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> Requiem ABS 9, Squad Based Action Battle System
Rating 4 V
lezer
post Apr 4 2012, 03:18 AM
Post #861



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question!, when I want to initialize the game it says "unable to find graphics/system/ title......thats for the game
but in the project it says "older versions of rpg maker cannot be load"
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robbieagray
post Apr 16 2012, 01:19 AM
Post #862


I am not insane... YET!!! :D
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Type: Spriter
Alignment: Lawful Evil




forgive me for the hassle but I still haven't figured out how to create the hud switch.

Now at one point you were talking about something in the script that could be converted into a switch. Is tyhis what you were talking about and if so how do I use it?

def showing_hud
if OnOff_Switch <= 0 or $game_switches[OnOff_Switch]
@hud_window1.visible = true
@hud_window2.visible = true
else
@hud_window1.visible = false
@hud_window2.visible = false
end


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ShadowXzygon
post Apr 16 2012, 04:18 AM
Post #863


The Interloper
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Type: Writer
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Look alllll the way at the top of that script.
There should be something that says OnOff_Switch = #.

Change the number to whatever switch you want.
Turn that switch on for the HUD. Turn it off for no hud.
If I'm wrong, it's the other way around.

You don't create it. It's already there. You just have to look.


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QUOTE
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robbieagray
post Apr 22 2012, 10:59 PM
Post #864


I am not insane... YET!!! :D
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Type: Spriter
Alignment: Lawful Evil




Sorry again but I tried doing as you said

I adjusted OnOff_Switch = #

to

OnOff_Switch = 92 92 - being the Switch ID for the switch that should turn the HUD on or off...

However despite this the only change I recieved was no hud (period).

do you know what I am doing wrong? if so please help and I am so sorry for all the trouble I really am trying to use the method you mentioned. sad.gif


Also on another subject for some reason my weapons don't show up any more in battle and the guns don't seem to work.

This post has been edited by robbieagray: Apr 22 2012, 11:03 PM


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-Link to my Youtube Channel: HERE! (Please Subscribe)
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ShadowXzygon
post Apr 23 2012, 03:39 AM
Post #865


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Then turn on that switch at the start of the game to turn on the HUD.

Not sure about the weapons and gun things. User error.


--------------------


QUOTE
"You die a lot. That's not healthy."


QUOTE
Real life contains glitches, what the %&$@?
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Delta510
post Apr 25 2012, 07:13 AM
Post #866



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Type: Writer
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I have the following comments in the event for one of my enemies in the beginning of the game:

Enemy 1
Die Switch 2
Follow 10


But when I kill the enemy, the switch does not turn on, which is supposed to lead to a cutscene. Anyone know what I'm doing wrong here?

Also, the enemy's sprite re-appears, but is like some sort of shadow that just stands there.

This post has been edited by Delta510: Apr 25 2012, 07:19 AM
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ShadowXzygon
post Apr 25 2012, 07:05 PM
Post #867


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Not sure about the enemy shadow thing, but that may be because you might be using an obsolete version.
Or you didn't set a parallel process page in the event so it could revive. Because Vlad's ABS systems are stupid.

For the Die Switch thing, Vlad went really weird with those 'Die Switch' and 'Die Variable' things. One of his versions has Die Switch broken and Die Variable fix, and another vice-versa.
I recommend just using a Die Self Switch, then on that next page, make it a parallel process and turn on the switch + another self switch to a blank page.



--------------------


QUOTE
"You die a lot. That's not healthy."


QUOTE
Real life contains glitches, what the %&$@?
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Delta510
post Apr 26 2012, 06:52 AM
Post #868



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It's not working...

Well maybe I am doing it wrong... can you give me steps on how to do it? I am using Vampyr SABS 12.1
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ShadowXzygon
post Apr 29 2012, 09:54 PM
Post #869


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Page 1: Enemy setup.
Die Self Switch A.
Page 2 (Req: Self Switch A): Switch for cutscene on, Self Switch B on.
Page 3 (Req: Self Switch B ): Blank.

This post has been edited by ShadowXzygon: Apr 29 2012, 09:54 PM


--------------------


QUOTE
"You die a lot. That's not healthy."


QUOTE
Real life contains glitches, what the %&$@?
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Delta510
post May 1 2012, 06:13 AM
Post #870



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It's still not working. I pressed F9 during the playtest to see if the switch was on, but it wasn't. I'm assuming Self Switch A didn't turn on either, even though I typed it up correctly in the comment...
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ShadowXzygon
post May 1 2012, 11:25 AM
Post #871


The Interloper
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Type: Writer
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Take a picture of the pages and show it here.


--------------------


QUOTE
"You die a lot. That's not healthy."


QUOTE
Real life contains glitches, what the %&$@?
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robbieagray
post May 1 2012, 07:00 PM
Post #872


I am not insane... YET!!! :D
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Type: Spriter
Alignment: Lawful Evil




Now here is a question: If I were to provide a "demo" of my game would you be able to look at the scripts and other options to see what might have caused my weapons to glitch.

As for you tips on the HUD I have yet to try them but I should hopefully be able to do it sometime this weekend (and hopefully before I send you the demo, if you request the demo). laugh.gif


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Projects I am currently working on:
-The demo is out now!



-Link to my Youtube Channel: HERE! (Please Subscribe)
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ShadowXzygon
post May 1 2012, 10:30 PM
Post #873


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Not for at least a month, too busy with exams, sorry.


--------------------


QUOTE
"You die a lot. That's not healthy."


QUOTE
Real life contains glitches, what the %&$@?
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robbieagray
post May 2 2012, 05:31 AM
Post #874


I am not insane... YET!!! :D
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Type: Spriter
Alignment: Lawful Evil




QUOTE (ShadowXzygon @ May 1 2012, 03:30 PM) *
Not for at least a month, too busy with exams, sorry.


lol fair enough. laugh.gif


So as for the switch to turn on the HUD (sorry I am still having problems with this) I have it at the very beginning as OFF (since the beginning is an intro, I used a parallel event to do this). However as soon as I reach the part of the tutorial so the player will learn how to fight the HUD doesn't show up even after I have it turn ON in the parallel event.

Spoiler:
Here is a picture of what I have so far... do you see anything wrong?



This is what i have for the fighting tutorial parallel event...


This post has been edited by robbieagray: May 2 2012, 05:50 AM


--------------------
If you are a believer of Jesus Christ, and are 100% proud of it, put this in your sig.

Projects I am currently working on:
-The demo is out now!



-Link to my Youtube Channel: HERE! (Please Subscribe)
I support the following:
Spoiler:



Contest Badges:
Spoiler:
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ShadowXzygon
post May 3 2012, 04:57 AM
Post #875


The Interloper
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Type: Writer
Alignment: Chaotic Evil




Post a picture of your HUD script's Show_Switch all the way down to Y_Position. (Assuming y_position is there. If not, just show the Show_Switch line. )


--------------------


QUOTE
"You die a lot. That's not healthy."


QUOTE
Real life contains glitches, what the %&$@?
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robbieagray
post May 4 2012, 03:52 AM
Post #876


I am not insane... YET!!! :D
Group Icon


Type: Spriter
Alignment: Lawful Evil




QUOTE (ShadowXzygon @ May 2 2012, 09:57 PM) *
Post a picture of your HUD script's Show_Switch all the way down to Y_Position. (Assuming y_position is there. If not, just show the Show_Switch line. )


So are you talking about this? (At the very top of the script)

Spoiler:


or this? (At the very bottom of the script)

Spoiler:


I hope this helps.


--------------------
If you are a believer of Jesus Christ, and are 100% proud of it, put this in your sig.

Projects I am currently working on:
-The demo is out now!



-Link to my Youtube Channel: HERE! (Please Subscribe)
I support the following:
Spoiler:



Contest Badges:
Spoiler:
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ShadowXzygon
post May 5 2012, 03:24 AM
Post #877


The Interloper
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Type: Writer
Alignment: Chaotic Evil




Try turning that switch on at the veryyyyyyy end of your intro.


--------------------


QUOTE
"You die a lot. That's not healthy."


QUOTE
Real life contains glitches, what the %&$@?
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Ridler
post May 5 2012, 11:06 AM
Post #878



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Type: Designer
Alignment: Lawful Neutral




I have a few questions. First off, how do I change key configs in ABS 9? Second, can I pre-set certain skills and items before the game begins (for example, the Fire skill is automatically set to "1" as soon as the game starts up). Third, can I change up the animations (for example, can I have 3 custom frames of my character actually attacking or defending instead of this clunky shield/sword animation)? Thanks!
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ShadowXzygon
post May 5 2012, 07:29 PM
Post #879


The Interloper
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Type: Writer
Alignment: Chaotic Evil




In ABS 9, it's either in the ABS script itself, or in a text file in a Requiem folder in the project.
Secondly, you could, but I don't know the script commands for it.
Third, again, you could, but you'd have to have someone modify the animation part in the ABS script or modify it yourself.


--------------------


QUOTE
"You die a lot. That's not healthy."


QUOTE
Real life contains glitches, what the %&$@?
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blahblahShishiis...
post Jun 15 2012, 03:54 PM
Post #880



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Type: Undisclosed




QUOTE (Vladislaus @ Jun 17 2009, 07:38 PM) *
Fixed

Help i got this error
"Script 'input' line 134:RuntimeError occured.
GetProcAddress:InputInitialize or InputInitializeA"
HELP D:
Picture:


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ShishiForSlaying07!
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