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> AutoSave VX, a script that will automatically save on certain circumstances
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bulletxt
post Jul 6 2009, 09:51 PM
Post #1


bullet inside me
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AutoSave VX

Author: BulleXt(bulletxt@gmail.com)
Version: 0.1
Date: 06/07/2009


Description:
This script by default will automatically save when you do a map transfer, after winning a battle and after exiting menu.
You can also manually call an autosave inside an event by simply doing a call script like this:
Auto_Save.new

The script doesn't disable normal saving system so player can still save on his slots, he will not be able to overwrite the autosave slot.

The script also lets you set how many saving slots you want.



You can choose between 2 editions, the normal one and another one that ships Woratana Neo Save System 3.0 modified with this script merged to it.


Download Default Script: here

Download AutoSave VX + Woratana Neo Save System 3.0 merged: here



Cheers,
BulletXt

This post has been edited by bulletxt: Jul 7 2009, 12:19 AM


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Shanghai
post Jul 6 2009, 09:53 PM
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Wow, this is really nice. Good job, bullet!


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munkis
post Jul 6 2009, 10:57 PM
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Does it work with Woratana's NSS?


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BigEd781
post Jul 6 2009, 10:59 PM
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No method: 'stupid_title' found for 'nil:NilClass`
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I would bet that it does, but why not just try and see for yourself?


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munkis
post Jul 6 2009, 11:24 PM
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Nope; doesn't work (at least for me). Not that it was entirely necessary, just a convenience.


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bulletxt
post Jul 6 2009, 11:25 PM
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QUOTE (munkis @ Jul 6 2009, 11:57 PM) *
Does it work with Woratana's NSS?



It doesn't, Woratana's script completely changed the Saving class. If I have time tomorrow I'll release a version for Woratana's Saving system 3.0.

This post has been edited by bulletxt: Jul 6 2009, 11:25 PM


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BigEd781
post Jul 6 2009, 11:35 PM
Post #7


No method: 'stupid_title' found for 'nil:NilClass`
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Oh, I didn't think Wora's script would be so invasive. On the other hand, it will work with my FFIX Save Menu script...
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bulletxt
post Jul 6 2009, 11:36 PM
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QUOTE (BigEd781 @ Jul 7 2009, 12:35 AM) *
Oh, I didn't think Wora's script would be so invasive. On the other hand, it will work with my FFIX Save Menu script...
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lol for your sig laugh.gif


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bulletxt
post Jul 7 2009, 12:21 AM
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Ok as promised (I was fast tongue.gif ) I released the script that includes Woratana Neo Save System 3.0 so they are compatible. Link is in main thread!

Tomorrow I'll see to make it compatible with BigEd's FFIX Save Menu script (in case I test it and see that they don't work well together).

This post has been edited by bulletxt: Jul 7 2009, 12:23 AM


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BigEd781
post Jul 7 2009, 01:01 AM
Post #10


No method: 'stupid_title' found for 'nil:NilClass`
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Yeah, they will not be compatible as I see you override some of the methods that I also override.


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skulper34
post Jul 8 2009, 06:05 AM
Post #11



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Ok why did this overwrite my old save file when I made a new game. Also I just want to autosave when the player gets a item, I know you can do this but then
it disables normal save.
Why does it autosave only to 1 slot? can't it autosave to the slot the save file is in?

This post has been edited by skulper34: Jul 8 2009, 06:13 AM
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Hummunculus
post Jul 8 2009, 01:56 PM
Post #12


Triskelion
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Woow This is the script that Im looking for
thanks man for posting this cool stuff
I really like it^_^


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bulletxt
post Jul 8 2009, 03:32 PM
Post #13


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QUOTE (skulper34 @ Jul 8 2009, 07:05 AM) *
Ok why did this overwrite my old save file when I made a new game. Also I just want to autosave when the player gets a item, I know you can do this but then
it disables normal save.
Why does it autosave only to 1 slot? can't it autosave to the slot the save file is in?



Since you didn't even read script instructions you don't deserve a reply. But anyways:

"Ok why did this overwrite my old save file when I made a new game."

#This is the autosave slot number
SAVE_NUMBER = 1

" Also I just want to autosave when the player gets a item"

You can also manually call an autosave inside an event by simply doing a
call script like this:
Auto_Save.new


Next time READ. Thanks.


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skulper34
post Jul 8 2009, 09:56 PM
Post #14



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QUOTE (bulletxt @ Jul 8 2009, 04:32 PM) *
Since you didn't even read script instructions you don't deserve a reply. But anyways:

"Ok why did this overwrite my old save file when I made a new game."

#This is the autosave slot number
SAVE_NUMBER = 1

" Also I just want to autosave when the player gets a item"

You can also manually call an autosave inside an event by simply doing a
call script like this:
Auto_Save.new


Next time READ. Thanks.

I did read it and I would rather not have it autosave to a specific slot, I want it to autosave it into the slot the save file is in and not block
me from saving in the menu, also not make the save file AUTO SAVE (name-wise)
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Dils
post Jun 2 2010, 04:41 PM
Post #15



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Really cool script laugh.gif This might be a dumb comment, but I want the character to start at the entrance of the map when I load it (if there's two entrances, I start at the one I entered), regardless of where on the map I saved. How can I do that? Can this script force saves, because I haven't found a script that can do that.


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bulletxt
post Jun 2 2010, 05:12 PM
Post #16


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QUOTE (Dils @ Jun 2 2010, 05:41 PM) *
Really cool script laugh.gif This might be a dumb comment, but I want the character to start at the entrance of the map when I load it (if there's two entrances, I start at the one I entered), regardless of where on the map I saved. How can I do that? Can this script force saves, because I haven't found a script that can do that.



Did you read?

QUOTE
Description:
This script by default will automatically save when you do a map transfer, after winning a battle and after exiting menu.
You can also manually call an autosave inside an event by simply doing a call script like this:
Auto_Save.new


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Dils
post Jun 2 2010, 06:32 PM
Post #17



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I DID say it was a dumb comment, didn't I? But I still have the problem with the Savespot.

This post has been edited by Dils: Jun 2 2010, 07:07 PM


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zehcnas
post Jul 23 2010, 09:03 AM
Post #18



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will you update the script? the woratana nss is now V5 i want to put auto save in it but i can't there is always an error


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Peva
post Jul 27 2010, 11:13 PM
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Bulletxt can I have the raw script? I cant download an RB file.


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cmantheone
post Aug 22 2010, 08:57 AM
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Im kinda noobish at how scripts work blink.gif so i don't know how to turn off the save after battles won and close menu.
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