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Aug 28 2009, 03:40 AM
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#1
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![]() N/A ![]() Type: Writer Alignment: Chaotic Neutral |
![]() This is my first game I've submitted to this forum. (Yes, the Title is supposed to be nonsense.) This game contains mature themes and some strong language. It is intented to be comedic, but as the story progresses, it becomes more serious. Overall, I've tried to bring some realism to the magical world of a generic RPG and it's vibrant character archtypes. The result is... The Story: Spoiler: The World: Spoiler: Spoiler: The Screenshots: Spoiler: The Features: Tankentai SBS w/ Kaduki ATB & other customizations (Spin battle, STR11e_Battle Status, KGC Overdrive) Battlebacks KGC Light Effects KGC Large Party KGC Steal KGC Extended Equip Scene KGC 8 Directional Movement Omega's Ultimate Quest System Overlord_Dave's World Map Sprite Shadows Woratana's Multiple Fogs HK Animated Title Sprite Shadows PHLiM2's Menu ...and more! The Credits: Spoiler: 1.5hr-2hr. Demo: This demo is the Prologue and Chapter One of the game. Everything in the Demo is subject to change in the final release. (This is a pretty old build of the game.) Spoiler: The Full Game: Spoiler: The Journey Continues: Spoiler: If you like it, support it: ![]() CODE [url="http://www.rpgmakervx.net/index.php?showtopic=19315"][img]http://i174.photobucket.com/albums/w84/mikie0100/ToFsig.png[/img][/url]
This post has been edited by mikie0100: Sep 8 2010, 08:19 PM -------------------- |
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Sep 8 2009, 08:11 PM
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#2
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![]() Waiting for life to pass him by. ![]() Type: Writer Alignment: Neutral Good |
I'm checking this out, so far I've played up to the point:
Spoiler: I have to say, the game is very appealing to the eye, and I liked the tutorial in the beginning. Only thing I can think of so far that I'm not too fond of are the battles themselves. When I first played I got killed by those spiders, lol. And now I have to go back out there to fight them >.> Granted, I'm 5 levels higher and have a party member. I normally don't like the idea of killin stuff in one area until I'm finally ready to start the trek to wherever I'm supposed to go. But what's most important is that when I played it I didn't get the feeling that I had to rush, so I was actually able to enjoy the game. What I mean by rushed feeling is, with a lot of demos, it just ends up being me trying to hurry and beat it, which there's no actual fun in o.O The game also had it's funny moments, I love the fact that you're poking fun at certain things that so many RPGs use. The bed comment made me laugh. -------------------- The words that sprout of lies to our souls; if they bear fruit the lies disappear.
Games: Spoiler: |
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Sep 8 2009, 09:03 PM
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#3
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![]() Master of the DarkSyde of Cheese! ![]() Type: Undisclosed Alignment: Lawful Evil |
Looks kool. Sounds different, which is good, I like the first screen, lol.
As for movie reference the only one I can think of is one of the hanibiles with the buffelo bill part, lol. -------------------- |
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Sep 8 2009, 09:04 PM
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#4
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![]() Ignorance is Bliss, Arrogance is Blind ![]() Type: Designer |
This looks interesting, definately going to try it out.
I know the movie reference Spoiler: -------------------- |
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Sep 8 2009, 09:11 PM
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#5
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![]() N/A ![]() Type: Writer Alignment: Chaotic Neutral |
Thanks for the feedback. I'm glad to hear you liked it, and I realized I made the beginning battles a little hard.
I'll make them easier in the final release, and I'd like to hear what you think of the overall demo when you finish it. Update: I've added 3 new screenshots, and updated the Demo. This demo has some fixed bugs, a small added scene at the end, and voice SE's during battle. @neosky & Dariathan: Yes, It's Silence of the Lambs, and Joe Dirt made fun of it too. I'm thinking about what else to parody. This post has been edited by mikie0100: Sep 9 2009, 05:21 PM -------------------- |
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Sep 9 2009, 09:26 PM
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#6
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![]() King of Cowards ![]() Type: Writer |
Yeah man, it looks pretty awesome.
How long have you been working on it? -------------------- |
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Sep 10 2009, 03:30 PM
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#7
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![]() N/A ![]() Type: Writer Alignment: Chaotic Neutral |
I started working on it about three weeks ago. I'm going to be working on it less because I started college classes yesterday.
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Sep 17 2009, 07:30 PM
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#8
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Pretty nice interior maps! All too often people's maps are either disorganized, or incredibly bland. Well done there!
This post has been edited by Clyve: Sep 17 2009, 07:40 PM -------------------- |
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Sep 18 2009, 12:39 AM
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#9
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![]() ![]() Type: Coder |
Wow, just finished the demo and I gotta say, this game really looks amazing! People should give it a try!
The maps looks good, the characters are great and I really liked the music! The ending of the demo was put on the perfect place in my opinion, I've seen a lot of demos that just randomly ends! The battle looks nice, I think the voices really fits in the game and the battle song is surprising good (Never thought of that song as a battle song, although I listened to a different version of it. Where's is that song from anyway? I heard it on another rpg maker game). Now, to the list of stuff that in my opinion needs an improvement or are bugs: The initial battles are hard, not impossible though, but hard. They hit too hard and have too much hp. Specially when you are alone fighting those wolfs, unless you get some lucky crits. When you get Alyss it is still hard, better then before, but hard. Only once we get to Wenobia and buy stuff and get a third member is that it gets really balanced. Maybe decreasing the hp of the initial monsters would make it cool. If you go to the Royal Tomb before you even go to Wenobia, Isaac says something and Alyss says we have to find the prince, well... enough said! You should make the guard in front of the castle stop us from walking behind him, makes no sense that we can go past him but not enter the castle. Maybe it would be cool to change what the little kids says after you get Isaac in your group since their leader is with us now. Maybe you could put something cool to steal from the Werewolf and the bosses. When I got to the castle from the sewers the first thing I did was going to the left and talk to the guard. A message appears saying that we should go to the other way, but instead I went left anyway and got to the other room. The guard in this room then tells me to "feel free to explore the castle". So basically I can explore the rest of the castle when I shouldn't be able to to. The guard that you give the wine goes back to his initial place when we change maps, you should make sure he's where he was supposed to be since he passed out and there was no one to move him. Specially because if you go back to this room from the north you appear right above him! When you get to the stairs there are two pillar there, you can walk to the top of them, you should fix that. At some point king Richard says "King RichardL", the "L" should be a ":". Just a note: I'm not really checking for possible grammar mistakes because english isn't my main language. After we talk to the King, are we supposed to be able to go back to the castle through the main entrance? Because we still can't get inside. Seems like we can go to castle only after getting the prince, if that's the intention you should put the guard to say the reason you can't enter and make sure you can't go inside through the sewers (I'm not sure if it's possible, didn't check). When you sleep at the Inn, the extra members (the one who is not one of the three) don't get recovered, you should make sure they do. I'm curious tough, why only 3 active party members at a time? That's it, I wish you good luck and I'm really looking forward for the full game! You plan on making more demos or just keeping this one as a teaser and launch the full game when ready? This post has been edited by Zarkara: Sep 18 2009, 12:40 AM |
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Sep 18 2009, 01:37 PM
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#10
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![]() N/A ![]() Type: Writer Alignment: Chaotic Neutral |
Thanks for the feedback, Zakara. Since I usually end up working on this in the middle of the night, there are bound to be bugs and spelling errors. I've fixed them all, as far as I know.
I've also followed your suggestions: The Guard specifies why he won't let you back in the castle. (No, you can't reenter the sewers. Alyss won't let you.) Bosses have rare things you can only get by stealing from them. The Sewer Gang says different things after you team up with Isaac. As for the battle song, I got the first 2 random battle songs from Newgrounds. The artists will be credited in the finalized Game. The third and final random battle song is from Eternal Sonata. (Great game.) As for the three person party, I thought it would be different, and it works nicely as you have six main party members. The "only healing your current party" thing is a script issue that I'll have to see if I can fix. I'm uploading version 2.0 of the Demo, which has all of these changes and advances the story to the point where all main party members are introduced. This will probably be as far as I go with the Demo. -------------------- |
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Sep 19 2009, 12:53 AM
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#11
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![]() ![]() Type: Coder |
I just finished the 2.0 demo starting from my saved file.
Denneb<3! I remember her from Tactics Ogre, great game. Just some stuff to comment: When I went to the shop I noticed that Edwin could use the Bestiary, is he supposed to be able to equip it? The guy that stops us from going east of the town say that a witch who lives in the south (Denneb) cursed the lands over there. Why did she do it anyway? Sometimes the Banshee's Confusing attack can be scary, the only way to cure confusing is with remedy and I only had 2 with me. The shop doesn't sell it either. Unfortunately, Edwin's Cure can't heal it, so... yeah. I got unlucky and Reinning hit me for over 9000! (joking) Sometimes she doesn't even use this attack, and it can fail... So I wouldn't change the way she is but maybe adding more confusion healing options would be cool. The ending of the first demo looked more cool. That Denneb talking, the music, and the name of the game looked really cool. I've seen in another game a script that allows you to see the other party members in the main menu so you can interact with them even if they aren't fighting. I don't know what script is that but if you happen to find it, it would be cool to put in the game. It sucks to have to change party member to change the equipment. I noticed there's no hard puzzles in the game. Although I don't really mind since I play more for the history and stuff, people seem to like more elaborated puzzles. It can take some time to make but if well done can make the game even better. I'm curious to see where this game will lead us to, right now we don't really know what's going on. Good luck! |
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Sep 19 2009, 01:14 PM
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#12
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![]() N/A ![]() Type: Writer Alignment: Chaotic Neutral |
Ha, yes, I liked the first ending better as well, but I just wanted to get the next version of the demo out.
As for Denneb, her back story is to be explained when you gain your final party member, so not too long after the Demo 2.0 ends. There's also one of those delightful scenes where the bad guys are all together explaining their evil plot in detail just for the sake of the player. As for the Edwin thing, I had initially planned to make him able to use tomes, but I decided not to. It seems I missed one of them. I wanted all the puzzles to get progressively harder. (Starting with the ridiculous one in the Royal Tomb and getting more serious.) It's to go along with the game getting more serious as the story progresses. ...and as for the confusing attack, I have a great idea for an item that cures confusion. -------------------- |
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Sep 28 2009, 04:40 PM
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#13
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![]() Kweh! :3 ![]() Type: Writer Alignment: Chaotic Neutral |
I'm sorry I was just browsing through, but...the first screenshot LOL! "If I sleep with their corpses" >_< Bahahaha, i'm sorry i'm sorry, I know you try to make it seem more 'real', but that just cracked me up xD
Looks like a nice game though, love the windowskin. Maybe i'll give it a try later, but for now i'm going to continue giggling like a schoolgirl at the first screenshot xD -------------------- |
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Sep 29 2009, 02:13 AM
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#14
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![]() N/A ![]() Type: Writer Alignment: Chaotic Neutral |
Update: Demo version now 2.2!
The demo is now the entirety of the game's Prologue and first Chapter. Also, with a bit of script tweaking, I managed to fix the problem with only showing the first 3 party members. Now you can easily select any member of the party in the menu. -------------------- |
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Oct 29 2009, 11:32 PM
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#15
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![]() N/A ![]() Type: Writer Alignment: Chaotic Neutral |
bump Update: Demo version now 2.5, and the game is now officially half completed.
2.5 of the demo fixes bugs, and adds more story and sidequests. -------------------- |
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Oct 30 2009, 12:21 AM
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#16
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Undisclosed ![]() Type: Undisclosed |
Looks nice. But the thing is, I just don't like Final Fantasy remakes, I don't even like Final Fantasy games TOO much. Some of them are really good, in some areas. But they never take all the great parts that one of them has, and combines it with all the others. That would make a good game!
But XXVIII? 28? ... -------------------- Undisclosed |
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Oct 30 2009, 12:33 AM
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#17
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![]() N/A ![]() Type: Writer Alignment: Chaotic Neutral |
Well, if you'd like to see all the great parts from Final Fnatasy's all in one game,
and by that I mean all the ridiculous cliche nonsense, then you'll love this. -------------------- |
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Oct 30 2009, 02:01 AM
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#18
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![]() ![]() Type: Undisclosed |
fantastic <3
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Nov 11 2009, 04:11 PM
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#19
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![]() N/A ![]() Type: Writer Alignment: Chaotic Neutral |
Demo updated to 2.8, all known bugs fixed. Trying out some new scripts in this one.
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May 4 2010, 09:11 AM
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#20
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![]() RPGMakerVX.net's official Seranille lover ![]() Type: Writer Alignment: Lawful Good |
Is this game still in production? I guess not, 'cause I didn't see any update for some time....
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| Lo-Fi Version | Time is now: 21st May 2013 - 09:15 AM |
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