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> [Demo 1.1] Future of Stratos [Sci-fi Drama], A story of corruption, conspiracy, and friendship
Vizzy
post Oct 7 2009, 08:56 PM
Post #21


Master of Planning
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If you are needing a program that deals in transparencies download The GIMP, free to use and easy to make quick splices into the Tilesets.


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Rixis
post Oct 9 2009, 04:28 PM
Post #22



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all i can say is...Hell yeah! This is my kind of game, i love futurist(modern\sci-fi) games, so i defiantly support this project, and good luck! cause i know how hard tilesets like these are to come by,(unless there like vx tiles i guess) Anyways great job, im gonna look over your thread some more over the story. I dont see to many original resource in the screenshots to much but this still looks very promising to me as far as theme goes. So I will try a demo when i can, but it probably wont be anytime soon unfortunately xD! But again this looks very fun :3!


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zbdarkflame
post Oct 11 2009, 07:11 PM
Post #23


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@vizzy: I've tried Gimp in the past...and it didn't seem to like my computer. I've been hesitant to download it again since then.

@Rixis: Glad you like what you are seeing. Yeah, it can be difficult finding modern tiles, but I keep finding some little by little. Hope you can play soon.

Anyways, next point of order.

New Demo (ver. 0.0.3)

That's right, a new demo is now out. This mostly just fixes some of the careless mistakes I made in the previous demo. There is also an added scene, and a new look to the messages. Th items from the vending machines now do something, and you can actually have Alestin in your party. There are a bunch of other minor fixes that ought to make the game a bit more enjoyable, at least if very minor things annoy you like they do to me.

With this demo we've already gone beyond the halfway point in this episode. As such, I'm now going to request that this project be moved to the Project Development Forum.

I just have one question...does anyone know any scripts, or ways, to transfer data from one game to another. That way everyone can transfer all there items from episode to episode. This is kinda a big problem for me, since I'm trying to keep the games short, and just make a bunch of them...maybe 13 (so its like a tv series)

Also, I have a script request. It is for a feature that I have planned for Alestin. It is really quite important, and I would like to point people there. So if you can script, please check out this topic.

Lastly, I really would like any criticism or thoughts you have about the game. Feel free to post here with your thoughts. I would love to hear what you have to say.

PS. post 501


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Jaide
post Oct 12 2009, 09:12 AM
Post #24


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Woot, nice to see this over here now. :3 I'll play the new demo soon and post a real review. Sorry for not having done it sooner. ^^;
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zbdarkflame
post Oct 13 2009, 04:10 PM
Post #25


Mysterious Shaman
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I can't wait to see your review Jaide. A good review is exactly what I need now, so that I can pinpoint exactly what needs changinf before any near final versions come out. I would greatly appreciate it. biggrin.gif

Also, I really need to change the screenshots...they are ALL outdated I just realized. I'll try to do that tomorrow since I actually will have free time then. Something I seem to be lacking these days.


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zbdarkflame
post Oct 17 2009, 11:46 PM
Post #26


Mysterious Shaman
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Type: Designer
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Hey guys, just a quick update here.

The first thing is that I have updated all the screenshots. Due to constant tinkering of a whole slew of things, all of those old shots had become horribly outdated. So, now they are all up-to-date, and reflect the most resent version of the game. Unfortunatly, this does not mean that a new demo is on its way. I'll try, but I don't see one coming until next weekend.

The other thing is I have a recruitment thread. So, if you are an artist, a scripter, or want to be an official beta tester, please go Here!

EDIT: I have just finished putting together my Credits. Yeah! This will finally make my credits comply with the vast majority of the Japanese resource sites I visit. Please read it over and such. So here it is. I'll update the main post with the credits.

Attached File  Credits.txt ( 4.11K ) Number of downloads: 706


This post has been edited by zbdarkflame: Oct 18 2009, 02:33 AM


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zbdarkflame
post Oct 26 2009, 07:04 PM
Post #27


Mysterious Shaman
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Type: Designer
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Hey guys, guess what?

New Demo

So, this demo completes what I'd call the pilot episode. It's not quite complete, there are some things that need to be changed graphically wise, but story wise, its done. Also, there are a couple new features in this demo. One of them is the radar, which can be used to find hidden items and passages and such. The other is the TP system, which is part of the disc equipment which you may have noticed earlier as an empty equipment slot.

Another thing which I'm getting ready for is a crafting system, probably either the KGC or Yanfly systems. I haven't figured out which one yet. If anyone has used either one, and thinks one is better than the other, tell me. I'd like to hear your opinions on the subject.

Story wise, I'm pretty happy. I'm already planning out some big twists in the future, so be ready for that. This also means I've thrown out the idea of making a bunch of small games. I realized that it was not feasible, especially where the transfer of data was concerned. So yeah, I'm making this one long game, but I'm still hoping that it'll keep the game short enough that it's still feasible.

I'd also like to mention that I've gotten together a team. Welcome, Midget Man 12, ZPU, and Kyrie Notatio to Darkflame Games. Together I hope that we'll be able to put out
something even better than I could alone. I am still looking for a couple of good beta testers though, so visit the recruitment page if you're interested.

Another thing, I now have a forum for The Darkflame Games. Come and visit us. It's one of the best ways for you to be a part of the development. Come Visit the Forums!

Last thing is that the support bar has been changed a bit. Due to a change of heart in the sprite choice for Captain Marylin, I had to change the support bar. I think it looks a lot better now, don't you? The new code can be found in the first post.

So, yeah, after all of that, enjoy this new demo!

This post has been edited by zbdarkflame: Oct 26 2009, 07:40 PM


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zbdarkflame
post Nov 15 2009, 05:25 PM
Post #28


Mysterious Shaman
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Type: Designer
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Hey everyone,

Well, it seems like its been a while since I last posted in this topic. The reason I've been kinda gone from this game, and everything, is that the last couple of weeks have been really hard on me, especially this last week, with the school play and all. (It went well, but it killed my voice by the end). Now, next week is exams, so I'm again going to probably not get much new done. After that though, I should be able to devote much more time into this.

So news: I guess the first one is...(drum roll)

New Demo!!!

This new demo is just an updated version of the last one. It includes new edits to scripts and such, as well as some small fixes here and there. Also, tons of grammar fixes. I owe a big thanks to Saekonungar for finding all those errors, and giving me lots of help with bugs, errors, and all sorts of odds and ends. This also has new music by Suichi, and new are by Kyrie. I thank them greatly too.

Script changes include updates to the battle system...which are awesome! Also, a new menu status thanks to PHLiM2. I really love his script.

In other news, I plan on giving the title screen a makeover. I'm just waiting on a couple of things, and it ought to work out. Believe me, it is going to be really good looking, and unique.

Also, I'm going to soon have free time again soon, so expect more common updates from now on.

Please leave feedback. I really appreciate it.

This post has been edited by zbdarkflame: Nov 15 2009, 05:44 PM


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Saekonungar
post Nov 18 2009, 08:42 AM
Post #29


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Why am I even mentioned here?It's not like I did something noteworthy. Anyway, I'll probably should give this a test run.
Spoiler:

BTW, it seems the file got a compression error, while the menu works it gives a couple of succesive errors everytime you open it.



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zbdarkflame
post Nov 20 2009, 12:29 AM
Post #30


Mysterious Shaman
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OMG! Ahh, how could I not mention you. I thought I did. I'm sorry about that. Without you I would never have been able to release this demo. Sorry again.

As for the compression error...I don't know. Maybe, I'll have to look at the pictures again in the menu. I never had that problem before. Maybe the files are Jpegs. I'll see. I bet you that's my problem

Anyways, any other comments. I only have one more exam left, and after that, freedom for 10 days! I'll be able to seriously start bck up on this project again, and I want to see some opinions and interest before I start back up.


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Saekonungar
post Nov 20 2009, 12:57 AM
Post #31


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QUOTE (zbdarkflame @ Nov 19 2009, 09:29 PM) *
OMG! Ahh, how could I not mention you. I thought I did. I'm sorry about that. Without you I would never have been able to release this demo. Sorry again.

As for the compression error...I don't know. Maybe, I'll have to look at the pictures again in the menu. I never had that problem before. Maybe the files are Jpegs. I'll see. I bet you that's my problem

Anyways, any other comments. I only have one more exam left, and after that, freedom for 10 days! I'll be able to seriously start bck up on this project again, and I want to see some opinions and interest before I start back up.

huh.gif
You misunderstood me, man, as I meant the exact opposite: you DID mention me, but I was saying there was not a real reason to do that to begin with. All I did was pointing out some typos and throw an idea or two, I don't think that's reason enough to deserve credit. But...thank you. smile.gif

Good luck with that error and exam. wink.gif

EDIT- I've been meaning to say this for a long time, but always keep forgetting to: that Zel avatar is awesome.

This post has been edited by Saekonungar: Nov 20 2009, 01:00 AM


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angrypigeon
post Nov 20 2009, 06:10 PM
Post #32



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Oh my! A space adventure drama. This game looks to be all kinds of awesome and I'm personally a big fan of scifi/space fantasy and drama hehe. Can't wait to download the demo. Slooow internet. =)

I also like the idea of chopping the game up to smaller stories/episodes. Hope you finish, it sounds awesome!
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zbdarkflame
post Nov 24 2009, 07:54 PM
Post #33


Mysterious Shaman
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Type: Designer
Alignment: Neutral Good




QUOTE (Saekonungar @ Nov 19 2009, 07:57 PM) *
huh.gif
You misunderstood me, man, as I meant the exact opposite: you DID mention me, but I was saying there was not a real reason to do that to begin with. All I did was pointing out some typos and throw an idea or two, I don't think that's reason enough to deserve credit. But...thank you. smile.gif

Good luck with that error and exam. wink.gif

EDIT- I've been meaning to say this for a long time, but always keep forgetting to: that Zel avatar is awesome.

I'm sorry...Sleep Deprivation + Stress + reading to quickly = Formula for me missing things very easily and overreacting. But you did help a lot. So thanks again. smile.gif And thanks for the comment on the avatar.

OK, guys, a few quick updates, although nothing too dramatic. I just want to mention some of the new features that are being implemented into the game in the very near to present future. Most all of these will be present on the next demo, so I wanted to stir up some hype before then. wink.gif

1) A new email system: You will, throughout the game, get emails from old friends and important emails that progress the story. With the emails from friends you will be able to reply and if you reply in certain ways, the conversation will continue and you will be reworded for this with items, friendship, and even side stories. It'll be fun. If you've ever played the .Hack// games than you know what I'm trying to do here. This is all possible thanks to Yanfly's Common_Event_Menu.

2) As some might know from my thread on this in the general discussion forum, I'm planning to add a mini-game/story event where you are flying in a little ship trying to survive a meteor field. Although this is only in early development still, I've got quite a few ideas, and I think this will be fun. This will also be attached to a simulation room that will allow you to re-enter missions, and complete specific requirements for experience for the ship, and even items and upgrades. It'll be kinda like the gummi ship missions from KHII, except not as intricate. wink.gif

3) I am also starting on the item synthesis feature. This will allow you to craft rare items and equipment. This is also possible thanks to Yanfly's lovely script. And thanks to the giant iconset I've now got, I should be able to have a ton of different material items. If you've played with the radar at all, you'll find that you could have already found a few materials.

4) The radar...needs a revamp. Not sure how, but it'll be getting one eventually. I just hope that it will actually work the way I want it to.

5) Going to finally start using the journal script. I'll be using this like the journal in Tales of Legendia. The Journal gives a basic synopsis of the game, but it was really funny to read because the characters wrote it, and the way it was done, it just added to how well those characters were developed. (awesome game in terms of character development btw).

And as another note, I've almost finished the mapping of The Stratos. This was really hard considering that I was trying very hard to make it different in style and feel from The Damaged Ship that you were on in the Pilot episode. But, it is almost done. All I need to do after that is just populate the place with NPCs and I'll be fine. I expect the the bulk of the opening of episode 1 is just you going to be running around trying to get the player acclimated to the feel of the ship. It's not big, but there are a lot of different rooms so I'm going to make sure you know what they all are.

And that is my update. I'll try to quickly update the main post, and I hope that everyone looks forward to the next demo.

This post has been edited by zbdarkflame: Nov 24 2009, 07:55 PM


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Sofresh85
post Nov 24 2009, 09:25 PM
Post #34



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I just got done playing the demo and might I say...Awesome!!

Great work on the tilesets, also great work on the characters not too many games have custom charsets, even though theyre Mack chars, they match the facesets and everything. Excellent, excellent.........excellent lol.


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zbdarkflame
post Nov 28 2009, 04:05 AM
Post #35


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Glad you liked the project Sofresh. I hope that it'll stay excellent! laugh.gif

So, we've got a new update. I've just updated the character section. Believe me, its an awesome update. This includes a short of some of the crew. The list will grow as soon as I figure out more of the crew back stories. I have also updated the features section with a picture of all the scripts. It isn't quite 100% accurate since some aren't realli in use and others are commented out, but it gives an idea. I hope that this update will keep everyone interested. As for a new demo, that's a little while off yet. It's moving slower than I would like, but alas, it is still moving. I've been having fun playing with paint.net and doing some graphics stuff with that. I've also gotten the basic idea for the beginning of the second episode. It;s gonna start off slow, but don't worry it'll pick up. Lastly, I've done a lot of work with the development of the crafting materials. I've made a ton of items that are meant to be used in crafting. Now lets see if I can use it all.

So, check out the topic post. Believe me, you will be glad you did. (artwork credit goes to team member Kyrie smile.gif ) I hope you like the update, and please tell me what you think so far. Bye for now.

zbdarkflame


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Rolandknight
post Dec 6 2009, 03:52 PM
Post #36


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Hey, just finish play the demo and got to say... I LOVE IT! Now I command you to go into the future and grab the finish game from youself and bring it back to now. XD okay, I'm done being a dork. But yeah I like where your going with it and enjoyed the battles. so I'll leave you be so you can keep working on it.


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zbdarkflame
post Jan 26 2010, 06:36 PM
Post #37


Mysterious Shaman
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Hello Everyone,

It's been a while since I've updated anything, nearly a month actually, but I just wanted everyone to know that this project isn't dead, not by a long shot. So, here's a quick brief on what's happening.

Well first, I had a major writers block which crippled my will to RM. Then, my computer sorta picked up a virus. Needless to say that added some stress but it was quickly resolved. Then...my Firewall was freaking out and causing all sorts of weird issues. Yeah, not fun. So my computer was out of commission for a while, until last Saturday that is. Since then I've been using it sparingly, but it does seem to be working quite fine. Now with school I'll probably not be able to do much of anything until early Feb, but fortunately after that life gets a lot easier. And with my head in a writers mood, I should be able to get back onto this (and another) project in no time.

And now for the really juicy part so listen up. This is just in the early phases, but I'm planning on release 4-5 minigames that have to do with the "Future of Stratos" Universe, to stir up some interest in the game, as well as give me some back story myself. None of them will have to do with the main plot, but will instead delve a bit deeper into some of the smaller subplots that took place long before Stentson and friends. I expect those will all be up in early March.

Here's the thing. Each game will be password protected. Only after completing certain aspects of the main game will the codes come to surface so you can play one of the minigames. Again, this is all in really early development so nothing is set in stone. All of the minigames will be available to download from this thread, so everything can stay in one place. Please, tell me what you think of this idea, as well as any comments on the actual game itself.

And now I have reached the end. I hope that I will be able to keep up productivity when the time comes, and hopefully I'll have a ton of new content up soon. So until then, wait patiently and continue to play the most recent demo.

Thanks for all your support.


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PZLMKBB
post Feb 4 2010, 02:02 AM
Post #38


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sounds awsome Ill surport you tongue.gif also glad to see your ok havent seen ya well *downloads* will download new version soon


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TsukiShiro
post Feb 4 2010, 04:14 PM
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Let's kick around poor Sunohara around. C-c-c-ombo Breaker
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I'm liking to info on Alestin. Maybe it's because hes a tank and i have a fetish for the color blue. One of the monsters in the screenshots rather intruiged me *it should be obvious* makes me want to try out the demo. I'll see when i come back from school, good job really. ^-^


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Dactrius
post Feb 4 2010, 07:59 PM
Post #40


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I had intended to download this game a lot sooner, but it totally slipped by me. Glad I finally got around to it.

My first port of interest was the futuristic setting. I'm gearing up to release a demo of my (Currently unrevealed) project which also uses a futuristic setting and I was very eager to see what you had done with it. The ship we explore in the demo is very surreal, I can't really put it in a more apt. phrase. I assume you were going for something very original and strange when you designed the vessel because it's unlike anything I've ever seen. The 'space-in'space' section was just bizarre, but a very enjoyable concept. The teleportation effect was especially well done, with the blue energy animation.

I enjoyed the puzzles you put in the game, I managed to figure out the moving boxes thing pretty easily, but the little space craft thing took a minute to solve. I think that puzzle might work a little better if either the craft moved one tile at a time, or it was limited to moving only on the light tiles. When it flies off the grid and into the wall, it seems a bit messy.

Couple of things to point out:

1) In two cases I think the game tried to show some kind of picture (Like at the end of the demo where we're supposed to see a shot of the ship that fired on the Stratos) but it showed one of the screenshots in this thread instead.

2) One of the enemies, I think some kind of defence drone, has an ability called 'Castle Wall' I believe? I encountered this enemy a few times and when it uses that ability, it absorbs all damage. At that point the only thing you can do is run. It might be less of an issue after a few levels or once you get some decent ammo, but at the start of the game it was just unbeatable. Maybe this was intended?

The plot is very interesting and you can definitely consider me hooked. I feel like your characters certainly have suitable depth, I was really into listening to Alestin explain stuff and offer his theories. Your storyline has a very creepy vibe going on about it and I'm curious to see what you manage to create from this. I'm looking forward to any future news and content. smile.gif


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