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Sep 11 2009, 08:56 PM
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#1
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![]() LexusX/Timmah, The Morning Mod ![]() Type: Artist Alignment: Lawful Good |
Welcome!
Until Timmah comes back to clarify, we need to respect his terms and conditions, which are posted elsewhere, namely that, "All of these resources (minus the iconset) are protected under Creative Commons. Basically what this means is... - Don't Repost these elsewhere. - Don't take credit for them, ever. - Don't edit them and post altered version. - Don't Use in Commercial Projects (They're public resources anyway, you usually want private stuff for Commercial Projects) All Timmah's Animations are available in his download packs: http://lexusx.deviantart.com/." For more info see http://forums.rpgmakerweb.com/index.php?/t...tarts/#entry275 Spoiler: ~Have a nice day! From, LexusX/Timmah This post has been edited by GrandmaDeb: May 21 2012, 12:24 PM |
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Sep 11 2009, 10:12 PM
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#2
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![]() Type: Designer Alignment: Lawful Good |
These are fantastic! Especially the Holy Feathers (yay! A new heal/raise/cure/holy animation
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Sep 11 2009, 10:31 PM
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#3
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![]() Son of a Submariner! ![]() Type: Writer Alignment: Lawful Neutral |
Wow, these are all amazing looking. Very good job!
I agree with Iso, can't wait to see more updates. -------------------- Projects I support:
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Sep 11 2009, 11:50 PM
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#4
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![]() Waiting for life to pass him by. ![]() Type: Writer Alignment: Neutral Good |
Oh wow, love the smoking blade o.O
That would be perfect for an elemental sword character I have in my game, thanks for sharing these -------------------- The words that sprout of lies to our souls; if they bear fruit the lies disappear.
Games: Spoiler: |
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Sep 11 2009, 11:52 PM
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#5
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![]() No method: 'stupid_title' found for 'nil:NilClass` ![]() Type: Coder Alignment: Chaotic Good |
Those look great, nice job.
-------------------- My blog - It's awesome, I assure you
QUOTE While sloppy writing does not invariably mean sloppy thinking, we've generally found the correlation to be strong -- and we have no use for sloppy thinkers. If you can't yet write competently, learn to. - Eric Raymond ---![]() My awards for being so awesome Spoiler: |
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Sep 11 2009, 11:59 PM
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#6
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![]() LexusX/Timmah, The Morning Mod ![]() Type: Artist Alignment: Lawful Good |
Oh wow, love the smoking blade o.O That would be perfect for an elemental sword character I have in my game, thanks for sharing these Thank you, It's my personal favorite too. It took me about... lets go with eight attempts to make a solid slash animation. My game's characters use Axes, Swords, Katanas and Daggers (Well for four of them), and I wanted to make a universal slashing animation for them. I tried making seperate ones, and most of them now reside in my Recycling bin. In my opinion, it came out very short, but oh so sweet. I'll try to make more like this animation in the future. *Edit* Half of these bad versions of the slashes are because they move so slowly. They start in the top right corner and cruise down over the course of two whole seconds. They were like watching a snail cross the street. This post has been edited by Timmah: Sep 12 2009, 12:04 AM |
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Sep 12 2009, 11:28 AM
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#7
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![]() LexusX/Timmah, The Morning Mod ![]() Type: Artist Alignment: Lawful Good |
Sorry if this comes across as a bump, but I'd like to state that I am now taking requests.
Feel free to post or PM me with your requests guys. Oh, and it's first come, first serve. And yea, sorry again if this is improper. |
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Sep 12 2009, 10:24 PM
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#9
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![]() ![]() Type: Writer |
Great stuff you got here Timmah!
I also have a request! I'd like to request a solid, bright figure that would slowly brake apart and fade away to the right. I was thinking it would look fairly similar to your fissure animation, and do a similar animation like the ice fragments animation. Thanks. This post has been edited by SuperMega: Sep 12 2009, 10:27 PM |
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Sep 12 2009, 10:37 PM
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#10
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![]() Back from the ethereal slumber ![]() Type: Spriter Alignment: Chaotic Good |
cool animations,i would like to request one that could seem a bit odd...
ok,here it goes:I would like a translucid hand that comes from the ground and closes on the enemy,like crushing him,i'd like that the hand could be a lil' bigger,cause im using the enemy animated battlers script,so i want the hand bigger than the sprite,i hope im not too confusing,if so,then tell me what should i make more clear,thx in advance -------------------- ![]() ![]() Click here so i can kick your ass! ![]() Projects Come on,join "Anima Sword" team Progress Spoiler: My Works Check out Aeon's Time Rift of Sprites--Now it's a shop! Just check this out Spoiler: |
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Sep 12 2009, 11:01 PM
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#11
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![]() Type: Designer Alignment: Lawful Good |
You should make a request form so its pretty much easier for you to read through all your upcoming massive requests in the future. And it also makes things look organized and easier to spot whether its a request or not.
Anyway, I would like to request too -------------------- |
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Sep 12 2009, 11:23 PM
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#12
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![]() Son of a Submariner! ![]() Type: Writer Alignment: Lawful Neutral |
There's already three requests, but if you're willing to take more then here's mine.
I don't know if you can do this but I'm wanting a big, sort of antique looking clock face to appear over the enemies head and then you'll visually see the hands ticking down to 12 from 6 (or from whenever you think is suitable). When the clock reaches 12 it'll chime and then it will violently explode/erupt into a fireball and practically obliterate the enemy. That actually sounds really difficult, but if you're up to the challenge I'd appreciate it. This post has been edited by Shurite: Sep 12 2009, 11:28 PM -------------------- Projects I support:
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Sep 13 2009, 12:11 AM
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#13
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![]() LexusX/Timmah, The Morning Mod ![]() Type: Artist Alignment: Lawful Good |
Ooh, we got some pretty interesting requests here.
I'll probably start with Isopix's then move up to the higher ones. Super's is possible, but I'll need a little more clarification. Shurite, I'm not sure about clock hands, but I have about five time animations already completed, I could shuffle through those and see if I got one. If not, I'll make one from scratch (And potentially use, one of my game's characters is a Time Mage/Assassin). And for Aeon... I don't think I'll be able to pull that off. If the hand didn't change shape at all during it, then it may be possible. But from your description, I imagine it in my hand as a flat hand flexing into a firmly grasping knuckle that seems like Homer strangling Bart or something. In short, it probably wouldn't be that great. If you want to request something else though, go ahead. I'm just not sure if I can accomplish that. The rest of the requests, I'll work on in the aforementioned order. I'll try to have them all done by the end of tomorrow. |
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Sep 13 2009, 12:45 AM
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#14
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![]() Back from the ethereal slumber ![]() Type: Spriter Alignment: Chaotic Good |
well,the only other skill missing in my game would be the one in this video
http://www.youtube.com/watch?v=ykXoJb78QV4&translated=1 around the minute 2:40 when the clock hands stab onto the oponent,that would be the only thing i need (i dont need when crystals apear from the ground) i think this could be less dificult cause nothing changes of shape,they just apear and disapear,if you cant do this,theres no problem -------------------- ![]() ![]() Click here so i can kick your ass! ![]() Projects Come on,join "Anima Sword" team Progress Spoiler: My Works Check out Aeon's Time Rift of Sprites--Now it's a shop! Just check this out Spoiler: |
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Sep 13 2009, 01:25 AM
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#15
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![]() Son of a Submariner! ![]() Type: Writer Alignment: Lawful Neutral |
Shurite, I'm not sure about clock hands, but I have about five time animations already completed, I could shuffle through those and see if I got one. If not, I'll make one from scratch (And potentially use, one of my game's characters is a Time Mage/Assassin). Yeah, it's perfectly fine if you already have one that you've made. And yeah like you put in first post it is kind of like a doom spell (It's more like when the clock strikes 12 it's the end of the world lol). So it would actually hit all the enemies not just one. -------------------- Projects I support:
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Sep 13 2009, 05:15 AM
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#16
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![]() mr. inactive ![]() Type: Designer Alignment: True Neutral |
Could I request or are the requests all taken? If I could still request then tell me.
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Sep 13 2009, 10:08 AM
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#17
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![]() LexusX/Timmah, The Morning Mod ![]() Type: Artist Alignment: Lawful Good |
well,the only other skill missing in my game would be the one in this video http://www.youtube.com/watch?v=ykXoJb78QV4&translated=1 around the minute 2:40 when the clock hands stab onto the oponent,that would be the only thing i need (i dont need when crystals apear from the ground) i think this could be less dificult cause nothing changes of shape,they just apear and disapear,if you cant do this,theres no problem Now that's a little more manageable, but I may need a little time (More then a minute, had to say it) for this one. I need to get a particle sprite for the shape of the clock hands. Most of my time spells thus far just make a clock shape in roman numerals, numbers 1-12, then have some chain reaction. Most burst into flames or make an energy wave. *Edit* Or if you can get me an image of the Clock Hand shape ya want (Instead of the regular straight line most clocks have), I can go off that. It'll probably be fancier or more correct looking if you can give me one to base it off of. This post has been edited by Timmah: Sep 13 2009, 12:17 PM |
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Sep 13 2009, 10:23 AM
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#18
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![]() Ballin! ![]() Type: Writer |
So, when are you open for requests again?
OMFG That time explosion one is fucking awesome. Nice work dude This post has been edited by Robocroakie: Sep 13 2009, 10:44 AM -------------------- |
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Sep 13 2009, 11:35 AM
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#19
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![]() LexusX/Timmah, The Morning Mod ![]() Type: Artist Alignment: Lawful Good |
For Rune and Robo, I'll take requests after I finish this batch. So within a day or two.
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Sep 13 2009, 11:38 AM
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#20
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![]() Ballin! ![]() Type: Writer |
That's straight dude.
I actually downloaded a demo like 20 minutes ago, because you're making such awesome shit with it. But I don't get it AT ALL All I do is flip through animated sequences, which all look sick as shit, but wtf do I do with them? I can't figure it out for my life =[ -------------------- |
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| Lo-Fi Version | Time is now: 18th May 2013 - 08:55 AM |
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