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Keep an eye out for the upcoming 3rd Quarter Contest!
5 Pages V  < 1 2 3 4 > »   
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> More RMVX.net contests?, Please comment when you vote, a running tally is nice!
What kind of contests interest you?
Resource Contests?
Yes [ 100 ] ** [56.82%]
No [ 31 ] ** [17.61%]
Maybe [ 45 ] ** [25.57%]
Character Contests? (Full Characters with bios and sprites)
Yes [ 90 ] ** [51.14%]
No [ 37 ] ** [21.02%]
Maybe [ 49 ] ** [27.84%]
Cutscene Contests?
Yes [ 122 ] ** [69.32%]
No [ 23 ] ** [13.07%]
Maybe [ 31 ] ** [17.61%]
Total Votes: 192
  
Kiriashi
post Oct 22 2009, 07:35 PM
Post #21


Bacon Man
Group Icon






We NEED a cutscene contest. tongue.gif


--------------------

Check out my awesome pr0nz site ^^^!


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+Quote Post
   
Svoltzilla
post Oct 22 2009, 08:42 PM
Post #22


But soon enough you will care by the time I'm done.
Group Icon


Type: Musician
Alignment: True Neutral




QUOTE (Kiriashi @ Oct 22 2009, 12:35 PM) *
We NEED a cutscene contest. tongue.gif


We've had them before, they just didn't really take off.


--------------------
Click here to find some great resources and VX help. Click here to listen to my music.



Other great games:
Gettin' Dizzy! by MrAnonymous
Ravenwood Horror by Min Chan
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+Quote Post
   
Retired-Pine
post Oct 22 2009, 08:56 PM
Post #23


Not a democracy
Group Icon


Type: Spriter
Alignment: Lawful Evil




We tried with just one and there were less than 3 entrants. So...


--------------------



Spoiler:


Awards
Spoiler:




Games I support [under construction]
Spoiler:

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+Quote Post
   
Xalidir
post Oct 22 2009, 09:01 PM
Post #24



Group Icon


Type: Undisclosed
Alignment: Unaligned




it crashed and burned badly.

i don't think it'd be the case for these. this place is teeming with eager people who want to do contests and take a small breather from their projects


--------------------
| |

My Request: Great Kingdoms RTP Portraits Request Form
IMPORTANT TO READ!!!
Board Rules

Want to Sprite?
An Introduction to Frankenspriting and Editing

Spoiler:
QUOTE (PINEDAVX @ Dec 20 2010, 08:22 PM)
If tomorrow we want to ban all idiots we have, we'll do it and no one has any right to appeal. Guess what? You don't have rights here, only privileges. Privileges we can and will take away from you as we see fit.

Pretty much, being here is a priviledge, and it CAN be revoked.

Supports:

---
Jet's Handed Weapon Snippet (Requested by me, ask Jet for permission)
Spoiler:
CODE
#===============================================================================
# Handed Weapons
# By Jet10985 (Jet)
# Requested by: Xalidir
#===============================================================================
# This snippet allows you to specify if a weapon is main or off-handed.
# Main handed can only be equiped in the first weapon slot.
# Off handed can only be equipped in the second weapon slot.
# This script has: 0 customization options.
#===============================================================================
# Overwritten Methods:
# None
#-------------------------------------------------------------------------------
# Aliased methods:
# Scene_Equip: update_item_selection
#===============================================================================
=begin
To make an item Main-Handed, put this in the notebox:

<main hand>

To make an item off-handed, put this in the notebox:

<off hand>
--------------------------------------------------------------------------------
Note: Off-handed weapons cannot be equipped at all if the actor can't dual-wield
=end

class RPG::BaseItem
  
  def hand
    if @hand.nil?
      i = 0
      for note in [/<main hand>/i, /<off hand>/i]
        @hand = self.note[note].nil? ? nil : i
        break if @hand != nil
        i += 1
      end
      @hand = 2 if @hand.nil?
    end
    return @hand
  end
end

class Scene_Equip
  
  alias jet9842_update_item_selection update_item_selection unless $@
  def update_item_selection
    if Input.trigger?(Input::C)
      item = @item_window.item
      equip_type = @equip_window.index
      if equip_type == 0 and !item.nil?
        Sound.play_buzzer if item.hand == 1
        return if item.hand == 1
      elsif equip_type == 1 and !item.nil?
        Sound.play_buzzer if item.hand == 0
        return if item.hand == 0
      end
    end
    jet9842_update_item_selection
  end
end


How to Fix Actor Related Variables the Lazy Way
Spoiler:
In the Game_Interpreter script, there's a line that is messed up.
CODE
Line: 750      actor = $game_actors[@parameters[1]]
Line: 751      actor = $game_actors[@params[4]]

To fix this, change Line: 750 from above to the one below
CODE
when 4 # Actor

This will fix any Actor Related Variables for you. I recommend grabbing the Variables Fix from the site.
Go to the top of the page
 
+Quote Post
   
Kav
post Oct 22 2009, 10:20 PM
Post #25


 
Group Icon


Type: Undisclosed
Alignment: Chaotic Neutral




We still only have one entry for the Halloween contest.. Is everyone just waiting till the last minute, or did all those people just give up (again)?


--------------------



Spoiler:
Go to the top of the page
 
+Quote Post
   
Retired-Pine
post Oct 22 2009, 10:24 PM
Post #26


Not a democracy
Group Icon


Type: Spriter
Alignment: Lawful Evil




Well, I know I am waiting for the last minute yes.


--------------------



Spoiler:


Awards
Spoiler:




Games I support [under construction]
Spoiler:

Go to the top of the page
 
+Quote Post
   
Xalidir
post Oct 23 2009, 02:20 AM
Post #27



Group Icon


Type: Undisclosed
Alignment: Unaligned




i willingly stepped out of the contest cause the second one i was working on was a simple "get candy or get tricked" game with no real plot. it was simple


--------------------
| |

My Request: Great Kingdoms RTP Portraits Request Form
IMPORTANT TO READ!!!
Board Rules

Want to Sprite?
An Introduction to Frankenspriting and Editing

Spoiler:
QUOTE (PINEDAVX @ Dec 20 2010, 08:22 PM)
If tomorrow we want to ban all idiots we have, we'll do it and no one has any right to appeal. Guess what? You don't have rights here, only privileges. Privileges we can and will take away from you as we see fit.

Pretty much, being here is a priviledge, and it CAN be revoked.

Supports:

---
Jet's Handed Weapon Snippet (Requested by me, ask Jet for permission)
Spoiler:
CODE
#===============================================================================
# Handed Weapons
# By Jet10985 (Jet)
# Requested by: Xalidir
#===============================================================================
# This snippet allows you to specify if a weapon is main or off-handed.
# Main handed can only be equiped in the first weapon slot.
# Off handed can only be equipped in the second weapon slot.
# This script has: 0 customization options.
#===============================================================================
# Overwritten Methods:
# None
#-------------------------------------------------------------------------------
# Aliased methods:
# Scene_Equip: update_item_selection
#===============================================================================
=begin
To make an item Main-Handed, put this in the notebox:

<main hand>

To make an item off-handed, put this in the notebox:

<off hand>
--------------------------------------------------------------------------------
Note: Off-handed weapons cannot be equipped at all if the actor can't dual-wield
=end

class RPG::BaseItem
  
  def hand
    if @hand.nil?
      i = 0
      for note in [/<main hand>/i, /<off hand>/i]
        @hand = self.note[note].nil? ? nil : i
        break if @hand != nil
        i += 1
      end
      @hand = 2 if @hand.nil?
    end
    return @hand
  end
end

class Scene_Equip
  
  alias jet9842_update_item_selection update_item_selection unless $@
  def update_item_selection
    if Input.trigger?(Input::C)
      item = @item_window.item
      equip_type = @equip_window.index
      if equip_type == 0 and !item.nil?
        Sound.play_buzzer if item.hand == 1
        return if item.hand == 1
      elsif equip_type == 1 and !item.nil?
        Sound.play_buzzer if item.hand == 0
        return if item.hand == 0
      end
    end
    jet9842_update_item_selection
  end
end


How to Fix Actor Related Variables the Lazy Way
Spoiler:
In the Game_Interpreter script, there's a line that is messed up.
CODE
Line: 750      actor = $game_actors[@parameters[1]]
Line: 751      actor = $game_actors[@params[4]]

To fix this, change Line: 750 from above to the one below
CODE
when 4 # Actor

This will fix any Actor Related Variables for you. I recommend grabbing the Variables Fix from the site.
Go to the top of the page
 
+Quote Post
   
Sevith
post Oct 23 2009, 02:23 AM
Post #28


Retired Bear Fighter. ಠ_ಠ
Group Icon


Type: Designer
Alignment: Neutral Good




Nothing wrong with simple. Simple is good. The more entrants the better!


--------------------
QUOTE (nagilhs @ 2 May 2010)
this guys just a power crazed jack ass.
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+Quote Post
   
Retired-Pine
post Oct 23 2009, 02:59 AM
Post #29


Not a democracy
Group Icon


Type: Spriter
Alignment: Lawful Evil




I agree. Though we can't force you to, contest participation is uttermost importance.


--------------------



Spoiler:


Awards
Spoiler:




Games I support [under construction]
Spoiler:

Go to the top of the page
 
+Quote Post
   
Xalidir
post Oct 23 2009, 04:07 PM
Post #30



Group Icon


Type: Undisclosed
Alignment: Unaligned




i'll finish it and place it up, then. i don't want this contest to feel like it's lackluster


--------------------
| |

My Request: Great Kingdoms RTP Portraits Request Form
IMPORTANT TO READ!!!
Board Rules

Want to Sprite?
An Introduction to Frankenspriting and Editing

Spoiler:
QUOTE (PINEDAVX @ Dec 20 2010, 08:22 PM)
If tomorrow we want to ban all idiots we have, we'll do it and no one has any right to appeal. Guess what? You don't have rights here, only privileges. Privileges we can and will take away from you as we see fit.

Pretty much, being here is a priviledge, and it CAN be revoked.

Supports:

---
Jet's Handed Weapon Snippet (Requested by me, ask Jet for permission)
Spoiler:
CODE
#===============================================================================
# Handed Weapons
# By Jet10985 (Jet)
# Requested by: Xalidir
#===============================================================================
# This snippet allows you to specify if a weapon is main or off-handed.
# Main handed can only be equiped in the first weapon slot.
# Off handed can only be equipped in the second weapon slot.
# This script has: 0 customization options.
#===============================================================================
# Overwritten Methods:
# None
#-------------------------------------------------------------------------------
# Aliased methods:
# Scene_Equip: update_item_selection
#===============================================================================
=begin
To make an item Main-Handed, put this in the notebox:

<main hand>

To make an item off-handed, put this in the notebox:

<off hand>
--------------------------------------------------------------------------------
Note: Off-handed weapons cannot be equipped at all if the actor can't dual-wield
=end

class RPG::BaseItem
  
  def hand
    if @hand.nil?
      i = 0
      for note in [/<main hand>/i, /<off hand>/i]
        @hand = self.note[note].nil? ? nil : i
        break if @hand != nil
        i += 1
      end
      @hand = 2 if @hand.nil?
    end
    return @hand
  end
end

class Scene_Equip
  
  alias jet9842_update_item_selection update_item_selection unless $@
  def update_item_selection
    if Input.trigger?(Input::C)
      item = @item_window.item
      equip_type = @equip_window.index
      if equip_type == 0 and !item.nil?
        Sound.play_buzzer if item.hand == 1
        return if item.hand == 1
      elsif equip_type == 1 and !item.nil?
        Sound.play_buzzer if item.hand == 0
        return if item.hand == 0
      end
    end
    jet9842_update_item_selection
  end
end


How to Fix Actor Related Variables the Lazy Way
Spoiler:
In the Game_Interpreter script, there's a line that is messed up.
CODE
Line: 750      actor = $game_actors[@parameters[1]]
Line: 751      actor = $game_actors[@params[4]]

To fix this, change Line: 750 from above to the one below
CODE
when 4 # Actor

This will fix any Actor Related Variables for you. I recommend grabbing the Variables Fix from the site.
Go to the top of the page
 
+Quote Post
   
MagicKid
post Oct 25 2009, 08:19 AM
Post #31


I walk into walls.
Group Icon


Type: Writer
Alignment: Chaotic Evil




I think a cutscene contest would be cooooool......................


--------------------
QUOTE (CUTmayne @ Aug 4 2010, 01:20 AM) *
paying for rm resources is like paying for porn.

I'm back! And I'm more mature than the last time you saw me. I hope.
Go to the top of the page
 
+Quote Post
   
Mr. Anonymous
post Oct 26 2009, 05:44 PM
Post #32



Group Icon


Type: Undisclosed
Alignment: Unaligned




Uh, we had a cutscene contest once. It failed horribly.
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+Quote Post
   
Retired-Pine
post Oct 26 2009, 05:46 PM
Post #33


Not a democracy
Group Icon


Type: Spriter
Alignment: Lawful Evil




That's what I've been saying...


--------------------



Spoiler:


Awards
Spoiler:




Games I support [under construction]
Spoiler:

Go to the top of the page
 
+Quote Post
   
Svoltzilla
post Oct 26 2009, 05:55 PM
Post #34


But soon enough you will care by the time I'm done.
Group Icon


Type: Musician
Alignment: True Neutral




QUOTE (The Scryptkeeper @ Oct 26 2009, 10:44 AM) *
Uh, we had a cutscene contest once. It failed horribly.


And it wasn't even that long ago, so I can't see where that much would have changed. It had an interesting theme too.

I do think the popularity of the Halloween contest, and the One Day contest (was it one day? can't remember tongue.gif) might spark more interest in future competitions, whatever they may be, though.


--------------------
Click here to find some great resources and VX help. Click here to listen to my music.



Other great games:
Gettin' Dizzy! by MrAnonymous
Ravenwood Horror by Min Chan
Go to the top of the page
 
+Quote Post
   
Retired-Pine
post Oct 26 2009, 06:43 PM
Post #35


Not a democracy
Group Icon


Type: Spriter
Alignment: Lawful Evil




The Halloween idea was awesome. The 24 hour one was interesting and challenging. The cutscene had a nice theme but the organization wasn't quite inspirational I guess.


--------------------



Spoiler:


Awards
Spoiler:




Games I support [under construction]
Spoiler:

Go to the top of the page
 
+Quote Post
   
White Shadow
post Oct 27 2009, 09:50 PM
Post #36


The Alien Robot
Group Icon


Type: Writer




I think it'd be pretty rad to get some holiday competitions. What's the next holiday? Christmas? Or Thanksgiving? (I'm Aussie. Don't have Thanksgiving here.)


--------------------

Teh White Shadow graduated from Armvex School of Events! Huzzah!

This user bar is officially click-able now!


Dare you enter the White Shadow's Mind?

=Enter if you dare=

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+Quote Post
   
Retired-Pine
post Oct 27 2009, 10:51 PM
Post #37


Not a democracy
Group Icon


Type: Spriter
Alignment: Lawful Evil




definitely not thanksgiving


--------------------



Spoiler:


Awards
Spoiler:




Games I support [under construction]
Spoiler:

Go to the top of the page
 
+Quote Post
   
Xalidir
post Oct 27 2009, 10:55 PM
Post #38



Group Icon


Type: Undisclosed
Alignment: Unaligned




can't see one until like December, help give the staff a chance to think about what to make


--------------------
| |

My Request: Great Kingdoms RTP Portraits Request Form
IMPORTANT TO READ!!!
Board Rules

Want to Sprite?
An Introduction to Frankenspriting and Editing

Spoiler:
QUOTE (PINEDAVX @ Dec 20 2010, 08:22 PM)
If tomorrow we want to ban all idiots we have, we'll do it and no one has any right to appeal. Guess what? You don't have rights here, only privileges. Privileges we can and will take away from you as we see fit.

Pretty much, being here is a priviledge, and it CAN be revoked.

Supports:

---
Jet's Handed Weapon Snippet (Requested by me, ask Jet for permission)
Spoiler:
CODE
#===============================================================================
# Handed Weapons
# By Jet10985 (Jet)
# Requested by: Xalidir
#===============================================================================
# This snippet allows you to specify if a weapon is main or off-handed.
# Main handed can only be equiped in the first weapon slot.
# Off handed can only be equipped in the second weapon slot.
# This script has: 0 customization options.
#===============================================================================
# Overwritten Methods:
# None
#-------------------------------------------------------------------------------
# Aliased methods:
# Scene_Equip: update_item_selection
#===============================================================================
=begin
To make an item Main-Handed, put this in the notebox:

<main hand>

To make an item off-handed, put this in the notebox:

<off hand>
--------------------------------------------------------------------------------
Note: Off-handed weapons cannot be equipped at all if the actor can't dual-wield
=end

class RPG::BaseItem
  
  def hand
    if @hand.nil?
      i = 0
      for note in [/<main hand>/i, /<off hand>/i]
        @hand = self.note[note].nil? ? nil : i
        break if @hand != nil
        i += 1
      end
      @hand = 2 if @hand.nil?
    end
    return @hand
  end
end

class Scene_Equip
  
  alias jet9842_update_item_selection update_item_selection unless $@
  def update_item_selection
    if Input.trigger?(Input::C)
      item = @item_window.item
      equip_type = @equip_window.index
      if equip_type == 0 and !item.nil?
        Sound.play_buzzer if item.hand == 1
        return if item.hand == 1
      elsif equip_type == 1 and !item.nil?
        Sound.play_buzzer if item.hand == 0
        return if item.hand == 0
      end
    end
    jet9842_update_item_selection
  end
end


How to Fix Actor Related Variables the Lazy Way
Spoiler:
In the Game_Interpreter script, there's a line that is messed up.
CODE
Line: 750      actor = $game_actors[@parameters[1]]
Line: 751      actor = $game_actors[@params[4]]

To fix this, change Line: 750 from above to the one below
CODE
when 4 # Actor

This will fix any Actor Related Variables for you. I recommend grabbing the Variables Fix from the site.
Go to the top of the page
 
+Quote Post
   
Retired-Pine
post Oct 27 2009, 11:03 PM
Post #39


Not a democracy
Group Icon


Type: Spriter
Alignment: Lawful Evil




In december or so we have the annual VXNet Awards


--------------------



Spoiler:


Awards
Spoiler:




Games I support [under construction]
Spoiler:

Go to the top of the page
 
+Quote Post
   
MagicKid
post Oct 28 2009, 06:02 PM
Post #40


I walk into walls.
Group Icon


Type: Writer
Alignment: Chaotic Evil




I think a Christmas contest would be a good idea. After all... I hate going out in Christmas! It's always freezing here...


--------------------
QUOTE (CUTmayne @ Aug 4 2010, 01:20 AM) *
paying for rm resources is like paying for porn.

I'm back! And I'm more mature than the last time you saw me. I hope.
Go to the top of the page
 
+Quote Post
   

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