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> Abandonware: Swap Tileset with new passage setting, Please refer to SwapXT
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bulletxt
post May 14 2009, 02:03 AM
Post #1


bullet inside me
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This script is now deprecated and no longer supported. Please refer to the new swapping application SwapXT: here


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Retired-Pine
post May 14 2009, 02:57 AM
Post #2


Not a democracy
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I just downloaded this demo Bulletxt. I'm impressed.

You took DKAINERU's script idea of switching tiles and improved it with passage settings solving... Poccil's script is also useless and pretty much a drag compared to this...


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Trelin
post May 14 2009, 05:03 AM
Post #3


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Now this I don't think can be done with events tongue.gif
But seriously... this is fricking amazing! I've told you you're a genius right? Finally we can have real maps!


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echorev
post May 14 2009, 06:06 AM
Post #4



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woo woo! bullet is the man!


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VIII
post May 15 2009, 05:37 PM
Post #5


Sing me your soft sweet lullaby
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I always knew you were good, but DAMN!

Awesome work Bulletxt!


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I love Ookie, and you should too! If you love Ookie, put this in your sig!


I love variables, and you can too! Get the variable fix here!

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Bulletxt's Tile Swapper
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MASH_MX
post May 15 2009, 07:26 PM
Post #6


"Everyone Is Unique In There Own Defined Way."
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Very Impressive I have not started coding my self but as a see more scripts, I am starting to understand them allot better.
Soon I will try to code scripts my self. =D But I am Sadly more of a Dreamer / Builder.


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makryu
post May 15 2009, 07:55 PM
Post #7


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Am I to understand, by the instructions given in the script, that only one Tileset "part" (A1, A2, A3 and so on) can be exchanged per transfer? Does it mean that, if I want to transfer the player to a map that has 4 "parts" different from the previous one, I'd have to make 3 other transfers before actually sending him to the intended map?


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bulletxt
post May 15 2009, 09:27 PM
Post #8


bullet inside me
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QUOTE (makryu @ May 15 2009, 07:55 PM) *
Am I to understand, by the instructions given in the script, that only one Tileset "part" (A1, A2, A3 and so on) can be exchanged per transfer? Does it mean that, if I want to transfer the player to a map that has 4 "parts" different from the previous one, I'd have to make 3 other transfers before actually sending him to the intended map?



Exactly, either you do that or you wait for me to update the script that will support swapping all tilesets in 1 transfer smile.gif

I released the script quite fastly because I didn't have much time to implement that feature. But don't worry, it's coming wink.gif

This post has been edited by bulletxt: May 15 2009, 09:28 PM


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makryu
post May 15 2009, 09:35 PM
Post #9


What can change the nature of a man?
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Nice to know you're planning to update it, but even at its current state it's a wonderful work, I'll certainly use it.

This post has been edited by makryu: May 15 2009, 09:37 PM


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nova_invicta
post May 18 2009, 06:18 PM
Post #10



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Hey bulletxt, if this script does break the limited tile constraint in VX then you are my hero! It's exactly the kind of thing I needed. Thanks. Problem is it sounds kinda complicated. I know how to copy n paste the script (duh dry.gif ) but other than that I'm not sure exactly how to load up multiple tiles ets. Sorry, a real noob at scripts. If you or anyone else would be kind enough to walk me through the process step by step (sorry) I'd be grateful. Thanks...
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CeroNegativo
post May 20 2009, 08:20 PM
Post #11



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Hi bulletxt, a great script for swap tilesets! But I have a little doubt about.

The script will only replace the tilesets on real time but it wont let me map with other tilesets on RPG Maker VX, right? Or maybe for a next update? I'm a bit noob still with RGSS 2 (no with RPG Maker) and maybe it's a stupid question. huh.gif
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VIII
post May 20 2009, 08:26 PM
Post #12


Sing me your soft sweet lullaby
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CeroNegativo, all this script does is swap ONE tile at a time (A1, or A2, A3 and so on). You can only not use the original tile that you swapped for your new one. So, if you swap Tile B, what was in Tile B will no longer be available until you swap it back.

With some careful planning you shouldn't run into any problems.

Of course if I'm wrong, bulletxt might be able to explain it better.


--------------------



I love Ookie, and you should too! If you love Ookie, put this in your sig!


I love variables, and you can too! Get the variable fix here!

My stuff

Tutorials
Bulletxt's Tile Swapper
Pet system NOTE: this system uses variables and switches, for a great script strictly for pets, check out OriginalWij's Pet script here!
Torches, Spotlights, and Flashlights!

Resources
There's a little bit of everything in here!
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MasterX8
post May 20 2009, 08:33 PM
Post #13



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OMG just what I need!


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CeroNegativo
post May 20 2009, 08:52 PM
Post #14



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QUOTE (VIII @ May 20 2009, 10:26 PM) *
CeroNegativo, all this script does is swap ONE tile at a time (A1, or A2, A3 and so on). You can only not use the original tile that you swapped for your new one. So, if you swap Tile B, what was in Tile B will no longer be available until you swap it back.

With some careful planning you shouldn't run into any problems.

Of course if I'm wrong, bulletxt might be able to explain it better.


So If I want to use other tile set the better option is use Poccil's app...

Anyway It's a fantastic script!
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VIII
post May 20 2009, 09:03 PM
Post #15


Sing me your soft sweet lullaby
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Type: Writer
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Well CeroNegativo this script is about a million times easier to use than Poccils, and it also allows you to create new passage settings for the tile you are swapping in.


But at the end of the day it is all up to personal preference.

Oh, and welcome to the forum.

I'm in the process of creating a tutorial on how to use this script so bulletxt can spend his time scripting, not explaining ;p will edit or repost with a link to the tut asap

This post has been edited by VIII: May 20 2009, 09:10 PM


--------------------



I love Ookie, and you should too! If you love Ookie, put this in your sig!


I love variables, and you can too! Get the variable fix here!

My stuff

Tutorials
Bulletxt's Tile Swapper
Pet system NOTE: this system uses variables and switches, for a great script strictly for pets, check out OriginalWij's Pet script here!
Torches, Spotlights, and Flashlights!

Resources
There's a little bit of everything in here!
Go to the top of the page
 
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CeroNegativo
post May 20 2009, 09:19 PM
Post #16



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QUOTE (VIII @ May 20 2009, 11:03 PM) *
Well CeroNegativo this script is about a million times easier to use than Poccils, and it also allows you to create new passage settings for the tile you are swapping in.


But at the end of the day it is all up to personal preference.

Oh, and welcome to the forum.

I'm in the process of creating a tutorial on how to use this script so bulletxt can spend his time scripting, not explaining ;p will edit or repost with a link to the tut asap



Thanks for the welcome and for the future tutorial! I'll look for it and see what option it's the best, ATM I'm just drawing ideas for my project tongue.gif.
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VIII
post May 20 2009, 10:47 PM
Post #17


Sing me your soft sweet lullaby
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Type: Writer
Alignment: Chaotic Neutral




Sorry it took so long, here is the tutorial for this version of bulletxt's script.


--------------------



I love Ookie, and you should too! If you love Ookie, put this in your sig!


I love variables, and you can too! Get the variable fix here!

My stuff

Tutorials
Bulletxt's Tile Swapper
Pet system NOTE: this system uses variables and switches, for a great script strictly for pets, check out OriginalWij's Pet script here!
Torches, Spotlights, and Flashlights!

Resources
There's a little bit of everything in here!
Go to the top of the page
 
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nova_invicta
post May 21 2009, 07:12 AM
Post #18



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QUOTE (VIII @ May 20 2009, 11:47 PM) *


Exactly what I needed, mint tutorial man, thanks.
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bulletxt
post May 21 2009, 04:31 PM
Post #19


bullet inside me
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Type: Coder
Alignment: Unaligned




As promised, here is the complete 0.2 script!

Finally, you can swap all tilesets! And also, passage settings and swapping tiles are 2 indipendent things. You can swap tilesets without changing passages, or you can change passages without swapping tiles! And of course you can both swap tiles and change passages at the same time!


This script finally fully breaks VX tilesets and passage settings limit and it's very easy to use!


Cheers,
BulletXt

This post has been edited by bulletxt: May 21 2009, 04:32 PM


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Stef-san
post May 22 2009, 02:03 PM
Post #20



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omg.. AMAZING BULLET biggrin.gif you are the man! xD


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