Announcement
Announcement
| 2nd Quarter Contest Announcement posted! See the Community Announcements section. |
![]() ![]() |
Jun 7 2009, 09:30 PM
Post
#1
|
|
![]() Meowthos the zombie cat!! ![]() Type: Coder Alignment: Lawful Good |
*In the Beginning*
Spoiler: *The Daemon Times* Spoiler: *Organizations and People* Spoiler: *Achar* Spoiler: *Screenshots* Spoiler: Support Bar ![]() copy and paste the code into your sig to support me CODE [url="http://www.rpgmakervx.net/index.php?showtopic=15142"][img]http://i620.photobucket.com/albums/tt281/mithosvx/Infernobar.png[/img][/url] All comments and suggestions are welcome Credits Spoiler: This post has been edited by mithos: Aug 8 2010, 01:19 PM -------------------- I've been away for a while. Here's my really quite old stuff
Spoiler: |
|
|
|
Jun 7 2009, 09:36 PM
Post
#2
|
|
![]() Not In Solistra's Fan Club ![]() |
I like how the maps have little descriptions and the characters seem very well thought out.
this game seems to have a good storyline -------------------- |
|
|
|
Jun 7 2009, 11:25 PM
Post
#3
|
|
![]() Hello, my sweet lil' honey bee. ![]() Type: Designer Alignment: Chaotic Good |
Why did you just spoil the ending? And work up on your mapping skills, the areas are way to empty.
-------------------- |
|
|
|
Jun 8 2009, 12:23 AM
Post
#4
|
|
![]() ![]() Type: Undisclosed Alignment: Neutral Good |
I don't want to seem rude, but the story seems pretty repetitive (as in collect shards of something, the "elements", the prophecy, the ending with the evil dude revealing a "true form")
Also I agree with Confederacy |
|
|
|
Jun 8 2009, 09:16 AM
Post
#5
|
|
![]() Meowthos the zombie cat!! ![]() Type: Coder Alignment: Lawful Good |
Well the ending was in a spoiler box with a great big SPOILER ALERT above it. if you didn't want to know you shouldn't have read it. And yeah it seems like a lot of other RPGs just with a slightly different story but they're popular for a reason, don't fix what isn't broken in my opinion.
What exactly could i do to make the maps less empty? Do they need more people wandering around or more bushes or what? the maps are at a fairly early stage right now because i've been working mainly on the database to start with, so that when i get there chests can be filled and monsters placed immediately without having to worry about balancing them as that is already sorted. -------------------- I've been away for a while. Here's my really quite old stuff
Spoiler: |
|
|
|
Jun 8 2009, 05:58 PM
Post
#6
|
|
![]() ![]() Type: Designer Alignment: Chaotic Good |
Sounds like a simple, yet fun game
-------------------- |
|
|
|
Jun 8 2009, 08:02 PM
Post
#7
|
|
![]() Meowthos the zombie cat!! ![]() Type: Coder Alignment: Lawful Good |
Okay, I'm starting work proper on the maps when I get time. I'll try to add more stuff. I've already completely redone the house from the second screenshot. I also have an extra twist in the ending that I'm not revealing, that'll make it a bit different from the generic RPG (cos it's not something that I've seen done before) and will give people who can't resist reading the spoiler something to look forward to. Navu's sprite isn't fixed either, it's just the one I'm using atm. It needed changing anyway cos Navu's battler/face look nothing like the sprite.
-------------------- I've been away for a while. Here's my really quite old stuff
Spoiler: |
|
|
|
Jun 8 2009, 10:25 PM
Post
#8
|
|
![]() Hello, my sweet lil' honey bee. ![]() Type: Designer Alignment: Chaotic Good |
Well the ending was in a spoiler box with a great big SPOILER ALERT above it. if you didn't want to know you shouldn't have read it. And yeah it seems like a lot of other RPGs just with a slightly different story but they're popular for a reason, don't fix what isn't broken in my opinion. What exactly could i do to make the maps less empty? Do they need more people wandering around or more bushes or what? the maps are at a fairly early stage right now because i've been working mainly on the database to start with, so that when i get there chests can be filled and monsters placed immediately without having to worry about balancing them as that is already sorted. I disagree. The "generic" stories have been done to death to the point where it became broken. And there's no such thing as fixing something that isn't broken in a plot. Cause if you do, then people will lose interest in the story and won't really have any motivation to continue playing. As for the mapping. Add more vegetation, decals, whatever, how many times have you walked into to town just to find the town empty with only houses and a road? Or a mountain with barely any trees and no rocks? This post has been edited by Confederacy: Jun 8 2009, 10:25 PM -------------------- |
|
|
|
Jun 8 2009, 10:47 PM
Post
#9
|
|
![]() Meowthos the zombie cat!! ![]() Type: Coder Alignment: Lawful Good |
I disagree. The "generic" stories have been done to death to the point where it became broken. And there's no such thing as fixing something that isn't broken in a plot. Cause if you do, then people will lose interest in the story and won't really have any motivation to continue playing. As for the mapping. Add more vegetation, decals, whatever, how many times have you walked into to town just to find the town empty with only houses and a road? Or a mountain with barely any trees and no rocks? Meh, the story will be good enough to be compelling, believe me. As for the maps - oops. I was being really careful not to leave them blank and to include details, and took perhaps the worst screenshots I could possible have done to show it. More screenies and a demo are on they're way. Sould more accurately represent the game. -------------------- I've been away for a while. Here's my really quite old stuff
Spoiler: |
|
|
|
Jun 10 2009, 11:55 AM
Post
#10
|
|
![]() Meowthos the zombie cat!! ![]() Type: Coder Alignment: Lawful Good |
New screeny and changed Nvu's sprite
-------------------- I've been away for a while. Here's my really quite old stuff
Spoiler: |
|
|
|
Jun 11 2009, 01:40 AM
Post
#11
|
|
![]() Type: Undisclosed |
Thankiossk Cool!
-------------------- My god ,i pray u can give me some dofus kamas
|
|
|
|
Oct 3 2009, 05:58 PM
Post
#12
|
|
![]() Meowthos the zombie cat!! ![]() Type: Coder Alignment: Lawful Good |
Update Bump.
Added New (hopefully better) screenies + updated story. All of the story update is well hidden in spoiler boxes so if you don't want to know DON'T READ IT. Please don't complain if you do. P.S. sorry it's been a while. broken pc EDIT: Demo uploaded 04 October 2009 This post has been edited by mithos: Apr 8 2010, 08:38 AM -------------------- I've been away for a while. Here's my really quite old stuff
Spoiler: |
|
|
|
Oct 29 2009, 11:12 PM
Post
#13
|
|
![]() Meowthos the zombie cat!! ![]() Type: Coder Alignment: Lawful Good |
Update bump
-------------------- I've been away for a while. Here's my really quite old stuff
Spoiler: |
|
|
|
Nov 3 2009, 01:55 PM
Post
#14
|
|
![]() Moneymenace makes music more than moss. /= ![]() Type: Musician Alignment: True Neutral |
I really like your battle system, interesting way of putting it like rpgxp's. I like the idea of the opening of seals. (Even it is cliched) I'll play when I get back home, and then I'll write a review of what I think.
-------------------- |
|
|
|
Nov 4 2009, 03:30 PM
Post
#15
|
|
![]() ![]() Type: Designer |
I like your battle screens.
I think the screenshot with the tavern looks a bit weird with carpet. I dont think ive ever been to a bar with carpet. -------------------- |
|
|
|
Nov 4 2009, 03:37 PM
Post
#16
|
|
![]() Meowthos the zombie cat!! ![]() Type: Coder Alignment: Lawful Good |
I like your battle screens. I think the screenshot with the tavern looks a bit weird with carpet. I dont think ive ever been to a bar with carpet. Good point. I'll have to tweak that. -------------------- I've been away for a while. Here's my really quite old stuff
Spoiler: |
|
|
|
Jan 6 2010, 02:17 PM
Post
#17
|
|
![]() Meowthos the zombie cat!! ![]() Type: Coder Alignment: Lawful Good |
Okay I'm starting up on this again. Major story overhaul and mapping redo on the way.
-------------------- I've been away for a while. Here's my really quite old stuff
Spoiler: |
|
|
|
Jan 17 2010, 05:30 PM
Post
#18
|
|
![]() Meowthos the zombie cat!! ![]() Type: Coder Alignment: Lawful Good |
As mapping seems to be the biggest problem so far, I've been redoing them one by one. New screenshots of the mapping are up (and I promptly missed my favorite map - oh well, too lazy to bother with that right now
Also the scripts are being completely redone (along with the magic mechanics) so expect something on that soon. Finally I've taken down the demo cos it was so far out of date (none of the story, mapping or gameplay matched what I have now) Comments/suggestions please -------------------- I've been away for a while. Here's my really quite old stuff
Spoiler: |
|
|
|
Apr 8 2010, 08:38 AM
Post
#19
|
|
![]() Meowthos the zombie cat!! ![]() Type: Coder Alignment: Lawful Good |
Update bump - added more to the story. Comments are welcome.
-------------------- I've been away for a while. Here's my really quite old stuff
Spoiler: |
|
|
|
Jul 26 2010, 11:58 AM
Post
#20
|
|
![]() Meowthos the zombie cat!! ![]() Type: Coder Alignment: Lawful Good |
Completely restarted. new story - have a read
-------------------- I've been away for a while. Here's my really quite old stuff
Spoiler: |
|
|
|
![]() ![]() |
| Lo-Fi Version | Time is now: 18th May 2013 - 05:02 AM |
|
|