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> KGC+YanflyPLUS Base Demo
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Raukue
post Sep 6 2009, 08:29 AM
Post #1



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If you are here to find the monster that is the KGC+YanflyPLUS Base Demo, you have come to the right place. Unfortunately, it has been slain by the Knight of Good Game Design Choices.

In all seriousness, yes, the KGC+YanflyPLUS Base Demo has been removed and every ounce of it was done out of good intention.

If you are looking for YERD scripts or any other script made by Yanfly, you can now find them in this topic: Yanfly Script Listing

If you are looking for KGC scripts, you can now find them in this topic: KGC Script Library

This topic will now be closed. Please discuss or ask for support for scripts in their respective topics.

QUOTE (modern algebra @ Jun 24 2011, 12:57 PM) *
A game that's just a huge random script dump isn't very much fun - you should choose your scripts depending on the game you want to make, not the other way around.


















Spoiler:


KGCYanflyPLUS Base Demo

Version: 1.0
Date: 09/06/2009
Put Together By: Raukue

I did NOT write any of these scripts, I only put them all into one project to use for a base.


So please, do NOT ask me for help. I don't write scripts, I only have a basic understanding on how to use them.


Any problem found with a script, most likely, is the result of that script and not this demo. Only if the game crashes as a result of conflicting scripts, then it is the demo, not script, that is at fault.



Introduction
This demo is a compile of scripts from KGC, Yanfly and others to enhance your game making for those who don't know much about scripting. Not everything is shown in this demo but I tried my best. If you want to use the most out of these scripts, it's best to take a look and read the instructions for each one to know how to modify things to your liking. I have also named the switches that a script uses.

Yanfly Scripts:
http://rmrk.net/index.php/topic,42396.0.html

Mithran's Profile with Scripts:
http://www.rpgmakervx.net/index.php?showuser=15043

Master Script List: ( Most scripts can be found here )
http://www.rpgmakervx.net/index.php?showtopic=4241

RMRK Scripts:
http://rmrk.net/index.php/board,100.0.html

Note that some of these scripts have had edits to fix problems or improve in some way that were minor, that were within the script itself, this includes...

Spoiler:
YERD_Subclass
WORA_Mini-map
ORIW_RowChanger
MALG_ATSVersion2.0
YERD_SynthesisShop
SYNTH_GuardRecover


Features
- Scripts from Yanfly and KGC plus others such as Wora and OriginalWij.
- A base, starting point for a game in the making.

DEMO
You must download these Battle Backdrops if you wish for them to show up and put inside the Parallaxes folder.
http://rmrk.net/index.php/topic,42396.0.html

Alternatives
Spoiler:
http://www.pockethouse.com/mambo/Backdrops.zip ( I may upload an attachment instead if needed on this post ). Taken from this post http://www.rpgmakervx.net/index.php?s=&...st&p=327878



[attachment=11348:KGC_Scri..._Library.rar]

FAQ

Q: I don't want to use so many scripts, which ones can I delete?
A: Look below for which ones I found are alright to delete and don't cause problems, so far anyway.

Script Changing/Deletion Choices
Here is a list of scripts you can delete if you choose to.

Primary Script Deletion ( Safe )

Spoiler:
YERD_BattleBarehand
YERD_BattleMorale
YERD_Subclass
YERD_CommonEventMenu
YERD_CommonEventShop
YERD_EventChase
YERD_SkillSlots
YERD_CustomBattleAction
YERD_EnemyLevelControl

KGC_SpecialTransition

WORA_Mini-map
WORA_BalloonSE

ORIW_RowChanger
ORIW+MM_ChestPopUp

If you are not using modern algebra's ATS or Quest Journal, go ahead and delete the Paragraph Formatter.

MALG_ParagraphFormatter ( This MUST stay if you keep either ATS or Quest Journal )
MALG_ATSVersion2.0
MALG_QuestJournal


Enhancement Scripts Deletion:
Spoiler:
YERD_BattleBackdrops
YERD_SynthesisShop

[YERD_VictoryAftermath
YERD_VictoryExtend
YERD_JPDisplay]

YERD_BattleAggro
YERD_BestiaryScan

BLXT_LightEffects
KGC_CategorizeSkill
KGC_CategorizeItem


Optional Deletion: ( These enhance and improve play such as skills providing more and status effects doing more but are not truly needed unless you really want to adjust how skills or attacks work )
Spoiler:
MITH_SkillFunction
MITH_CriticalSkills
MITH_Dmg/CritLimit
MITH_AdvancedStatProb
MITH_EnemyAIState
MITH_EnemyMultiAction
MITH_EncounterChance
MITH_CheckpointGameOver
MITH_EnemyAIBoost

YERD_ItemAbilities
YERD_DashSpeed

KGC_ExtraDropItem
KGC_BattleDifficulty
KGC_VariableExpGold

KGC_AddEquipmentOptions
KGC_UsableEquipment

SYNTH_GuardRecover


Substituions ( If you choose you want to use another script, here will show which to delete and replace )
Spoiler:
ORIW_DebugTools ==> Yanfly's Debug Shortcut
YERD_DashSpeed ==> KGC_Dash_8DirMove
[
MALG_ATSVersion2.0 ==> Yanfly's Custom Message System.
MALG_ATSRandomPitch
MALG_ATSExtractionFix
MALG_ATSColorFix
MALG_ATSSkipFix
MALG_MessageSkipFix
MALG_YerdBattleFix
MALG_YerdAftermathFix
] ( All these MALG should be taken off if removing MALG_ATSVersion2.0 for Yanfly's Message System )


Edit: At your own risk, those who want to use KGC_EquipLearnSkill script, Shadonn has provided a compatibility script for it. I am not sure what the problem was exactly, the scripts provided in the demo did fixes for all but that one I guess. Keep in mind that KGC_EquipLearnSkill is NOT included in the demo itself.

KGC_EquipLearnSkill Compatibility Problem
KGC_EquipLearnSkill Compatibility Solution

Credit and Thanks
OriginalWij - For helping when a script had an error or issue and he was nice enough to help find the problem and solve it. He's really a great guy and such a big helper and awesome scripter.

modern algebra - For providing fixes and improvements for his ATS script when I noted him of a problem and providing an Enemy Flash Selection script when I requested it. And also providing compatible fixes for this ATS to work with Yanfly's Battle ReDux script and being another awesome scripter.

Raukue - Me of course for going through the trouble of putting these together and making them all work correctly together.

Author's Notes
This has been worked on for about a month or so really and was having second thoughts about posting but I figure it would still help others. And with how my RPG Maker use has halted it's best I put this up now before I forget to.

I may not have included everything and did not bother to explain much of these scripts as there are already instructions provided usually within the scripts. Try not to ask questions before looking it over yourself. Take the time to learn how to modify scripts and you will see it's rather simple once you know how.

Sorry if this post is rather sloppy or anything else like that, I never done something like this before. And sorry if I missed anything.



--------------------
Looking for a way to better your game making but don't know much about scripts or having trouble knowing which ones to put in? Perhaps take a look at this Base Demo full of scripts meant to be used as a starting point for a game.

KGCYanflyPLUS Base DEMO


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xnblaze
post Sep 6 2009, 06:16 PM
Post #2



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nice compilation of scripts! i needed a few i missed and will be adding them to my own game.
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Raukue
post Sep 7 2009, 09:55 AM
Post #3



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Ah well I had thought that I am sure there are those who want to use Yanfly and/or KGC but maybe not all or even more with it. So I put this together, it was tough and took a lot of time. Then I kept finding neat other scripts to put in it and I had just thought I should try to make this all work for anyone who wants to make a game but not hassle too much looking around for scripts or anything else like that.

I should possible organize the first post better with the template which I had looked over and submitted when it was too late.


--------------------
Looking for a way to better your game making but don't know much about scripts or having trouble knowing which ones to put in? Perhaps take a look at this Base Demo full of scripts meant to be used as a starting point for a game.

KGCYanflyPLUS Base DEMO


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xnblaze
post Sep 8 2009, 04:16 AM
Post #4



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just no feedbacks ;p 45 downlaods already...
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MagicKid
post Sep 8 2009, 04:45 PM
Post #5


I walk into walls.
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Type: Writer
Alignment: Chaotic Evil




Aw cool. laugh.gif


--------------------
QUOTE (CUTmayne @ Aug 4 2010, 01:20 AM) *
paying for rm resources is like paying for porn.

I'm back! And I'm more mature than the last time you saw me. I hope.
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Hugh Clair
post Sep 8 2009, 05:30 PM
Post #6



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Thanks alot! I found this very useful!


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View my Haevarlae Teras blog!
Visit my blog or the above topic for the latest info on Haevarlae Teras: Savior of Souls!
Or else Arthur bites you and steals something precious!

Thanks!
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Raukue
post Sep 9 2009, 12:39 AM
Post #7



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Glad that this is of some help to others out there. Sure it might require looking at scripts still to know what to modify but that can be learned in a short time since instructions are provided in most of them.


--------------------
Looking for a way to better your game making but don't know much about scripts or having trouble knowing which ones to put in? Perhaps take a look at this Base Demo full of scripts meant to be used as a starting point for a game.

KGCYanflyPLUS Base DEMO


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ravenhex
post Sep 9 2009, 02:24 PM
Post #8


I am a ninja...But i am not Naruto
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That is a nice compilation of scripts you have.Thanks.. biggrin.gif

This post has been edited by ravenhex: Sep 9 2009, 02:25 PM


--------------------
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Go to Project Weiss forums:
http://theprodigyportal.2kmegs.com/forums

Go to my blogsite:
http://theprodigyportal.2kmegs.com
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WaywardPheasant
post Sep 10 2009, 11:56 PM
Post #9



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Type: Undisclosed




PLEASE READ -- I actually have questions biggrin.gif

I'm having some trouble getting the Menu ReDux to work. Given, I'm building from the ground up in my own project (too many scripts means too much trouble for me when trying to put a customized system together, but I realize that might just be me), but I can't even get the menu to work in the freshly d/l'd demo. Any ideas? Maybe my VX is outdated? Anyway, I dig the KGC custom menu, and would love to get this updated version working. Any help is much appreciated. Oh, and thanks for the compilation -- doubt I'll be using it as a base, but in terms of reference for having scripts and getting them to work compatably this is remarkable, absolutely invaluable.

Also, has anyone tried getting KGC_EquipLearnSkill to work in sync with YERD Skill slots and subclass system. I want to have skills learned from weps that only work when that wep is equipped -- so TP side-by-side with JP. Not sure how feasible this is. If anyone has a solution that I missed within other script functionality, or knows the answer to this riddle, lemme know!
SOLVED just using change subclass option with certain weapons, so those skills only become available when a certain weapon is equip'd, tho if anyone can figure how to use the TP side-by-side, I still think that'd be more functional and would appreciate it

New ?: what happens if an actor has a shield equip'd that he can equip thanks to subclass, but then he equips an item that changes his subclass, so the shield should no longer be equippable because it was only allowable under a dif subclass

This post has been edited by WaywardPheasant: Sep 11 2009, 02:37 AM
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Jelly
post Sep 11 2009, 01:15 AM
Post #10


shapeshiftingspacetaker
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Alignment: Lawful Evil




By God, what a charming package! Excellent job, my good man.


--------------------
Idiot man got a boyfriend!
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KentaAmon
post Sep 11 2009, 06:06 AM
Post #11


Übers Ende der Welt
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Type: Designer




Would it be possible to change the battle System to Kaduki Sideview?
If so what would I have to delete without effecting this to greatly?


--------------------
Ich schrei in die Nacht für Dich, lass mich nicht im Stich,
Spring nicht.
Die lichter fangen Dich nicht, sie betrügen Dich.
Spring nicht.
Erinner Dich, an Dich und mich.
Die Welt da unten zählt nicht,
Bitte spring nicht.
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Raukue
post Sep 11 2009, 07:58 AM
Post #12



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QUOTE (WaywardPheasant @ Sep 10 2009, 06:56 PM) *
PLEASE READ -- I actually have questions biggrin.gif

I'm having some trouble getting the Menu ReDux to work. Given, I'm building from the ground up in my own project (too many scripts means too much trouble for me when trying to put a customized system together, but I realize that might just be me), but I can't even get the menu to work in the freshly d/l'd demo. Any ideas? Maybe my VX is outdated? Anyway, I dig the KGC custom menu, and would love to get this updated version working. Any help is much appreciated. Oh, and thanks for the compilation -- doubt I'll be using it as a base, but in terms of reference for having scripts and getting them to work compatably this is remarkable, absolutely invaluable.

Also, has anyone tried getting KGC_EquipLearnSkill to work in sync with YERD Skill slots and subclass system. I want to have skills learned from weps that only work when that wep is equipped -- so TP side-by-side with JP. Not sure how feasible this is. If anyone has a solution that I missed within other script functionality, or knows the answer to this riddle, lemme know!
SOLVED just using change subclass option with certain weapons, so those skills only become available when a certain weapon is equip'd, tho if anyone can figure how to use the TP side-by-side, I still think that'd be more functional and would appreciate it

New ?: what happens if an actor has a shield equip'd that he can equip thanks to subclass, but then he equips an item that changes his subclass, so the shield should no longer be equippable because it was only allowable under a dif subclass


Well the point of this DEMO is meant for a based because of how there are so many scripts it can be harder putting compatibility with others.

The menu is by Yanfly and how is it not working? Have to be a bit more specific there.

As for that last thing with the shield, I am sure you can test that out for yourself, it probably un-equips anything not allowed.


QUOTE (KentaAmon @ Sep 11 2009, 01:06 AM) *
Would it be possible to change the battle System to Kaduki Sideview?
If so what would I have to delete without effecting this to greatly?


Probably possible. Though I am not sure entirely on which ones, I am not a scripter. But ones I know for sure that would need to go...

Spoiler:
YERD_SceneBattleRedux
MALG_YerdBattleFix
MALG_FlashSelectEnemy


So likely just those and place that other battle system in the location of the first. I don't know what problems might be ran into but well there is always trial and error on a copy or reading the instructions of the scripts if it says that it cannot be used with another kind of battle system.

QUOTE (Jelly @ Sep 10 2009, 08:15 PM) *
By God, what a charming package! Excellent job, my good man.


Thank you, glad you find it of some use. I probably could of found more to put in but didn't wanna overdo it too much.


--------------------
Looking for a way to better your game making but don't know much about scripts or having trouble knowing which ones to put in? Perhaps take a look at this Base Demo full of scripts meant to be used as a starting point for a game.

KGCYanflyPLUS Base DEMO


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Craze
post Sep 11 2009, 10:49 AM
Post #13



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This is excellent. modern_algebra, Mithran, KGC/Mr.A/Touchfuzzy and YERD/Yanfly are my favorite script writers... so yeah, good job. Downloading. I especially love the fact that you've named the switches and variables. =D
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Raukue
post Sep 11 2009, 10:57 AM
Post #14



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QUOTE (Craze @ Sep 11 2009, 05:49 AM) *
This is excellent. modern_algebra, Mithran, KGC/Mr.A/Touchfuzzy and YERD/Yanfly are my favorite script writers... so yeah, good job. Downloading. I especially love the fact that you've named the switches and variables. =D


Heheh, yup I forgot to mention that I did, but I did, the naming of switches and variables that is. Of course they can be changed but yeah there they are. I may have left one or two named, like KGCs Day/Night Script on there before deciding to just delete that script from there.

But yup... I tried. If I don't feel lazy I may try to list what kind of features are in plus name the script that holds it. But that is doubtful and don't think I need to really, one has to look into them anyway.


--------------------
Looking for a way to better your game making but don't know much about scripts or having trouble knowing which ones to put in? Perhaps take a look at this Base Demo full of scripts meant to be used as a starting point for a game.

KGCYanflyPLUS Base DEMO


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Retired-Pine
post Mar 7 2010, 03:22 AM
Post #15


Not a democracy
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Type: Spriter
Alignment: Lawful Evil




Let us say hello to our KGC and Yanfly pinned thread biggrin.gif


--------------------



Spoiler:


Awards
Spoiler:




Games I support [under construction]
Spoiler:

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mithos
post Mar 8 2010, 10:14 PM
Post #16


Meowthos the zombie cat!!
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Type: Coder
Alignment: Lawful Good




Guess this means Mr. A isn't coming back sad.gif


--------------------
I've been away for a while. Here's my really quite old stuff
Spoiler:


If it's in one of my threads you can use it so long as you read this, and give me a link to any derivatives (i.e. works based off mine). Credit Mithos.
Full legal bit
(Click image for human-readable version :P )
My Stuff:
My Games:
Spoiler:

Story <60%> Mapping<20%> Art<80%> Scripts<97%> Database<50%>
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My Sprites:
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MorgainNeko
post Mar 10 2010, 03:47 PM
Post #17



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Okay, uhm, I've got a question actually.
I was wondering, can I add the Evelnon scripts into the Demo?
Or, do I have to change lines in the scripts to make them compatible?

... A bit of help would be really appreciated.
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Bloodychaos
post Mar 20 2010, 12:20 AM
Post #18



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I have been trying to figure this out, I have looked everywere and no one seems to have an answer. I'm trying to use KGC Overdrive, I set a skill notes with <overdrive> but no skill apears when the overdrive is full, then i tried equiping the skill to the actor but then the skill is always there even when the overdrive is not full. I read that script a few times and the instructions arnt very clear at all. How the heck do you use this script lol


--------------------
They say Lifes a bitch but I say Go big or Go home. "The Fallen Will Rise, Live Long Skate Hard" -Written by me
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Sukuaru
post Mar 25 2010, 10:04 AM
Post #19



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Type: Writer
Alignment: Lawful Good




QUOTE (Bloodychaos @ Mar 20 2010, 01:20 AM) *
I have been trying to figure this out, I have looked everywere and no one seems to have an answer. I'm trying to use KGC Overdrive, I set a skill notes with <overdrive> but no skill apears when the overdrive is full, then i tried equiping the skill to the actor but then the skill is always there even when the overdrive is not full. I read that script a few times and the instructions arnt very clear at all. How the heck do you use this script lol


On the contrary, I find the instructions to be very clear.

There are several things you could have set to =true or =false in the Script itself that might prevent you from seeing the Overdrive Skills. You said that you have <overdrive> in a skill's notes, it's possible that you have something miss-set.

Line 170- HIDE_SKILLS_LACK_OF_GAUGE=... if this is set to true, it will hide skills that do not yet have the required Overdrive charge.

Secondly, if you are using KGC's Categorize Skill, you'll need to put an identifier in that skill's notebox before it will appear in battle. For example: <category> Special would put it in the Special Skills during battle and the main menu. Look through the first few sections of that script to find the identifiers, as they can be modified to, say, "Overdrive" instead of "Special".

Hopefully that resolves the issue.

Also, I, too have an issue, as the Overdrive meter does not appear in battle for me. o.O

I have all the options in the Script that would determine that set to =true.

I can post codes and my Script list if needed.
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Dezz123
post Apr 2 2010, 10:45 AM
Post #20


Yes.
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Type: Designer
Alignment: True Neutral




Hey, that's great! All my favorite scripters in one... Awesome! Deffinitely gonna be using these scripts... biggrin.gif


--------------------
This is a signature. :3

Oh, and yeah, I'm back! Why? 'Cause I can, I guess...
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