iPhone App Directory
RPG Maker VX
 
Gallery Members Search Calendar Help


Welcome Guest ( Log In | Register )

Collapse

>Announcement

Keep an eye out for the upcoming 3rd Quarter Contest!
3 Pages V   1 2 3 >  
Reply to this topicStart new topic
> Visions & Voices, Complete - Contains mild adult references
Craze
post Jun 18 2009, 03:07 AM
Post #1



Group Icon








They said I'd die. They said I'd die and go to heaven.
But no - that was not enough for me. I didn't want to die. I wanted to live.
In my fear of death, I lost sight of myself and everything I held dear. I made the wrong choice and everyone but me paid the price. But now, with all the things I have learned...I would make things right again. I would correct my mistake and return everything to the way it was before. Dear God...I no longer expect to enter heaven's pearly gates. But please, let me ask for one last favor, one final prayer, if You will.

Ten days, God. Let my body hold out for just ten more days, so I can redeem myself...



Visions & Voices is an exploration-based RPG set in the Montfort village. One man, the Wanderer, has decided to brave the village and figure out what is going on - why the people are vanishing, and why those who don't are going insane.

The version to be released before the end September is an overhaul of the original release three months prior. While the first version of Visions & Voices was created in three weeks' time, the game has been revisited for an extreme overhaul of the aspect system, progression, story layout and difficulty/balance. New content has been added as well - just in case the superbosses aren't enough, there are several new 'uberbosses' hidden in new dungeons.

Enter the village, if you dare - but who are you do stop the apotheosis of a madman?

Features
-Five to ten hours of exploration-based gameplay
-Recruitable allies to find unique skills for
-Fast active-time battles with a unique personality aspect system for stats
-A dark setting with a story told out in a nontraditional manner
-Difficulty settings and the ability to customize the Wanderer - and even play solo
-Many unique weapons and other pieces of equipment to find, steal and kill for
-Talk to your allies with new conversations every day
-Five distinct endings and intelligent interaction that recognizes your accomplishments

P.S. Full credits are found within the in-game help menu, but a quick shout-out to Mac (tiles/characters), milano_cat (monsters), Danny Schneidemesser (final boss track) and Enu/Mr. Bubble (battle system and translation) is due.






DOWNLOAD VISIONS & VOICES


This post has been edited by Craze: Sep 19 2009, 05:54 PM
Go to the top of the page
 
+Quote Post
   
wltr3565
post Jun 18 2009, 10:52 AM
Post #2


The best BAKA ever
Group Icon


Type: Undisclosed
Alignment: True Neutral




What do you mean by Please do not download this game if you are not yet in High School (or of an equivalent age). There are mature themes in this game, although there is no blood or gore and there are not any explicit scenes.? Any foul words in there? Partial nudity or something? Or something like a very complex story like GTA? It giving me curiosity.


--------------------
This place is empty, just like I restarted myself.
Go to the top of the page
 
+Quote Post
   
Craze
post Jun 18 2009, 11:02 AM
Post #3



Group Icon






It means that sex is mentioned. That's all. There is no pixel nudity or porn. =x

This post has been edited by Craze: Jun 18 2009, 11:03 AM
Go to the top of the page
 
+Quote Post
   
wltr3565
post Jun 18 2009, 05:26 PM
Post #4


The best BAKA ever
Group Icon


Type: Undisclosed
Alignment: True Neutral




Only words... That how explicit the words are? It's still playable for middle schooler like me. I may try this for the rating if I had time.


--------------------
This place is empty, just like I restarted myself.
Go to the top of the page
 
+Quote Post
   
Craze
post Jun 19 2009, 01:15 AM
Post #5



Group Icon






The words "casual sex" are used. Other language use sometimes borders on above-average profanity ("bitch" is used once). No f-bombs are dropped.

Also, don't play this if you are in middle school. Take Freshman year Health first, and also be able to withstand mild psychological creepiness/near-horror. I stand firmly by my HIGH SCHOOL+ warning.
Go to the top of the page
 
+Quote Post
   
StartatZero
post Jun 19 2009, 01:40 AM
Post #6



Group Icon


Type: Designer
Alignment: Chaotic Good




This game is great so far, it seems very professional and creepy. I died a few times from the challenging battles, but I'm gonna start looking for armor and good items so I can get a little stronger. I'm a fan of your games so far Craze, by the way are you still working on Geondun?


--------------------
Games that are awesome-




Go to the top of the page
 
+Quote Post
   
Asymbol
post Jun 19 2009, 02:34 AM
Post #7



Group Icon


Type: Undisclosed




I'm downloading the game right now. I'm suprised that you're using a sideview battle system; any particular reasons why? Looks good so far and I like the screens too.
Go to the top of the page
 
+Quote Post
   
Gingercake
post Jun 19 2009, 02:38 AM
Post #8


I want a Mokona too....
Group Icon


Type: Designer
Alignment: Neutral Good




Downloading -- sounds like this will be good. I'll be back after playing through to give my thoughts and (poooossibly, if I feel like it >_>) a review.


--------------------
My Signature
(Its like a portable profile xD)

*Gasp* I have a deviantArt now, come check it out! http://gingercake725.deviantart.com/
Yep, I'm a sucker for free pageviews :P

My SigBars
Spoiler:


---
My SigStuff
Spoiler:


Fun-fun Quiz Stuff


Haiku-styled poems
Spoiler:

Dripping ruby rain
Leaking from a crystal heart
hanging among the trees

A heart of bright gold
Corroded em'rald green
Pierced with icy lance

A light in the dark
Embraced by the coldest depths
Refused hope's last wish

Moon in the morning --
A sil'vry cresent of light
On an orange canvas

With a pen in hand
I can raise nations from dust
Or tear it to ash

Never clsoe your mind
Free your imagination
Unleash your true dreams

A single picture
A moment in time held still
Always to be seen

There, an apple sits
Dark red, the color of blood
Crying once bitten

Skies of baby blue
In the infinite beyond
Always out of reach

A plastic device
Warmed by my aching fingers
Texting to my friends

A bright ray of light
Breaking through the clouds above
Upon a trash heap

Rain falls from on high
Crashing to the ground, it drops
Music to my ears

A pink pen, why's that?
I ponder this and answer
A pink pen, why not?

To be who I am
Is to disagree with what
Others think I am

Throw rocks at the water
Watch the ripples that follow
Waves that shake the world

Sit in the corner
Set your tears free on the world
Drown away sorrow

Ice-encrusted hair
Blowing with the frozen snow
A story to tell

I know there's a lot of them, but its really only a small selection of what I've written ;P
Leave a comment on my profile here of the ones you like, or just your general thoughts about my haiku-styled poems!

My rating system for games
Spoiler:
1 - Makes-me-wanna-gouge-my-eyes-out bad
2 - My eyes bleed a bit upon viewing it, but in a bad way
3 - I *sigh* at the mundane-ness of it
4 - It was a little better than "okay"
5 - I drooled over the awesomeness that it is!

My Pandora profile and music!
Random Unpronounceable Names
Spoiler:
Yquex'suhthzik Tan'kivrurstitht
Kakh'ittizhi Jjygiut
Lvi'riyk Avbt'ytraunvti
Byayjio'kithitht Ulth'izha'evrithli

Youtube Favorites :3
Spoiler:
---
My Quotes
Spoiler:

QUOTE (BigEd)
Hold on, let me use my psychic powers to solve your problem...oh crap, it didn't work, sorry
QUOTE (BigEd -- to a beginner about what should be learned first)
Switches.

For the love of all that is holy, switches.
QUOTE (Malexos)
And just so you know, i've just adopted you as my new god. :mellow:
QUOTE (The Legend of Zelda: Ocarina of Time Commercial)
In the end, willst thou soar? Or willst thou suck?
QUOTE (Shigeru Miyamoto)
"Video-games are bad for you? That's what they said about Rock 'N' Roll."
Go to the top of the page
 
+Quote Post
   
scherzo
post Jun 19 2009, 06:05 AM
Post #9



Group Icon


Type: Musician
Alignment: Lawful Neutral




You need to add some more info (story, characters) - not just features, a few screenshots and some boast about finishing it in record time. There's not much here for a completed game. There are rules here.


--------------------
Go to the top of the page
 
+Quote Post
   
Craze
post Jun 19 2009, 09:34 AM
Post #10



Group Icon






Scherzo, this game is about exploration and discovery. The simple knowledge of knowing how many characters there are ruins one entire aspect of the game - finding and recruiting allies in village that is experiencing... changes. As for the story, it's created by the player. There are a few goals that have to be completed by the player in order to get the good ending, but otherwise I have detailed the game's forced story. Everything else is non-linear in a setting that explaining would be considered a spoiler.

Besides, it seems to be good enough to get several people on this site to download already. Since it is not a jRPG clone and the reveal of... anything would be a major spoiler, could I please get a reprieve from the rules (which I read every time before posting a project here, even though very few of my RPGs are able to meet its rigid qualifications?).

If you would like me to make up some lies or post the in-game help menu or something, I'll do that, but I'd really rather not spoiler the game's exploration - its own unique experience.

EDIT: Mods have PM'd me an explanation. I will add some stuff to the OP in a little bit.

This post has been edited by Craze: Jun 19 2009, 11:47 AM
Go to the top of the page
 
+Quote Post
   
aeonteam
post Jun 19 2009, 04:05 PM
Post #11



Group Icon


Type: Designer




Looks good. I'm going to give it a try.
Go to the top of the page
 
+Quote Post
   
Gingercake
post Jun 19 2009, 09:52 PM
Post #12


I want a Mokona too....
Group Icon


Type: Designer
Alignment: Neutral Good




Alright, since I have the time, and simply because I feel like it, I'm here to write a review for the game Visions & Voices. Please look in my signature for my rating system for RM games....

The review has been placed in a spoiler part to its size, and part to the fact that it may contain some spoilers... read at your own expense.

Spoiler:
QUOTE (Visions & Voices Review -- Gingercake)
Audio -- 4

The music in the game is beautifully crafted, and really adds the perfect feel to almost everywhere in the game. One notable exception being when you enter the "twisted" version of the jails -- which I think actually includes several other portions of under the town -- you get a feeling of being rushed or desperate from the music, rather than a feeling of horror (which is what I would feel if the walls looked like they were made of flesh). Sounds, however, almost all (a few exceptions would probably be the screams, etc.) just RTP, so really nothing special there. One annoying factor, however, is the utter lack of a victory fanfare; this breaks the mood when you finish battle as the normal background music starts in the middle of the battle interface. Rather than having a feeling of "Woo! We lived!!" you get a feeling of "Great... another monster down... where's the next group of them that I really don't want to fight, but come after me anyways...". With the difficulty of many of the fights in the game, compared to your average RPG, the first SHOULD be the feeling you get.

Despite that, as I said already, the music is very fitting -- from the music of the village, to the many battle themes -- and definitely shouldn't be overlooked.



Graphics -- 3

V&V featured the 'tall' Mack sprites for all of the characters, as well as all most maps being built using Mack's Tileset (a few exceptions being in some of the "twisted" and weird maps, though it doesn't detract since, for the most part, the mapsets are not mixed).

The maps are created in a way that really helps to set the mood, given with a gray-ish tint, and usually followed with rain to emphasize the feeling of mystery... The "twisted" maps really give the feeling that something weird is going on -- trees in an icy cavern, lava and back rocks in a library, basements being consumed by ice or fleshy walls -- and plays upon the fear of the unknown, while the mirror zone creates a feeling of mystery, especially since you can feel that it has a much larger role than you can originally see. Also, of note, the maps are definitely crafted at an above-par level when compared to many other RMVX games.

The battlers for the enemies look rather on the cartoony side, which helps to fit in with the comical side of the game... if you have a certain character join you. Otherwise, many of the battlers feel out of place with the overall feel of the game, since they are all cell-shaded cartoon-looking beasts. Ability graphics are generally sub-par, usually consisting of mostly of flashes, and simple animations based off of RTP animations; with this particular side-view battle system, it wouldn't have been difficult to include a few flashy battle animations. Also, of note, the resized battlers (such as the bosses) are extremely pixelated, which make them look very low-end for quality.

Not nearly as important, the menus and text are all sharp, though the character status menu is the same, bland, RTP variety.



Gameplay - 3

Plenty of good, yet still plenty of bad.

Probably the best thing about the game is how open-ended gameplay is, as well as how it evolves. You can (usually) choose what enemies to fight, what places to explore, and when to do that exploration. Depending also on how long you spend playing the game (which WILL transition into how often you sleep at the inn), the world around you will change... becoming more and more on the weird and mysterious side -- buildings appear, new passages open, people come and go, answers are given but more questions are given. Slowly, you are sucked into an ever-changing world which will have you constantly guessing. The game is even open-ended enough that you can play solo without any other party members (with the game adapting to that playstyle as well), as well as having the ability to choose (or even create) your class and select a difficulty for the game.

Next up on the good is the character design: every character you can have join your party has a little something to give to it, and themselves have something completely unique about them. I'm not only mentioning the character design for the gameplay values presented, but also for the aestetics of the game. For example, the character Telia has a rather superficial outlook on everything, or so she pretends. She acts as if everything is about sex, stealing, swindling, fun, and appearance -- never looking deeper than the skin; however she appears to have a crush on the Main Character, who can never seem to realize this, despite all of her teasing of him. The Main Character (hereafter referred to as MC) also seems to resent everything that Telia did to him in the past (which, as far as I can tell, is never told in great detail). However, if you allow her to join your party, he seems to warm up to her somewhat, teasingly calling her "shorty", though still seems somewhat angry about whatever happened before. As you play through the game, more details about each character slowly openning up... details such as the fact that Telia sleeps in the nude, and that the merchant in front of the inn is probably (though he refuses to openly admit it) involved in some bad business.

When you're not fighting enemies, you're exploring the town each day, seeing what's changed (as a general rule, something different DOES happen each and every day you sleep at the inn, whether you end up finding it or not), and seeing if any of it will lead to some sort of clue as to what's happened. Because of the fact that the world is never the same from day to day, you will generally never get bored of simply exploring, then sleeping, and exploring again; previously apparent dead ends open up into something new, new chests appear for you to loot, new clues appear, new enemies and characters show up (and one, elegedly, warps in too)... there's even a hidden vendor who will change his stock every few days.

However, with every pro, there are cons, the most notable of them is combat. Playing through the game, its apparent that combat was meant to have greater importance to the game, though ends up being more tedious than rewarding. Spells cost too much to cast, and its easy to run out of Willpower (one of the game's forms of Magic Points/Mana) after a battle or two, leaving even spellcaster to be forced into melee, in which they are generally weak at, unless you can find a weapon that suits the character's attributes, such as a wand for a spell-user. This, however, is still far ineffective compared to their spell casting abilities. Also of note, most "potions" -- in the forms of "shots", "elixirs", and "gems" -- don't heal nearly enough Willpower or Sheer Force (the other form of Magic Points/Mana that slowly regenerates itself in battle, but is in extremely short supply for the most part), meaning that if you run out of either, especially Willpower, in the middle of a boss battle you're tough out of luck. Because the players tend to always run out of magic before health (at least, after you have 3 or more characters in your party, especially the priestess), the battles will boil down to spamming attack over and over, with little strategy, aside from periodically casting the MC's Necrotic Wish ability on tough enemies so that your elemental damage-dealing weapons will deal additional damage; however, it goes without saying, that most battles tend to become this even with plenty of Willpower and Sheer Force, especially earlier on in the game, due to the lack of offencive abilities -- to my knowledge, at the beginning of the game, you have a single offensive spell, Necrotic Wish, which will generally do less damage than the character's attack either way. This is all, of course, not to mention that battle is almost in no way visually stunning, and the fact that many buff and healing spells can actually miss your allies; tending to do so when you need the heal the most.

Battles are also not random, you can clearly see them on the game screen as what appear to be smoke/dust clouds (think of a cloud of dust a cartoon would have if two cartoon characters got into a fight) which, half the time, can be easily avoided; you only enter combat if you come in contact with the cloud, and the cloud only chases you if you come within 2 squares of it while walking, or 3 (and sometimes 4, I think) squares if you're running). Though this is not usually a bad thing you are sometimes forced to fight enemies you do not want to because it would simply be impossible to avoid, and these instances are in no shortage. Because no experience is given (all advancement is based on items you obtain, and the members you can convince to join your party), the only rewards for a battle are saleable items (rare), rare weapons/armor (very rare), and/or a few coins (every battle) which you can spend, generally, on food -- which you will consume more of recovering from the fight than you can buy with the coin you earn -- you will be trying to avoid fighting whenever possible. It is clear that, in a few locations, you can drag an enemy cloud away from its original location, forcing it to follow you, and place it some place else out of the way -- you can make the cloud stop following you if you run far enough away fast enough -- though these places are far and few in between, mostly in the mirror zones (which, coincedentally, generally contains some of the best treasure early on). It would probably have been a better idea to include more areas in the game where you could "drag" an enemy cloud away so you can snag the loot they're guarding -- it would fit the mystery/puzzle theme of the game more than simply being forced to run up and fight the enemies.

Most of the battles, especially earlier on, are extremely difficult (on Normal Difficulty), and end up being more or a race to kill the enemies before they KO one of your party members, which can happen quickly if you're not careful or properly advanced... which can be difficult at times. Because of this, you will be finding yourself running back to the inn every 1-3 battles if you have only 2 party members, and every 3-5 battles with 3 or more party members. This heavily dampers what you can explore each day, forcing you to only gather a few treasures and explore a couple places before being forced to run back to the inn to sleep for a night. I suppose this is part of what actually allows the game to actually have some replay value (since you can simply just explore different things for somewhat different results), however I feel that the limits it proposes are far too great and because of this, it puts a damper on the gameplay value.

Also, the fact that there there is a serious lack of places to save in the game -- being limited to one save spot in the inn, where you rest, and from the use of an expensive item -- also doesn't help; whenever you feel like you've completed something you're either forced to use a Log to save (which are best used right before enemies you think may kill you, such as a boss, or if you need to suddenly quit the game), or run all the way back to an inn to save. Of course, this could probably also a personal preference of mine, since I am especially notorious for saving a game every 5 to 10 minutes.



Overall - 3.5

Almost everything about this game helps set the theme and mood to be along the lines of a mystery/suspence, puzzle, and exploration game, but the flaws of combat -- its unattractiveness, difficulty, and the sheer fact of how it limits the the player's exploration too much -- really drags the fun factor of this game down. It is apparent that the game developers originally had intended that combat make up a large portion of the game -- based on all of the different attributes for the characters and how each weapon's damage is based off of those statistics, and the fact that there are two different types of "magic points" as well -- though due to its implementation, its become more tedious than necessary and would probably have served just as well, if not better, if the combat was pushed into the background.


~~Gingercake~~


--------------------
My Signature
(Its like a portable profile xD)

*Gasp* I have a deviantArt now, come check it out! http://gingercake725.deviantart.com/
Yep, I'm a sucker for free pageviews :P

My SigBars
Spoiler:


---
My SigStuff
Spoiler:


Fun-fun Quiz Stuff


Haiku-styled poems
Spoiler:

Dripping ruby rain
Leaking from a crystal heart
hanging among the trees

A heart of bright gold
Corroded em'rald green
Pierced with icy lance

A light in the dark
Embraced by the coldest depths
Refused hope's last wish

Moon in the morning --
A sil'vry cresent of light
On an orange canvas

With a pen in hand
I can raise nations from dust
Or tear it to ash

Never clsoe your mind
Free your imagination
Unleash your true dreams

A single picture
A moment in time held still
Always to be seen

There, an apple sits
Dark red, the color of blood
Crying once bitten

Skies of baby blue
In the infinite beyond
Always out of reach

A plastic device
Warmed by my aching fingers
Texting to my friends

A bright ray of light
Breaking through the clouds above
Upon a trash heap

Rain falls from on high
Crashing to the ground, it drops
Music to my ears

A pink pen, why's that?
I ponder this and answer
A pink pen, why not?

To be who I am
Is to disagree with what
Others think I am

Throw rocks at the water
Watch the ripples that follow
Waves that shake the world

Sit in the corner
Set your tears free on the world
Drown away sorrow

Ice-encrusted hair
Blowing with the frozen snow
A story to tell

I know there's a lot of them, but its really only a small selection of what I've written ;P
Leave a comment on my profile here of the ones you like, or just your general thoughts about my haiku-styled poems!

My rating system for games
Spoiler:
1 - Makes-me-wanna-gouge-my-eyes-out bad
2 - My eyes bleed a bit upon viewing it, but in a bad way
3 - I *sigh* at the mundane-ness of it
4 - It was a little better than "okay"
5 - I drooled over the awesomeness that it is!

My Pandora profile and music!
Random Unpronounceable Names
Spoiler:
Yquex'suhthzik Tan'kivrurstitht
Kakh'ittizhi Jjygiut
Lvi'riyk Avbt'ytraunvti
Byayjio'kithitht Ulth'izha'evrithli

Youtube Favorites :3
Spoiler:
---
My Quotes
Spoiler:

QUOTE (BigEd)
Hold on, let me use my psychic powers to solve your problem...oh crap, it didn't work, sorry
QUOTE (BigEd -- to a beginner about what should be learned first)
Switches.

For the love of all that is holy, switches.
QUOTE (Malexos)
And just so you know, i've just adopted you as my new god. :mellow:
QUOTE (The Legend of Zelda: Ocarina of Time Commercial)
In the end, willst thou soar? Or willst thou suck?
QUOTE (Shigeru Miyamoto)
"Video-games are bad for you? That's what they said about Rock 'N' Roll."
Go to the top of the page
 
+Quote Post
   
Craze
post Jun 19 2009, 10:10 PM
Post #13



Group Icon






Thanks a lot for this review. It really does mean a lot to karsuman and I.

If you want, you could add that review to the gamepage on RMN (where the game is hosted) for others to see. =D
Go to the top of the page
 
+Quote Post
   
Gingercake
post Jun 19 2009, 10:12 PM
Post #14


I want a Mokona too....
Group Icon


Type: Designer
Alignment: Neutral Good




Sure, I can do that... just involves me getting an account over there >_>.

I'm really glad you two are appreciative of the review! To tell the truth, its the first full review I've written ^^'....


EDIT: Alright, I have it posted over there as a comment.

This post has been edited by Gingercake: Jun 19 2009, 10:21 PM


--------------------
My Signature
(Its like a portable profile xD)

*Gasp* I have a deviantArt now, come check it out! http://gingercake725.deviantart.com/
Yep, I'm a sucker for free pageviews :P

My SigBars
Spoiler:


---
My SigStuff
Spoiler:


Fun-fun Quiz Stuff


Haiku-styled poems
Spoiler:

Dripping ruby rain
Leaking from a crystal heart
hanging among the trees

A heart of bright gold
Corroded em'rald green
Pierced with icy lance

A light in the dark
Embraced by the coldest depths
Refused hope's last wish

Moon in the morning --
A sil'vry cresent of light
On an orange canvas

With a pen in hand
I can raise nations from dust
Or tear it to ash

Never clsoe your mind
Free your imagination
Unleash your true dreams

A single picture
A moment in time held still
Always to be seen

There, an apple sits
Dark red, the color of blood
Crying once bitten

Skies of baby blue
In the infinite beyond
Always out of reach

A plastic device
Warmed by my aching fingers
Texting to my friends

A bright ray of light
Breaking through the clouds above
Upon a trash heap

Rain falls from on high
Crashing to the ground, it drops
Music to my ears

A pink pen, why's that?
I ponder this and answer
A pink pen, why not?

To be who I am
Is to disagree with what
Others think I am

Throw rocks at the water
Watch the ripples that follow
Waves that shake the world

Sit in the corner
Set your tears free on the world
Drown away sorrow

Ice-encrusted hair
Blowing with the frozen snow
A story to tell

I know there's a lot of them, but its really only a small selection of what I've written ;P
Leave a comment on my profile here of the ones you like, or just your general thoughts about my haiku-styled poems!

My rating system for games
Spoiler:
1 - Makes-me-wanna-gouge-my-eyes-out bad
2 - My eyes bleed a bit upon viewing it, but in a bad way
3 - I *sigh* at the mundane-ness of it
4 - It was a little better than "okay"
5 - I drooled over the awesomeness that it is!

My Pandora profile and music!
Random Unpronounceable Names
Spoiler:
Yquex'suhthzik Tan'kivrurstitht
Kakh'ittizhi Jjygiut
Lvi'riyk Avbt'ytraunvti
Byayjio'kithitht Ulth'izha'evrithli

Youtube Favorites :3
Spoiler:
---
My Quotes
Spoiler:

QUOTE (BigEd)
Hold on, let me use my psychic powers to solve your problem...oh crap, it didn't work, sorry
QUOTE (BigEd -- to a beginner about what should be learned first)
Switches.

For the love of all that is holy, switches.
QUOTE (Malexos)
And just so you know, i've just adopted you as my new god. :mellow:
QUOTE (The Legend of Zelda: Ocarina of Time Commercial)
In the end, willst thou soar? Or willst thou suck?
QUOTE (Shigeru Miyamoto)
"Video-games are bad for you? That's what they said about Rock 'N' Roll."
Go to the top of the page
 
+Quote Post
   
Imizael
post Jun 19 2009, 11:40 PM
Post #15



Group Icon


Type: Writer




I was going to write a review but Gingercake pretty much covered all of what I was going to say.

The game is decently fun except the combat. There's a complete lack of balance early on that leaves you with two options, play on easy mode and still do your best to avoid any chances of fighting, or run back to the Inn every 2-3 fights because Telia's been KO'd due to her low health and a lack of revival items. In addition the fact that the rewards from said battles don't compensate for the drain from them leaves you wondering why you're forced to fight at all. The whole time I was playing I kept thinking, if I was a casual gamer and not an advanced gamer, I would probably have put the game down in the first ten minutes. Now, that's not to say that a lot of the ideas weren't great. The Polarity Shift mechanic is pretty cool and a few of the other abilities as well, but it just doesn't make up for the lack of combat balance in regards to rewards.

That said, the game's dark atmosphere is excellent, most of the characters are believable and easy to relate to, and the music is rather nice.

All in all, it seems like the game was a great idea, but it was a bit rushed.

I would give this game a rating of 6.5 / 10.

Zael.


--------------------


Stuff and Things
Spoiler:
What Final Fantasy Character am I?
Spoiler:
One who laughs at all the people that get Cloud. (because they must be posers or schizophrenics)

Quotes:
Spoiler:
"I was waiting on a moment, but the moment never came. All the billion other moments were just slipping all away."
----------
"There is nothing particularly healthy about being well-adjusted to a profoundly sick society."
----------
"Know a man your entire life, eat at his table, and he at yours, and you will think you know the man. Hold the man over a volcano, and on that day, you will finally meet him."
Go to the top of the page
 
+Quote Post
   
StartatZero
post Jun 20 2009, 01:16 AM
Post #16



Group Icon


Type: Designer
Alignment: Chaotic Good




Wow guys, I thought it was worth AT LEAST a 7.5-8.5 outta 10. I just finished it, but I got the bad ending dry.gif , I got every character but Marlowe, and I don't know what book they were talking about or how to get it...But that last scene was great how it was that you were hearing the voices and then Marlowe walking away, it was just great! I guess I'll have to play through it again and try to get that book...

Yea, and I thought the audio was great and fitting for pretty well everywhere. It's great to see a game using the Mack graphics to, I love them, but as said up above the big bosses were a little pixely, and I didn't find there was much point in fighting the normal enemies since there isn't any exp, but I still found combat fun and challenging. It started to get a little tedious going around the area everyday, but it was fun to see the town changing, and getting all the treasure. The mystery of the prophet really kept me going, now I just gotta get that good ending.biggrin.gif

This post has been edited by StartatZero: Jun 20 2009, 01:18 AM


--------------------
Games that are awesome-




Go to the top of the page
 
+Quote Post
   
Gingercake
post Jun 20 2009, 03:22 AM
Post #17


I want a Mokona too....
Group Icon


Type: Designer
Alignment: Neutral Good




Just to note... it REALLY helps if, instead of going to the inn immediately at the beginning, you follow these steps... (I know this will work easily on Easy mode, I have yet to see how difficult it is near the end on Normal)

-As soon as you gain control and can move, go down one map. You'll be on the map where you saved Telia (or didn't allow her in your party).
-Follow the road to the left to the next map (loot the sealed letter for later... you'll find out why later).
-Continue to the left, since its the only way to go other than back.
-If you're on the right map, you'll see a statue to the southwest of you; Follow the road south to the next map. Avoid the enemies along the way.
-Speak to Elena, the Fisherman's wife, if you'd like... she just snaps at you. Follow the road further south until you reach the blacksmith (the blacksmith's is the building with stairs to the right of it, and readable paper to the left of the door. Go inside the door of the blacksmith.
-Loot all of the chests inside to obtain a War Blade, King's Throat, and Heavy Chain. Equip the Heavy Chain to Telia for an additional 40 Endurance! If you don't have her in your party, equip it to the Main Character.
-Leave the smith. Continue following the road south to the next map.
-Follow the map south, then take the south-east to the next map (Ox's Farm)
-Go ahead and speak to the farmer there, then head into the barn on the north-eastern portion of the farm.
-Loot the unlocked chests for random food items, then head up the stairs.
-Loot the chest for a Tenacious Diary and a Guiding Light. Equip them to whomever each would suit best.
-Leave, then go back to the fork in the road one map to the north.
-Now take the western road to the next map.
-This is now the north-eastern portion of the map you first gained control in. Go into the church, then downstairs to meet the priestess. Leave then go west across the bridge and loot the chest (can't remember what's in it, sorry :/).
-Take the western road out to the next area.
-Loot the houses in this area (continue avoiding fights when needed) for extra loot. Stop when you end up having only 3 feats or 3 typical keys left, then go through the northern-most of the two exits off the east side of the map.
-You should now be in a swamp area now. Avoid the first enemy, but fight whatever else gets in between you and loot. The two main pieces of gear you're looking for are the Shuriken and the Hawkfeather. Equip them both to the Main Character if his Perception is higher than Telia's (or if you do not have Telia in your party), however if Telia's is higher, then equip both to her.


The Shuriken, on a character with high Perception, will be the best weapon early on in the game because it attacks THREE times (on mine who had about 170 Perception at the time with Hawkfeather, I was doing 9-15 damage combined damage after all 3 attacks, discounting criticals), and seems to get criticals a lot as well (though, just might be my luck); later on in the game, the weapon is still useful, but seems to become less useful when elemental alternatives come your way. With this set up, you can easily clear through the town looting every house before your first stay at the inn -- provided you're able to obtain enough keys to do so -- not to mention being able to reach the next soonest accessible character without any difficulty.


--------------------
My Signature
(Its like a portable profile xD)

*Gasp* I have a deviantArt now, come check it out! http://gingercake725.deviantart.com/
Yep, I'm a sucker for free pageviews :P

My SigBars
Spoiler:


---
My SigStuff
Spoiler:


Fun-fun Quiz Stuff


Haiku-styled poems
Spoiler:

Dripping ruby rain
Leaking from a crystal heart
hanging among the trees

A heart of bright gold
Corroded em'rald green
Pierced with icy lance

A light in the dark
Embraced by the coldest depths
Refused hope's last wish

Moon in the morning --
A sil'vry cresent of light
On an orange canvas

With a pen in hand
I can raise nations from dust
Or tear it to ash

Never clsoe your mind
Free your imagination
Unleash your true dreams

A single picture
A moment in time held still
Always to be seen

There, an apple sits
Dark red, the color of blood
Crying once bitten

Skies of baby blue
In the infinite beyond
Always out of reach

A plastic device
Warmed by my aching fingers
Texting to my friends

A bright ray of light
Breaking through the clouds above
Upon a trash heap

Rain falls from on high
Crashing to the ground, it drops
Music to my ears

A pink pen, why's that?
I ponder this and answer
A pink pen, why not?

To be who I am
Is to disagree with what
Others think I am

Throw rocks at the water
Watch the ripples that follow
Waves that shake the world

Sit in the corner
Set your tears free on the world
Drown away sorrow

Ice-encrusted hair
Blowing with the frozen snow
A story to tell

I know there's a lot of them, but its really only a small selection of what I've written ;P
Leave a comment on my profile here of the ones you like, or just your general thoughts about my haiku-styled poems!

My rating system for games
Spoiler:
1 - Makes-me-wanna-gouge-my-eyes-out bad
2 - My eyes bleed a bit upon viewing it, but in a bad way
3 - I *sigh* at the mundane-ness of it
4 - It was a little better than "okay"
5 - I drooled over the awesomeness that it is!

My Pandora profile and music!
Random Unpronounceable Names
Spoiler:
Yquex'suhthzik Tan'kivrurstitht
Kakh'ittizhi Jjygiut
Lvi'riyk Avbt'ytraunvti
Byayjio'kithitht Ulth'izha'evrithli

Youtube Favorites :3
Spoiler:
---
My Quotes
Spoiler:

QUOTE (BigEd)
Hold on, let me use my psychic powers to solve your problem...oh crap, it didn't work, sorry
QUOTE (BigEd -- to a beginner about what should be learned first)
Switches.

For the love of all that is holy, switches.
QUOTE (Malexos)
And just so you know, i've just adopted you as my new god. :mellow:
QUOTE (The Legend of Zelda: Ocarina of Time Commercial)
In the end, willst thou soar? Or willst thou suck?
QUOTE (Shigeru Miyamoto)
"Video-games are bad for you? That's what they said about Rock 'N' Roll."
Go to the top of the page
 
+Quote Post
   
Gensweeper
post Jul 25 2009, 02:41 PM
Post #18



Group Icon






ah don't worry about middle school kids playing, i was playing GTA in 6th grade biggrin.gif
Go to the top of the page
 
+Quote Post
   
Electroma
post Aug 5 2009, 06:07 AM
Post #19



Group Icon


Type: Writer




Anyone who makes a game on thier own deserves a 10/10 in my book.


Good show mate.
Go to the top of the page
 
+Quote Post
   
RyouKachi
post Aug 8 2009, 09:01 AM
Post #20



Group Icon


Type: Designer
Alignment: Chaotic Evil




Blimey this game is brilliant, honestly its the BEST RMVX game I've ever played, really gives me doubts about my own creation though.


--------------------
Five things I would tell other RMers:
-Frankenspriting is really easy, anyone can have a go for great results.
-What matters is not the script but how you use it
-NEVER underestimate the power of events.
-When using RTP remember Vibrato and recolours.
-Use the wondereous substance know as paper (plan, note and sketch your work)

My most epic IRC moment ever:
Spoiler:
* RyouKachi iniates a staring contest
<+CaptainJet> you're gonna lose
<RyouKachi> I WON'T LOOOOSE!
<+CaptainJet> you already did
<RyouKachi> Oh shit
<RyouKachi> Damn you JEEEEET!
<+CaptainJet> ;)
<RyouKachi> I'm too psyched to give up I shall see through time itself and stare UNTIL I WIN!
<+CaptainJet> well...
<+CaptainJet> you lost
<+CaptainJet> i see it already
<+CaptainJet> in the future
<RyouKachi> The future is not set in stone, I can change it!
<+CaptainJet> no you can't
<+CaptainJet> i also knew you'd say that
<+CaptainJet> and i know what you'll say next
<RyouKachi> Predictions cannot bind me I am RyouKachi.
<RyouKachi> I am my own man.
<RyouKachi> The future is shaped by ME!
<+CaptainJet> nope
<+CaptainJet> sorry to break it to ya bud
<+CaptainJet> i set the future
<RyouKachi> Then...
<RyouKachi> YOU ARE IN MY WAY!
<+CaptainJet> i am your way
<+CaptainJet> :|
<RyouKachi> INFINITE SOURCE OF EPIC I CALL APON YOU
<+CaptainJet> upon*
<RyouKachi> I DEFINE SPELLING
<+CaptainJet> no, i do
<+CaptainJet> since i set the future of the person who created english spelling
<RyouKachi> GURREN LAGANN
<+CaptainJet> :|
<RyouKachi> Kick reason to the curb and break through the impossible!
<RyouKachi> Who the hell do you think I am!
<RyouKachi> GIGA
<RyouKachi> DRILL
<RyouKachi> BREAKER!!!!!
<+CaptainJet> :|
* RyouKachi is now known as RYOUKACHI
<+CaptainJet> :"|
<RYOUKACHI> Capital letters cannot define the epic
<+CaptainJet> yeah, that's why i don't capitalize my name
<RYOUKACHI> Rule of Cool: If it's cool then it's possible.
<+CaptainJet> no...
<RYOUKACHI> I am a human a living thermo-dynamic miracle, I can do anything.

* Dissonance (~Dissonanc@93139DB9.3DF1602D.38BB7985.IP) Quit (naamio.fi.eu.synirc.net thoth.hub.eu.synirc.net)
* &Touchfuzzy (~IceChat7@CABEB43A.693AA8F5.657E0562.IP) Quit (naamio.fi.eu.synirc.net thoth.hub.eu.synirc.net)
* Shiro (Mibbit@synIRC-C777CA08.chi01.dsl-w.verizon.net) Quit (naamio.fi.eu.synirc.net thoth.hub.eu.synirc.net)
* gonezoles (~bre@synIRC-2750A7DD.hr.hr.cox.net) Quit (naamio.fi.eu.synirc.net thoth.hub.eu.synirc.net)
* &X (generic@botserv.synirc.net) Quit (naamio.fi.eu.synirc.net thoth.hub.eu.synirc.net)
* Snacks (Snacks@synIRC-77B9841.hsd1.ma.comcast.net) Quit (naamio.fi.eu.synirc.net thoth.hub.eu.synirc.net)
* DeviBOT (~DeviBOT@D8C7C2CE.95BA9E12.3E68EF55.IP) Quit (naamio.fi.eu.synirc.net thoth.hub.eu.synirc.net)
* boon (~boon@synIRC-71559BEA.range86-158.btcentralplus.com) Quit (naamio.fi.eu.synirc.net thoth.hub.eu.synirc.net)
* @Mithran (Mithran@synIRC-19B73521.static.rvsd.ca.charter.com) Quit (naamio.fi.eu.synirc.net thoth.hub.eu.synirc.net)
* +Jaeroll (~chatzilla@synIRC-9FE553DE.dyn.embarqhsd.net) Quit (naamio.fi.eu.synirc.net thoth.hub.eu.synirc.net)
* +CaptainJet (~chatzilla@synIRC-FAC5E26A.pools.spcsdns.net) Quit (naamio.fi.eu.synirc.net thoth.hub.eu.synirc.net)
* cyangmou (~cyangmou@synIRC-115AE74B.adsl.highway.telekom.at) Quit (naamio.fi.eu.synirc.net thoth.hub.eu.synirc.net)
* +InconspiciousBox (~chatzilla@synIRC-916B2F5E.dhcp.bluecom.no) Quit (naamio.fi.eu.synirc.net thoth.hub.eu.synirc.net)

<RYOUKACHI> Wow
<RYOUKACHI> I can do anything


I support:
Spoiler:















And lastly I made a blog, check it out here:
Ryou's Work Reports
(Blog last updated on 09/10/2010)
Go to the top of the page
 
+Quote Post
   

3 Pages V   1 2 3 >
Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 1st October 2014 - 11:28 PM

RPGMakerVX.net is an Privacy Policy, Legal.