QUOTE (mawk @ Sep 30 2009, 10:50 PM)
for me it's never a thing of Relating to a character. I don't need to impose my Thoughts and Ideas on the main character of a thing. the main character is just the pivotal character of the game's story, and his or her character should be determined by the needs of whichever story is going on. if a male lead would suit your plans best, go with that. if a female lead would be better, go with that instead. gender is just as inconsequential to me as hair colour is. things pivot on how well the main character lends itself to the atmosphere and characterization.
This much is true, but herein lies the difficulty. Coming from a writer's perspective, even though the characters are mere actors in the story you have develop, they still need to be resonate with the reader. The same goes with games, especially Role-Playing Games
. Many of the newer RPGs, like Fallout 3, have opened the doors for more open-ended game play, allowing gamers to interact with the world as they see fit (which was the appeal of older RPGs like Dungeons and Dragons). What makes a character come to life is not atmosphere or characterization, but what the reader finds similar in those characters. That is why there is such a thing as a "target audience."
For all my love of Warhammer, Conan the Barbarian and Sword & Sorcery novels, I still can relate to a certain redhead named Anne Shirley. Yeah, try figuring that one out!