMP/UPDATE #2: Demo should be completed next week.
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Jun 1 2009, 01:02 PM
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#9
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![]() Retributionist. ![]() Type: Writer |
I await your demo eagerly. I really like the sound of this game. And your mapping, from what I've seen, is superb.
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Jun 10 2009, 11:17 PM
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#10
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![]() ![]() Type: Writer |
This sounds like an interesting game
Keep up the good work! (For a second though, I thought that the game was about Linux Torvalds) |
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Jun 11 2009, 03:03 PM
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#11
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![]() twigs and mud ![]() Type: Writer Alignment: Unaligned |
UPDATE: New screenshots for Chapter I added.
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Jun 12 2009, 12:04 AM
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#12
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![]() ![]() Type: Musician |
Wow!!!!! The screenshots look incredible!! It all looks incredibly realistic and very well proportioned. Where did you get all of those sprites and artwork?
Looking forward to trying this out! Keep it up! -------------------- Working on: Lodestone2d
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Jun 12 2009, 12:50 AM
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#13
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![]() Hello, my sweet lil' honey bee. ![]() Type: Designer Alignment: Chaotic Good |
Wow, this looks really good. I can't wait to try this game out.
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Jun 12 2009, 01:19 AM
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#14
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Composer ![]() Type: Musician |
I personally am incredibly intrigued by this game and all it's aspects. I don't know why, but the idea of the Storm just fascinates me; it's role in the game is a mystery. The mapping is excellent, and I love the characters. Keep up the great work on this!
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Jun 16 2009, 01:38 PM
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#15
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![]() ![]() Type: Undisclosed |
Looking good...I love the mistery feel
lol I got to say this my hero name Linus too He also got blond hair and green eyes...... , how ever..I better spell him Lynus This post has been edited by vivaxx: Jun 16 2009, 01:40 PM |
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Jun 17 2009, 05:02 AM
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#16
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![]() twigs and mud ![]() Type: Writer Alignment: Unaligned |
Thanks for the feedback everyone. I know there are quite a few mapping errors in the screenshots. I'll try to fix them up in time for the demo.
This post has been edited by blueperiod: Jun 17 2009, 05:10 AM -------------------- |
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Jul 17 2009, 03:42 AM
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#17
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![]() ![]() Type: Musician Alignment: Lawful Neutral |
The idea of the "Storm" and the role it plays in your story intrigues me. I like the societal hierarchies, the characters and their motives, and the attention to detail in the world-setting you've done, as well. Your screenshots show a very well constructed game. This looks like a first-rate effort and I'll be looking forward to the demo.
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Jul 25 2009, 06:32 PM
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#18
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![]() twigs and mud ![]() Type: Writer Alignment: Unaligned |
Finally! Demo is here!
The original demo was supposed to be a lot longer. But I've been incredibly busy lately so i havent been able to finish it. Anyway, I just wanted to put up something playable for the people who are interested in this project. *Any* feedback at all would be greatly appreciated. Thanks! -------------------- |
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Jul 26 2009, 05:55 AM
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#19
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![]() Killed a Man in Reno ![]() Type: Writer Alignment: Unaligned |
This is one of the few demos here I have been able to thoroughly enjoy. I'm particularly impressed by the music and the lighting effects used in the cutscenes. More than anything, however, I'm impressed by the allusions to multiple theorists and theosophists.
Jean Luc Russeau-- is that a nod to Jean-Jacques Rousseau? I also saw Lacan and Cagliostro. I like to think that these aren't coincidences. =P There are several errors, however, that allow me to walk over objects that should not be passable. The chest-looking objects, as well as the shield on the table. Also, at the pub when the bartender leaves, there is an error that closes the game on account of a missing graphic file. I look forward to seeing the game progress, and wish you all the best. -------------------- |
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Jul 26 2009, 08:48 AM
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#20
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![]() twigs and mud ![]() Type: Writer Alignment: Unaligned |
^Actually, yes. Most of the characters were named after people or locations in real life. Lacan and Russeau were named in tribute to their real life counterparts, but I'm afraid I have no idea who Cagliostro is (I took that one from the Ghibli film.)
Most of the "good guys" were named after certain people/towns in Britain. For example, Teign is named after a river and it's pretty obvious what Etonmarch is an allusion to. Anyway, thanks for playing the demo. Did you happen to play through that little error by the way? I'll upload a fixed demo with that and all of the passability errors fixed. This post has been edited by blueperiod: Jul 26 2009, 09:38 AM -------------------- |
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