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Apr 4 2012, 03:18 AM
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#861
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![]() Type: Musician |
question!, when I want to initialize the game it says "unable to find graphics/system/ title......thats for the game
but in the project it says "older versions of rpg maker cannot be load" |
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Apr 16 2012, 01:19 AM
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#862
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![]() The man with a grin that even the Joker envies... >:D ![]() Type: Spriter Alignment: Lawful Evil |
forgive me for the hassle but I still haven't figured out how to create the hud switch.
Now at one point you were talking about something in the script that could be converted into a switch. Is tyhis what you were talking about and if so how do I use it? def showing_hud if OnOff_Switch <= 0 or $game_switches[OnOff_Switch] @hud_window1.visible = true @hud_window2.visible = true else @hud_window1.visible = false @hud_window2.visible = false end -------------------- If you are a believer of Jesus Christ, and are 100% proud of it, put this in your sig.
Projects I am currently working on: -In need of a portrait designer (check here for more info) - feel free to join. :D![]() -Link to my Youtube Channel: HERE! (Please Subscribe) I support the following: ![]() ![]() |
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Apr 16 2012, 04:18 AM
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#863
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![]() The Interloper ![]() Type: Writer Alignment: Chaotic Evil |
Look alllll the way at the top of that script.
There should be something that says OnOff_Switch = #. Change the number to whatever switch you want. Turn that switch on for the HUD. Turn it off for no hud. If I'm wrong, it's the other way around. You don't create it. It's already there. You just have to look. -------------------- ![]() QUOTE "You die a lot. That's not healthy." QUOTE Real life contains glitches, what the %&$@? |
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Apr 22 2012, 10:59 PM
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#864
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![]() The man with a grin that even the Joker envies... >:D ![]() Type: Spriter Alignment: Lawful Evil |
Sorry again but I tried doing as you said
I adjusted OnOff_Switch = # to OnOff_Switch = 92 92 - being the Switch ID for the switch that should turn the HUD on or off... However despite this the only change I recieved was no hud (period). do you know what I am doing wrong? if so please help and I am so sorry for all the trouble I really am trying to use the method you mentioned. Also on another subject for some reason my weapons don't show up any more in battle and the guns don't seem to work. This post has been edited by robbieagray: Apr 22 2012, 11:03 PM -------------------- If you are a believer of Jesus Christ, and are 100% proud of it, put this in your sig.
Projects I am currently working on: -In need of a portrait designer (check here for more info) - feel free to join. :D![]() -Link to my Youtube Channel: HERE! (Please Subscribe) I support the following: ![]() ![]() |
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Apr 23 2012, 03:39 AM
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#865
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![]() The Interloper ![]() Type: Writer Alignment: Chaotic Evil |
Then turn on that switch at the start of the game to turn on the HUD.
Not sure about the weapons and gun things. User error. -------------------- ![]() QUOTE "You die a lot. That's not healthy." QUOTE Real life contains glitches, what the %&$@? |
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Apr 25 2012, 07:13 AM
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#866
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![]() ![]() Type: Writer Alignment: Lawful Evil |
I have the following comments in the event for one of my enemies in the beginning of the game:
Enemy 1 Die Switch 2 Follow 10 But when I kill the enemy, the switch does not turn on, which is supposed to lead to a cutscene. Anyone know what I'm doing wrong here? Also, the enemy's sprite re-appears, but is like some sort of shadow that just stands there. This post has been edited by Delta510: Apr 25 2012, 07:19 AM |
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Apr 25 2012, 07:05 PM
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#867
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![]() The Interloper ![]() Type: Writer Alignment: Chaotic Evil |
Not sure about the enemy shadow thing, but that may be because you might be using an obsolete version.
Or you didn't set a parallel process page in the event so it could revive. Because Vlad's ABS systems are stupid. For the Die Switch thing, Vlad went really weird with those 'Die Switch' and 'Die Variable' things. One of his versions has Die Switch broken and Die Variable fix, and another vice-versa. I recommend just using a Die Self Switch, then on that next page, make it a parallel process and turn on the switch + another self switch to a blank page. -------------------- ![]() QUOTE "You die a lot. That's not healthy." QUOTE Real life contains glitches, what the %&$@? |
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Apr 26 2012, 06:52 AM
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#868
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![]() ![]() Type: Writer Alignment: Lawful Evil |
It's not working...
Well maybe I am doing it wrong... can you give me steps on how to do it? I am using Vampyr SABS 12.1 |
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Apr 29 2012, 09:54 PM
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#869
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![]() The Interloper ![]() Type: Writer Alignment: Chaotic Evil |
Page 1: Enemy setup.
Die Self Switch A. Page 2 (Req: Self Switch A): Switch for cutscene on, Self Switch B on. Page 3 (Req: Self Switch B ): Blank. This post has been edited by ShadowXzygon: Apr 29 2012, 09:54 PM -------------------- ![]() QUOTE "You die a lot. That's not healthy." QUOTE Real life contains glitches, what the %&$@? |
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May 1 2012, 06:13 AM
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#870
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![]() ![]() Type: Writer Alignment: Lawful Evil |
It's still not working. I pressed F9 during the playtest to see if the switch was on, but it wasn't. I'm assuming Self Switch A didn't turn on either, even though I typed it up correctly in the comment...
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May 1 2012, 11:25 AM
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#871
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![]() The Interloper ![]() Type: Writer Alignment: Chaotic Evil |
Take a picture of the pages and show it here.
-------------------- ![]() QUOTE "You die a lot. That's not healthy." QUOTE Real life contains glitches, what the %&$@? |
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May 1 2012, 07:00 PM
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#872
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![]() The man with a grin that even the Joker envies... >:D ![]() Type: Spriter Alignment: Lawful Evil |
Now here is a question: If I were to provide a "demo" of my game would you be able to look at the scripts and other options to see what might have caused my weapons to glitch.
As for you tips on the HUD I have yet to try them but I should hopefully be able to do it sometime this weekend (and hopefully before I send you the demo, if you request the demo). -------------------- If you are a believer of Jesus Christ, and are 100% proud of it, put this in your sig.
Projects I am currently working on: -In need of a portrait designer (check here for more info) - feel free to join. :D![]() -Link to my Youtube Channel: HERE! (Please Subscribe) I support the following: ![]() ![]() |
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May 1 2012, 10:30 PM
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#873
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![]() The Interloper ![]() Type: Writer Alignment: Chaotic Evil |
Not for at least a month, too busy with exams, sorry.
-------------------- ![]() QUOTE "You die a lot. That's not healthy." QUOTE Real life contains glitches, what the %&$@? |
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May 2 2012, 05:31 AM
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#874
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![]() The man with a grin that even the Joker envies... >:D ![]() Type: Spriter Alignment: Lawful Evil |
Not for at least a month, too busy with exams, sorry. lol fair enough. So as for the switch to turn on the HUD (sorry I am still having problems with this) I have it at the very beginning as OFF (since the beginning is an intro, I used a parallel event to do this). However as soon as I reach the part of the tutorial so the player will learn how to fight the HUD doesn't show up even after I have it turn ON in the parallel event. Spoiler: This post has been edited by robbieagray: May 2 2012, 05:50 AM -------------------- If you are a believer of Jesus Christ, and are 100% proud of it, put this in your sig.
Projects I am currently working on: -In need of a portrait designer (check here for more info) - feel free to join. :D![]() -Link to my Youtube Channel: HERE! (Please Subscribe) I support the following: ![]() ![]() |
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May 3 2012, 04:57 AM
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#875
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![]() The Interloper ![]() Type: Writer Alignment: Chaotic Evil |
Post a picture of your HUD script's Show_Switch all the way down to Y_Position. (Assuming y_position is there. If not, just show the Show_Switch line. )
-------------------- ![]() QUOTE "You die a lot. That's not healthy." QUOTE Real life contains glitches, what the %&$@? |
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May 4 2012, 03:52 AM
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#876
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![]() The man with a grin that even the Joker envies... >:D ![]() Type: Spriter Alignment: Lawful Evil |
Post a picture of your HUD script's Show_Switch all the way down to Y_Position. (Assuming y_position is there. If not, just show the Show_Switch line. ) So are you talking about this? (At the very top of the script) Spoiler: or this? (At the very bottom of the script) Spoiler: I hope this helps. -------------------- If you are a believer of Jesus Christ, and are 100% proud of it, put this in your sig.
Projects I am currently working on: -In need of a portrait designer (check here for more info) - feel free to join. :D![]() -Link to my Youtube Channel: HERE! (Please Subscribe) I support the following: ![]() ![]() |
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May 5 2012, 03:24 AM
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#877
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![]() The Interloper ![]() Type: Writer Alignment: Chaotic Evil |
Try turning that switch on at the veryyyyyyy end of your intro.
-------------------- ![]() QUOTE "You die a lot. That's not healthy." QUOTE Real life contains glitches, what the %&$@? |
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May 5 2012, 11:06 AM
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#878
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![]() ![]() Type: Designer Alignment: Lawful Neutral |
I have a few questions. First off, how do I change key configs in ABS 9? Second, can I pre-set certain skills and items before the game begins (for example, the Fire skill is automatically set to "1" as soon as the game starts up). Third, can I change up the animations (for example, can I have 3 custom frames of my character actually attacking or defending instead of this clunky shield/sword animation)? Thanks!
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May 5 2012, 07:29 PM
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#879
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![]() The Interloper ![]() Type: Writer Alignment: Chaotic Evil |
In ABS 9, it's either in the ABS script itself, or in a text file in a Requiem folder in the project.
Secondly, you could, but I don't know the script commands for it. Third, again, you could, but you'd have to have someone modify the animation part in the ABS script or modify it yourself. -------------------- ![]() QUOTE "You die a lot. That's not healthy." QUOTE Real life contains glitches, what the %&$@? |
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Jun 15 2012, 03:54 PM
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#880
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![]() Type: Undisclosed |
Fixed Help i got this error "Script 'input' line 134:RuntimeError occured. GetProcAddress:InputInitialize or InputInitializeA" HELP D: Picture:
-------------------- ShishiForSlaying07!
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| Lo-Fi Version | Time is now: 23rd May 2013 - 04:51 PM |
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