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Announcement
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Jan 25 2012, 07:54 PM
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#821
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![]() Type: Undisclosed |
Shit I ment to edit the post above but I clicked reply when I had edited it and it became a second post instead of a reply
This post has been edited by Antonoo: Jan 25 2012, 07:55 PM |
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Jan 25 2012, 10:07 PM
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#822
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![]() Dungeon Master ![]() Type: Writer Alignment: Lawful Good |
yeah remember that number at the bottom called speed? increase that number!
just take all the stuff out of requiem demo, rename the project and go from there....not difficult! -------------------- |
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Jan 25 2012, 11:41 PM
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#823
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![]() The Interloper ![]() Type: Writer Alignment: Chaotic Evil |
That Requiem Masterpiece thing means you're missing base scripts. Did you copy all the scripts down from the demo?
The Audio/BGM/Ghosts thing means that you're missing a sound file called Ghosts. Go into the Database, system tab, and look for "Ghosts". Change it if it's there. -------------------- ![]() QUOTE "You die a lot. That's not healthy." QUOTE Real life contains glitches, what the %&$@? |
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Jan 26 2012, 01:31 PM
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#824
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![]() Dungeon Master ![]() Type: Writer Alignment: Lawful Good |
anyone know how to change the display of how much gold you recieved? it keeps telling me $33....when im actually getting 5g each time -------------------- |
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Jan 26 2012, 02:49 PM
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#825
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![]() Type: Undisclosed |
That Requiem Masterpiece thing means you're missing base scripts. Did you copy all the scripts down from the demo? The Audio/BGM/Ghosts thing means that you're missing a sound file called Ghosts. Go into the Database, system tab, and look for "Ghosts". Change it if it's there. I found the ghost thingy but I can't remember what thing I downloaded that had it lol. Anyways ABS 8 is working for me, though ABS 9 sounds better because it seems newer, can't find a download link anywhere though as the demo download in the OP doesn't work for me and theo nly one I found online was portugeese. Also I did copy all the scripts from ABS 8 over to my project, atleast I copied all the scripts that were under material, here: http://i.imgur.com/XTQny.jpg It's not in the exact same order but I doubt that's the reason, I have the same names though and all the same scripts under materials with the same names. |
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Jan 26 2012, 04:19 PM
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#826
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![]() Dungeon Master ![]() Type: Writer Alignment: Lawful Good |
order does matter, you have to keep the requiem scripts in order....
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Jan 26 2012, 08:24 PM
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#827
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![]() Type: Undisclosed |
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Jan 27 2012, 07:03 AM
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#828
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I read the read.me in ABS 8 but I still dont understand shit on how to create enemies that can fight me.
EDIT: Sry for double post. EDIT 2: When I try to playtest after copying over the ABS 8 scripts in order over to my project I get the following error: script 'input' line 134: runtimeerror occurred. GetProcAddress: InputInitialize or InputInitialize A This post has been edited by Antonoo: Jan 27 2012, 09:26 AM |
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Jan 27 2012, 12:18 PM
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#829
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![]() The Interloper ![]() Type: Writer Alignment: Chaotic Evil |
You're missing the Input.dll file.
Also, just look at the created enemies in the database/event to figure out how to create enemies. -------------------- ![]() QUOTE "You die a lot. That's not healthy." QUOTE Real life contains glitches, what the %&$@? |
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Jan 31 2012, 07:56 AM
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#830
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![]() Type: Undisclosed |
I added the ABS 8 dll file from the Requiem ABS 8 I downloaded into my RPGMaker VX folder though it still doesnt work. It was the input.dll file, I cant get the shit to work.
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Jan 31 2012, 07:56 AM
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#831
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![]() Type: Undisclosed |
Sry double post directl after the previous one.
This post has been edited by Antonoo: Jan 31 2012, 07:56 AM |
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Feb 1 2012, 08:02 AM
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#832
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![]() Type: Spriter Alignment: Lawful Good |
@Antonoo
Didn't use this script for a long time, but I remember you need to put the dll file into the project you're making. |
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Feb 15 2012, 09:03 PM
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#833
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![]() Type: Artist |
I'm using the SBABS 7. I wanted to know is there a way to increase the player's attack speed?
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Feb 26 2012, 09:17 PM
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#834
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![]() Type: Designer |
May be doing this wrong or writing in the wrong place, new to the forum sorry, but how can i change it so that when ranged weapons dont have any ammo that they can use, it stops the player from attacking, instead of showing the character attack with the bow as if its a sword, and also, if i only set it up so the bow attacks with a wooden arrow using the A key but dont specify anything for the other ammo, pressing the S key results in the bow attacking anyway, firing an arrow, that does damage, and can be used infinite times, how can i stop this? (:
-------------------- "No one ever attains success by simply doing what is required of him."
Charles Kendall Adams "If the words "life, liberty and the pursuit of happiness" don't include the right to experiment with your own consciousness, then the Declaration of Independence isn't worth the hemp it was written on." - Terence McKenna |
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Mar 3 2012, 03:35 PM
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#835
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![]() ![]() Type: Writer Alignment: Unaligned |
How do I move everything to like, say the right and make those boxes smaller (Or disappear while the skills still show?) for this ABS system?
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Mar 7 2012, 05:27 PM
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#836
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![]() The man with a grin that even the Joker envies... >:D ![]() Type: Spriter Alignment: Lawful Evil |
Now if someone has already asked this I apologize, but I was wondering if there was a way to temporarally remove the HP/Mp/Exp bar for cinamatic purposes (it takes away from the realism of the scene
If someone has already asked this question then just mention the post# and I will look for it. Sorry for any inconvience... -------------------- If you are a believer of Jesus Christ, and are 100% proud of it, put this in your sig.
Projects I am currently working on: -In need of a portrait designer (check here for more info) - feel free to join. :D![]() -Link to my Youtube Channel: HERE! (Please Subscribe) I support the following: ![]() ![]() |
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Mar 8 2012, 12:21 PM
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#837
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![]() The Interloper ![]() Type: Writer Alignment: Chaotic Evil |
There should be a Switch in the HUD script to turn it off and on.
-------------------- ![]() QUOTE "You die a lot. That's not healthy." QUOTE Real life contains glitches, what the %&$@? |
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Mar 8 2012, 04:01 PM
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#838
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![]() The man with a grin that even the Joker envies... >:D ![]() Type: Spriter Alignment: Lawful Evil |
There should be a Switch in the HUD script to turn it off and on. Yes... but how do you do that? -------------------- If you are a believer of Jesus Christ, and are 100% proud of it, put this in your sig.
Projects I am currently working on: -In need of a portrait designer (check here for more info) - feel free to join. :D![]() -Link to my Youtube Channel: HERE! (Please Subscribe) I support the following: ![]() ![]() |
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Mar 9 2012, 12:15 AM
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#839
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![]() The Interloper ![]() Type: Writer Alignment: Chaotic Evil |
You go into the HUD script, change Show_Switch = 0 to whatever # you want the switch to be, turn that switch on ingame to turn off the HUD. Or if it's already off, then turn on that switch to turn it on.
Not sure, didn't check specifically which way it was. -------------------- ![]() QUOTE "You die a lot. That's not healthy." QUOTE Real life contains glitches, what the %&$@? |
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Mar 10 2012, 06:08 AM
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#840
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![]() ![]() Type: Writer Alignment: Unaligned |
Vlad, I have an issue with your battle system. I'm trying to make a teleport item through common events. Somehow the teleport can only be used when equiped and everytime I use that way, it shows the a 'Miss' Text. I tried setting item to from menu only, etc. Doesn't work that way.
PS: Tyvm for letting me use your system (credited) and I'm trying to make a commercial game. =]
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| Lo-Fi Version | Time is now: 19th May 2013 - 08:18 AM |
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