Announcement
Announcement
| 2nd Quarter Contest Announcement posted! See the Community Announcements section. |
New threads (complete scripts) here will go into a moderation queue. You will not see your thread appear when you create it. A moderator will decide if it will be approved or denied.
![]() ![]() |
Aug 11 2009, 10:58 PM
Post
#41
|
|
![]() Something coherent... Also Muscle Milk ![]() Type: Writer Alignment: Lawful Good |
Spoiler: Put that below the Burst Gauge script. The instructions are in the script. EDIT: I found a bug when using Yanfly's Victory Aftermath. The exp bonus seems like didn't applied. The problem is fixed now. The script is now updated already. @wltr3565: I know I am kinda annoying on this, but the "Burst" word disappeared when I changed the original Y-value (-10 to +10--though I didn't put the +sign)... Edit: Never mind that post; I just remarked what I have done wrong... Silly me! But I have found a new error...: ![]() It is somewhat explained in the Image... This post has been edited by jaydee15: Aug 11 2009, 11:07 PM -------------------- |
|
|
|
Aug 12 2009, 10:11 AM
Post
#42
|
|
![]() The best BAKA ever ![]() Type: Undisclosed Alignment: True Neutral |
I hope this works. It will be a bug fix for the default script. Here:
Spoiler: The instructions are the same. I made the text overlapping the gauge to make it show properly. The gauge must be made some of the text "erased"... And the top ones that doesn't show on the top must be because the window height is not enough to draw it. Maybe I should make the gauge layout adjustable in the next update... EDIT: @SuperMega: Have you changed the settings? Of course it won't show because the position is out of the window's showing limits. This post has been edited by wltr3565: Aug 12 2009, 10:27 AM -------------------- This place is empty, just like I restarted myself.
|
|
|
|
Aug 12 2009, 10:30 AM
Post
#43
|
|
![]() ![]() Type: Writer |
So is there any big flashy animation for when the guage fills like in Atelier Iris and Mana Khemia? Like a flash of light, SFX and the words BURST! appearing on screen?
-------------------- |
|
|
|
Aug 12 2009, 11:03 AM
Post
#44
|
|
![]() The best BAKA ever ![]() Type: Undisclosed Alignment: True Neutral |
@LoveJaw:
At last I found someone that played it too! Sorry, this script can't change background and playing animation as it full for now. But it does play a sound effect. I'm trying to make a picture pop up when it's full though. This script copies function of the Burst Gauge like skill effect upgrade for players only and experience + money bonus. And extra things like giving states to players and Burst-only skills (next update). I do wish there's some Skill Gauge system like Atelier Iris 2 and 3. Flash light? I never see it exist in the game, but "Burst mode on" picture does show. That's what I'm trying to do. This post has been edited by wltr3565: Aug 12 2009, 11:16 AM -------------------- This place is empty, just like I restarted myself.
|
|
|
|
Aug 12 2009, 03:37 PM
Post
#45
|
|
![]() Lol ![]() Type: Musician |
Wow, this is very nice script, wltr. Is it possible to make a united attack (similar like Suikoden series), that consumes whole burst gauge?
I'll definetly use this for my game! -------------------- |
|
|
|
Aug 12 2009, 06:03 PM
Post
#46
|
|
![]() ![]() Type: Designer Alignment: Unaligned |
If I may make a suggestion for a possible future feature, I think it would be awesome if you made it so certain skills and abilities either raised or lowered the burst meter by certain amounts. Like if you could make a skill and then put something in the notebox for the skill which adds +x amount to the burst meter, or subtracts x amount from the burst meter.
-------------------- Keep up-to-date with the greatest RPGs ever: Pioneer Valley Games
Need inexpensive art resources? Let me know! Need AMAZING game music? Note by Note Studios |
|
|
|
Aug 12 2009, 06:10 PM
Post
#47
|
|
![]() ![]() Type: Writer |
I hope this works. It will be a bug fix for the default script. Here: Spoiler: The instructions are the same. I made the text overlapping the gauge to make it show properly. The gauge must be made some of the text "erased"... And the top ones that doesn't show on the top must be because the window height is not enough to draw it. Maybe I should make the gauge layout adjustable in the next update... EDIT: @SuperMega: Have you changed the settings? Of course it won't show because the position is out of the window's showing limits. I've been working on it, but I've got no luck. Is it my script placement that's screwing it up? I've got it like this: Burst Gauge Burst Window position adjuster Neo Gauge Final Gradient Bug fix for above Burst Neo Gauge Addon Burst Gauge Text Fix This post has been edited by SuperMega: Aug 12 2009, 06:12 PM |
|
|
|
Aug 13 2009, 02:24 AM
Post
#48
|
|
![]() Something coherent... Also Muscle Milk ![]() Type: Writer Alignment: Lawful Good |
@wltr3565:
I might not have read the Instructions correctly, but is it normal if the Burst Gauge resets at every battle, or is it made to reset at each battle? -------------------- |
|
|
|
Aug 13 2009, 03:46 AM
Post
#49
|
|
![]() Type: Undisclosed Alignment: Unaligned |
I've been working on it, but I've got no luck. Is it my script placement that's screwing it up? I've got it like this: Well, the Neo Burst Gauge script isn't going to work with the text fix since they both overwrite the same method. I've updated the Neo Gauge add-on to include the options wltr included in his text fix script. http://www.rpgmakervx.net/index.php?s=&...st&p=159609 You won't need the Burst Gauge Text fix or old Neo Burst Gauge script if you use this latest version. -------------------- I no longer support Tankentai.
|
|
|
|
Aug 13 2009, 07:41 AM
Post
#50
|
|
![]() The best BAKA ever ![]() Type: Undisclosed Alignment: True Neutral |
@Mr.Bubble:
As well the original one's update. I'll think for the users to adjust the layout... @Isumi: Next update and you can manipulate it somehow. I'm making some skills will to need the Burst to activate. And there's an option to make the gauge to zero after use too. You can use this function afterwards @Supergodjesus: My weakness is note tags! And that's like KGC overdrive... I'll try, if I can get it. @jaydee15: It resets each battle. That's the burst gauge built for. Or should I have an option to make the gauge to be kept for each battle? -------------------- This place is empty, just like I restarted myself.
|
|
|
|
Aug 13 2009, 01:58 PM
Post
#51
|
|
![]() ![]() Type: Designer Alignment: Unaligned |
You're the man wltr3565. Thank you for contributing this script, it really does add a nice new layer of tactical thinking to battles (im thinking full burst gauge + overdrives = massive temporary pwnage for my game).
Any ideas on when the next update will be? I am excited about it -------------------- Keep up-to-date with the greatest RPGs ever: Pioneer Valley Games
Need inexpensive art resources? Let me know! Need AMAZING game music? Note by Note Studios |
|
|
|
Aug 13 2009, 02:15 PM
Post
#52
|
|
![]() ![]() Type: Writer |
Well, the Neo Burst Gauge script isn't going to work with the text fix since they both overwrite the same method. I've updated the Neo Gauge add-on to include the options wltr included in his text fix script. http://www.rpgmakervx.net/index.php?s=&...st&p=159609 You won't need the Burst Gauge Text fix or old Neo Burst Gauge script if you use this latest version. Thanks a ton Mr. Bubble, I got it working just fine! |
|
|
|
Aug 13 2009, 02:34 PM
Post
#53
|
|
![]() The best BAKA ever ![]() Type: Undisclosed Alignment: True Neutral |
@supergodjesus:
I'm doing to make the gauge layout adjustable just by using the core script. I must care about layouts from now on... -------------------- This place is empty, just like I restarted myself.
|
|
|
|
Aug 13 2009, 03:35 PM
Post
#54
|
|
![]() Revelation ![]() Type: Designer Alignment: Chaotic Neutral |
I like this one very munch, i going to try this in my game i hope it work whit out problems. PD: i love atelier irirs 3
|
|
|
|
Aug 13 2009, 07:54 PM
Post
#55
|
|
![]() Something coherent... Also Muscle Milk ![]() Type: Writer Alignment: Lawful Good |
@Mr.Bubble: As well the original one's update. I'll think for the users to adjust the layout... @Isumi: Next update and you can manipulate it somehow. I'm making some skills will to need the Burst to activate. And there's an option to make the gauge to zero after use too. You can use this function afterwards @Supergodjesus: My weakness is note tags! And that's like KGC overdrive... I'll try, if I can get it. @jaydee15: It resets each battle. That's the burst gauge built for. Or should I have an option to make the gauge to be kept for each battle? @wltr3565: It is up to you. It could be an addon... After all, it is your script, so you decide! XD -------------------- |
|
|
|
Aug 14 2009, 02:38 PM
Post
#56
|
|
![]() The best BAKA ever ![]() Type: Undisclosed Alignment: True Neutral |
Well, I could say that from this post, a good upgrade of this script is done!
What's added? - Play BGM while bursting (read the FAQ before asking) - Make skills only be available while bursting. Can be a good match with other overdrive scripts without any problems too! - Confirm that the skills assigned with the feature above to consume the burst gauge (not fully, but it will decrease and ran out somehow) - The gauge increasement can be suppressed while bursting. - Control the layout just straight with the script itself. - Damage while guarding will not decrease the gauge. Adjustable. - Heal HP and MP as the burst activates. That's all what I remember. Sorry, but cut-ins as the burst activates is outlimits from my skills for now -------------------- This place is empty, just like I restarted myself.
|
|
|
|
Aug 15 2009, 08:34 AM
Post
#57
|
|
![]() Type: Designer |
someone to tell me, cool if it did!! This post has been edited by ashbash361: Aug 15 2009, 08:36 AM |
|
|
|
Aug 19 2009, 02:52 PM
Post
#58
|
|
![]() Type: Designer |
.
|
|
|
|
Aug 19 2009, 04:02 PM
Post
#59
|
|
![]() Scripter ![]() Type: Coder Alignment: True Neutral |
@Kinger556 - Don't spam. Don't reply to this.
-------------------- My scripts:
Spoiler: Searching for one of my snippets? Mithran's Snippet Repository My current scripting projects: Mithran's Script Development Thread Who says I'm always idle in the IRC? Spoiler: |
|
|
|
Aug 25 2009, 10:17 PM
Post
#60
|
|
![]() Boredom ;_; ![]() Type: Artist Alignment: Chaotic Evil |
Hmmm I want to change the Y position of the gauge but everytime I make it above 10 or so, it just disappears from the screen. I don't know if it is a scripting error or I'm just making some stupid mistake but could someone help me a bit? >_>.
-------------------- |
|
|
|
![]() ![]() |
| Lo-Fi Version | Time is now: 23rd May 2013 - 01:40 PM |
|
|