QUOTE (WaywardPheasant @ Sep 10 2009, 06:56 PM)
PLEASE READ -- I actually have questions
I'm having some trouble getting the Menu ReDux to work. Given, I'm building from the ground up in my own project (too many scripts means too much trouble for me when trying to put a customized system together, but I realize that might just be me), but I can't even get the menu to work in the freshly d/l'd demo. Any ideas? Maybe my VX is outdated? Anyway, I dig the KGC custom menu, and would love to get this updated version working. Any help is much appreciated. Oh, and thanks for the compilation -- doubt I'll be using it as a base, but in terms of reference for having scripts and getting them to work compatably this is remarkable, absolutely invaluable.
Also, has anyone tried getting KGC_EquipLearnSkill to work in sync with YERD Skill slots and subclass system. I want to have skills learned from weps that only work when that wep is equipped -- so TP side-by-side with JP. Not sure how feasible this is. If anyone has a solution that I missed within other script functionality, or knows the answer to this riddle, lemme know!SOLVED
just using change subclass option with certain weapons, so those skills only become available when a certain weapon is equip'd, tho if anyone can figure how to use the TP side-by-side, I still think that'd be more functional and would appreciate it
New ?: what happens if an actor has a shield equip'd that he can equip thanks to subclass, but then he equips an item that changes his subclass, so the shield should no longer be equippable because it was only allowable under a dif subclass
Well the point of this DEMO is meant for a based because of how there are so many scripts it can be harder putting compatibility with others.
The menu is by Yanfly and how is it not working? Have to be a bit more specific there.
As for that last thing with the shield, I am sure you can test that out for yourself, it probably un-equips anything not allowed.
QUOTE (KentaAmon @ Sep 11 2009, 01:06 AM)
Would it be possible to change the battle System to Kaduki Sideview?
If so what would I have to delete without effecting this to greatly?
Probably possible. Though I am not sure entirely on which ones, I am not a scripter. But ones I know for sure that would need to go...
So likely just those and place that other battle system in the location of the first. I don't know what problems might be ran into but well there is always trial and error on a copy or reading the instructions of the scripts if it says that it cannot be used with another kind of battle system.
QUOTE (Jelly @ Sep 10 2009, 08:15 PM)
By God, what a charming package! Excellent job, my good man.
Thank you, glad you find it of some use. I probably could of found more to put in but didn't wanna overdo it too much.