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> ziifee's Spin Command, stand-alone version
Rating 5 V
Runefreak
post Sep 14 2009, 02:17 AM
Post #21


mr. inactive
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QUOTE (jaydee15 @ Sep 10 2009, 12:23 PM) *
@Runefreak:
Nay, actually, for me it overwrote it... sad.gif The rectangle disappeared as I wanted, but the mods I made (MPs displayed as percentage) is back into normal. And it's the Yanfly Display Party Data.


Works fine for me though


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Chawes
post Sep 15 2009, 10:51 AM
Post #22


Man with a plan
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Ah, ok so you right click the link and save target?


This post has been edited by Chawes: Sep 15 2009, 11:08 AM


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Mr. Bubble
post Sep 15 2009, 10:56 AM
Post #23



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If it's opening in your browser:
  1. Right click the txt link.
  2. Select "Save link as..."
  3. Select where you want to save the txt file.
  4. Open the txt file you just saved. It should open in Notepad or something.
  5. Copy the script.
  6. Paste it in your script editor.


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jaydee15
post Sep 21 2009, 06:10 PM
Post #24


Something coherent... Also Muscle Milk
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QUOTE (Runefreak @ Sep 13 2009, 08:17 PM) *
Works fine for me though


@Runefreak:
So, does that mean I have a specific order in which it must be put? If so, what should be the order? The Spin Battle Menu before, or the Yanfly script?


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alx_zero
post Sep 22 2009, 11:32 PM
Post #25


I want cheesecake
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XD It may sound noobish...but i got a problem while copying the script into my game...

I opened it with the notepad, and I pasted it, but it's all green. How do I remove it from comment?
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Dariathan
post Sep 22 2009, 11:55 PM
Post #26


Ignorance is Bliss, Arrogance is Blind
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@alx_zero: look two posts up


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alx_zero
post Sep 23 2009, 12:36 AM
Post #27


I want cheesecake
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QUOTE (Dariathan @ Sep 22 2009, 11:55 PM) *
@alx_zero: look two posts up


@Dariathan:
That's exactly what I did. I saved it into my computer and opened it, but it was all in comment...
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Dariathan
post Sep 23 2009, 01:16 AM
Post #28


Ignorance is Bliss, Arrogance is Blind
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If you right click link, choose save target as, Save it as a txt and on your desktop.
Go to desktop and open it, it should open in notebook or something like that, copy it from
there and then past into the editor. That's exactly what I did and I got it just fine.
If for some strange unknown reason that just doesn't work for you I'll PM the script to you.


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new
post Oct 12 2009, 02:47 AM
Post #29



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how to make it compatible with KGC large party?


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piejamas
post Oct 12 2009, 04:26 PM
Post #30


Pump up the pie, yo!
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Uhh the two scripts should be compatible. I would think they overwrite different methods
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YuDiLeRz
post Oct 18 2009, 10:44 AM
Post #31



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uhhh this is maybe a stupid question but...


I'm using the Tankentai ATB compatible one. and the question is, How do I escape form battle lol?

the only thing in the menu is defend, attack, skill, and item~


EDIT: Nevermind, find it out LOL

This post has been edited by YuDiLeRz: Oct 18 2009, 10:48 AM


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danyetman
post Oct 26 2009, 06:04 PM
Post #32


I occasionally channel the Spirit of Col. Klink. Hogaaaaaan!
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Here's a bug I discovered:

Now, in my final boss fight, I have the screen fade out while the Boss spouts some nihilistic garbage, and this works just fine...except that the ziifee Spin Command wheel doesn't fade away.

Spoiler:


Could you help me with this? I'm no scripter, so I have no idea what's going on.

If it helps, I'm currently using a LOT of scripts (in this order):

-Sideview 2.7-
ziifee's Spin Command
ziifee State Icon Animation v2.0
SBS 2.7 Config
Sideview 1
Sideview 2
ziifee non-ATB Sideview Patch
Enemy Gauge Addon
Kylock's Epic Battle Script
Animated Enemies
Animated Enemies Hue Fix

-Materials-
Woratana's Neo Messaging System 3
HK-Animated Title
Battle Background
tilemapruntime
terrain_battleback
Encounter control
KGC_DayNight
Mithran's DayNight Difficulty Adjust
Thomas Edison VX
Wall Tile Extension
Extra Autotiles
FFIX Save Screen


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Mr. Bubble
post Oct 29 2009, 09:19 PM
Post #33



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UPDATE:

An SBS compatible version of ziifee's Spin Command has been uploaded and can be found in the first post. If you are using the old "Spin Command + SBS" patch, delete it and use the latest version. The latest SBS compatible version simply moves the windows and spin command menus properly in battle.


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danyetman
post Nov 2 2009, 12:11 AM
Post #34


I occasionally channel the Spirit of Col. Klink. Hogaaaaaan!
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Type: Writer
Alignment: Chaotic Good




QUOTE (Mr. Bubble @ Oct 29 2009, 09:19 PM) *
UPDATE:

An SBS compatible version of ziifee's Spin Command has been uploaded and can be found in the first post. If you are using the old "Spin Command + SBS" patch, delete it and use the latest version. The latest SBS compatible version simply moves the windows and spin command menus properly in battle.


Giggity! That fixed it!


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"Every man is plagued by his own demons; I just happen to be yours." - Dan Yetman
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StarFall
post Nov 2 2009, 02:15 AM
Post #35


Naruto Superstar Fall
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Thnx Mr Bubble,
That Script Helped Alot.
BTW,
Nice Avatar.


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Sofresh85
post Nov 2 2009, 02:20 AM
Post #36



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QUOTE (YuDiLeRz @ Oct 18 2009, 03:44 AM) *
uhhh this is maybe a stupid question but...


I'm using the Tankentai ATB compatible one. and the question is, How do I escape form battle lol?

the only thing in the menu is defend, attack, skill, and item~


EDIT: Nevermind, find it out LOL




What I wanna know is, how do you make the escape Icon appear on the spin command, rather than hitting "X" because there's an Icon listed in the script for it but no switch or anything to make it appear with all the otehr icons. The "Fight" and "Escape" command by pressing "X" is kinda annoying lol.


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moz1995
post Nov 2 2009, 03:57 AM
Post #37


The Rat Man!
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I would use this.
But I am using not using sideview or default battle system sad.gif


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Peva
post Nov 7 2009, 12:23 AM
Post #38


Also racism
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Very well made. This is the first script that Ive downloaded and had absolutely no problems with. kudos to you.


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SuperMega
post Nov 8 2009, 12:27 AM
Post #39



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My Neo Gauge Script with KGC_Overdrive no longer works when I use this script. I have Takentai ATB, and I got the patch for enabling the overdrive in the script. When the gauge shows, it is no longer in the style of Neo gauge. Is there a way to fix this?
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Neon Heartless
post Nov 10 2009, 09:38 AM
Post #40



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Hi Kupo... I'm wondering how you would switch the image and ability (overdrive) for the attack when the Od bar reaches max (similar to the FF VII Limit breaks).


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