Announcement
Announcement
| 2nd Quarter Contest Announcement posted! See the Community Announcements section. |
New threads (complete scripts) here will go into a moderation queue. You will not see your thread appear when you create it. A moderator will decide if it will be approved or denied.
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Sep 6 2009, 08:29 AM
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#1
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If you are here to find the monster that is the KGC+YanflyPLUS Base Demo, you have come to the right place. Unfortunately, it has been slain by the Knight of Good Game Design Choices.
In all seriousness, yes, the KGC+YanflyPLUS Base Demo has been removed and every ounce of it was done out of good intention. If you are looking for YERD scripts or any other script made by Yanfly, you can now find them in this topic: Yanfly Script Listing If you are looking for KGC scripts, you can now find them in this topic: KGC Script Library This topic will now be closed. Please discuss or ask for support for scripts in their respective topics. A game that's just a huge random script dump isn't very much fun - you should choose your scripts depending on the game you want to make, not the other way around. Spoiler: -------------------- Looking for a way to better your game making but don't know much about scripts or having trouble knowing which ones to put in? Perhaps take a look at this Base Demo full of scripts meant to be used as a starting point for a game.
KGCYanflyPLUS Base DEMO |
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Sep 6 2009, 06:16 PM
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#2
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nice compilation of scripts! i needed a few i missed and will be adding them to my own game.
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Sep 7 2009, 09:55 AM
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#3
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Ah well I had thought that I am sure there are those who want to use Yanfly and/or KGC but maybe not all or even more with it. So I put this together, it was tough and took a lot of time. Then I kept finding neat other scripts to put in it and I had just thought I should try to make this all work for anyone who wants to make a game but not hassle too much looking around for scripts or anything else like that.
I should possible organize the first post better with the template which I had looked over and submitted when it was too late. -------------------- Looking for a way to better your game making but don't know much about scripts or having trouble knowing which ones to put in? Perhaps take a look at this Base Demo full of scripts meant to be used as a starting point for a game.
KGCYanflyPLUS Base DEMO |
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Sep 8 2009, 04:16 AM
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#4
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just no feedbacks ;p 45 downlaods already...
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Sep 8 2009, 04:45 PM
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#5
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![]() I walk into walls. ![]() Type: Writer Alignment: Chaotic Evil |
Aw cool.
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Sep 8 2009, 05:30 PM
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#6
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Thanks alot! I found this very useful!
-------------------- ![]() Visit Haevarlae Teras topic! View my Haevarlae Teras blog! Visit my blog or the above topic for the latest info on Haevarlae Teras: Savior of Souls! Or else Arthur bites you and steals something precious! ![]() Thanks! |
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Sep 9 2009, 12:39 AM
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#7
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Glad that this is of some help to others out there. Sure it might require looking at scripts still to know what to modify but that can be learned in a short time since instructions are provided in most of them.
-------------------- Looking for a way to better your game making but don't know much about scripts or having trouble knowing which ones to put in? Perhaps take a look at this Base Demo full of scripts meant to be used as a starting point for a game.
KGCYanflyPLUS Base DEMO |
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Sep 9 2009, 02:24 PM
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#8
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I am a ninja...But i am not Naruto ![]() Type: Writer Alignment: Chaotic Neutral |
That is a nice compilation of scripts you have.Thanks..
This post has been edited by ravenhex: Sep 9 2009, 02:25 PM -------------------- Latest Project:Project Weiss
Go to Project Weiss forums: http://theprodigyportal.2kmegs.com/forums Go to my blogsite: http://theprodigyportal.2kmegs.com |
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Sep 10 2009, 11:56 PM
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#9
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PLEASE READ -- I actually have questions
I'm having some trouble getting the Menu ReDux to work. Given, I'm building from the ground up in my own project (too many scripts means too much trouble for me when trying to put a customized system together, but I realize that might just be me), but I can't even get the menu to work in the freshly d/l'd demo. Any ideas? Maybe my VX is outdated? Anyway, I dig the KGC custom menu, and would love to get this updated version working. Any help is much appreciated. Oh, and thanks for the compilation -- doubt I'll be using it as a base, but in terms of reference for having scripts and getting them to work compatably this is remarkable, absolutely invaluable. Also, has anyone tried getting KGC_EquipLearnSkill to work in sync with YERD Skill slots and subclass system. I want to have skills learned from weps that only work when that wep is equipped -- so TP side-by-side with JP. Not sure how feasible this is. If anyone has a solution that I missed within other script functionality, or knows the answer to this riddle, lemme know! SOLVED just using change subclass option with certain weapons, so those skills only become available when a certain weapon is equip'd, tho if anyone can figure how to use the TP side-by-side, I still think that'd be more functional and would appreciate it New ?: what happens if an actor has a shield equip'd that he can equip thanks to subclass, but then he equips an item that changes his subclass, so the shield should no longer be equippable because it was only allowable under a dif subclass This post has been edited by WaywardPheasant: Sep 11 2009, 02:37 AM |
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Sep 11 2009, 01:15 AM
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#10
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![]() shapeshiftingspacetaker ![]() Type: Musician Alignment: Lawful Evil |
By God, what a charming package! Excellent job, my good man.
-------------------- Idiot man got a boyfriend!
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Sep 11 2009, 06:06 AM
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#11
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![]() Übers Ende der Welt ![]() Type: Designer |
Would it be possible to change the battle System to Kaduki Sideview?
If so what would I have to delete without effecting this to greatly? -------------------- Ich schrei in die Nacht für Dich, lass mich nicht im Stich,
Spring nicht. Die lichter fangen Dich nicht, sie betrügen Dich. Spring nicht. Erinner Dich, an Dich und mich. Die Welt da unten zählt nicht, Bitte spring nicht. |
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Sep 11 2009, 07:58 AM
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#12
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PLEASE READ -- I actually have questions I'm having some trouble getting the Menu ReDux to work. Given, I'm building from the ground up in my own project (too many scripts means too much trouble for me when trying to put a customized system together, but I realize that might just be me), but I can't even get the menu to work in the freshly d/l'd demo. Any ideas? Maybe my VX is outdated? Anyway, I dig the KGC custom menu, and would love to get this updated version working. Any help is much appreciated. Oh, and thanks for the compilation -- doubt I'll be using it as a base, but in terms of reference for having scripts and getting them to work compatably this is remarkable, absolutely invaluable. Also, has anyone tried getting KGC_EquipLearnSkill to work in sync with YERD Skill slots and subclass system. I want to have skills learned from weps that only work when that wep is equipped -- so TP side-by-side with JP. Not sure how feasible this is. If anyone has a solution that I missed within other script functionality, or knows the answer to this riddle, lemme know! SOLVED just using change subclass option with certain weapons, so those skills only become available when a certain weapon is equip'd, tho if anyone can figure how to use the TP side-by-side, I still think that'd be more functional and would appreciate it New ?: what happens if an actor has a shield equip'd that he can equip thanks to subclass, but then he equips an item that changes his subclass, so the shield should no longer be equippable because it was only allowable under a dif subclass Well the point of this DEMO is meant for a based because of how there are so many scripts it can be harder putting compatibility with others. The menu is by Yanfly and how is it not working? Have to be a bit more specific there. As for that last thing with the shield, I am sure you can test that out for yourself, it probably un-equips anything not allowed. Would it be possible to change the battle System to Kaduki Sideview? If so what would I have to delete without effecting this to greatly? Probably possible. Though I am not sure entirely on which ones, I am not a scripter. But ones I know for sure that would need to go... Spoiler: So likely just those and place that other battle system in the location of the first. I don't know what problems might be ran into but well there is always trial and error on a copy or reading the instructions of the scripts if it says that it cannot be used with another kind of battle system. By God, what a charming package! Excellent job, my good man. Thank you, glad you find it of some use. I probably could of found more to put in but didn't wanna overdo it too much. -------------------- Looking for a way to better your game making but don't know much about scripts or having trouble knowing which ones to put in? Perhaps take a look at this Base Demo full of scripts meant to be used as a starting point for a game.
KGCYanflyPLUS Base DEMO |
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Sep 11 2009, 10:49 AM
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#13
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This is excellent. modern_algebra, Mithran, KGC/Mr.A/Touchfuzzy and YERD/Yanfly are my favorite script writers... so yeah, good job. Downloading. I especially love the fact that you've named the switches and variables. =D
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Sep 11 2009, 10:57 AM
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#14
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This is excellent. modern_algebra, Mithran, KGC/Mr.A/Touchfuzzy and YERD/Yanfly are my favorite script writers... so yeah, good job. Downloading. I especially love the fact that you've named the switches and variables. =D Heheh, yup I forgot to mention that I did, but I did, the naming of switches and variables that is. Of course they can be changed but yeah there they are. I may have left one or two named, like KGCs Day/Night Script on there before deciding to just delete that script from there. But yup... I tried. If I don't feel lazy I may try to list what kind of features are in plus name the script that holds it. But that is doubtful and don't think I need to really, one has to look into them anyway. -------------------- Looking for a way to better your game making but don't know much about scripts or having trouble knowing which ones to put in? Perhaps take a look at this Base Demo full of scripts meant to be used as a starting point for a game.
KGCYanflyPLUS Base DEMO |
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Mar 7 2010, 03:22 AM
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#15
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![]() Not a democracy ![]() Type: Spriter Alignment: Lawful Evil |
Let us say hello to our KGC and Yanfly pinned thread
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Mar 8 2010, 10:14 PM
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#16
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![]() Meowthos the zombie cat!! ![]() Type: Coder Alignment: Lawful Good |
Guess this means Mr. A isn't coming back
-------------------- I've been away for a while. Here's my really quite old stuff
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Mar 10 2010, 03:47 PM
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#17
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![]() Type: Spriter |
Okay, uhm, I've got a question actually.
I was wondering, can I add the Evelnon scripts into the Demo? Or, do I have to change lines in the scripts to make them compatible? ... A bit of help would be really appreciated. |
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Mar 20 2010, 12:20 AM
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#18
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I have been trying to figure this out, I have looked everywere and no one seems to have an answer. I'm trying to use KGC Overdrive, I set a skill notes with <overdrive> but no skill apears when the overdrive is full, then i tried equiping the skill to the actor but then the skill is always there even when the overdrive is not full. I read that script a few times and the instructions arnt very clear at all. How the heck do you use this script lol
-------------------- They say Lifes a bitch but I say Go big or Go home. "The Fallen Will Rise, Live Long Skate Hard" -Written by me
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Mar 25 2010, 10:04 AM
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#19
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![]() ![]() Type: Writer Alignment: Lawful Good |
I have been trying to figure this out, I have looked everywere and no one seems to have an answer. I'm trying to use KGC Overdrive, I set a skill notes with <overdrive> but no skill apears when the overdrive is full, then i tried equiping the skill to the actor but then the skill is always there even when the overdrive is not full. I read that script a few times and the instructions arnt very clear at all. How the heck do you use this script lol On the contrary, I find the instructions to be very clear. There are several things you could have set to =true or =false in the Script itself that might prevent you from seeing the Overdrive Skills. You said that you have <overdrive> in a skill's notes, it's possible that you have something miss-set. Line 170- HIDE_SKILLS_LACK_OF_GAUGE=... if this is set to true, it will hide skills that do not yet have the required Overdrive charge. Secondly, if you are using KGC's Categorize Skill, you'll need to put an identifier in that skill's notebox before it will appear in battle. For example: <category> Special would put it in the Special Skills during battle and the main menu. Look through the first few sections of that script to find the identifiers, as they can be modified to, say, "Overdrive" instead of "Special". Hopefully that resolves the issue. Also, I, too have an issue, as the Overdrive meter does not appear in battle for me. o.O I have all the options in the Script that would determine that set to =true. I can post codes and my Script list if needed. |
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Apr 2 2010, 10:45 AM
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#20
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![]() Yes. ![]() Type: Designer Alignment: True Neutral |
Hey, that's great! All my favorite scripters in one... Awesome! Deffinitely gonna be using these scripts...
-------------------- This is a signature. :3
Oh, and yeah, I'm back! Why? 'Cause I can, I guess... |
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| Lo-Fi Version | Time is now: 25th May 2013 - 04:32 AM |
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