First off, this is the first graphics tutorial I've ever done. It's probably not all that great, but some people have been asking me to write one up, so here it is. This will, hopefully, teach you guys how to make your own RTP-style Faces.
Requirements A good art program (I use Paint Shop Pro IX) RPG Maker VX's RTP Faces (you guys should already have these) Patience
I'll be writing this tutorial around Paint Shop Pro's tools and such. This should be translatable with Photoshop and probably other art programs as well. OK, let's start!
Open up Paint Shop Pro, followed by the Faces you want to 'mix'. For this tutorial, we'll only be using 2 Faces, but you can use as many as you want (I tend to use many different Faces for various facial features). For this tutorial, we'll be using the Dancer and Bunny-Girl Faces.
We'll be going from these 2 Faces to This: --->>
STEP 1: Aligning
The Dancer will be your base, so take the Bunny-Girl Face, copy it, and then paste as a new Layer. Use the Move Tool to line up the Bunny-Girl's chin with the Dancer's.
Note: It can't always be done this way; sometimes I line faces up by the eyes or the side of the face (the cheek that sticks out most).
To make this easier, you can lower the opacity of the Bunny-Girl Face layer (but make sure to set it back to 100% afterwards!). I also recommend that you rename your Layers
STEP 2: Erasing
Once you have the Faces lined up the way you want, it's time to start erasing! Make sure that you have the Bunny-Girl Face Layer selected. When it comes to erasing, I make my Paintbrush Tool between 3-5 pixels in size, with a Hardness of 25% and Opacity between 30-50%.
I erased everything except the Bunny-Girl's eyes, mouth, and bangs. I did, however, erase a good part of the outer-most bangs, until it was shaped perfectly like the Dancer's outer-most bangs.
TIP: When combining hairstyles (particulary one set of bangs with a different back of hair) try to combine it in a way so that the lines, waves, shading, etc look good together.
STEP 3: Coloring
Now that we're done erasing, it's finally time to make the hair colors match! For this tutorial, I changed the Bunny-Girl's bangs to match the Dancer's original hair, but you can always do it the opposite way.
Make a new Raster Layer and set it to "Color" at 100% Opacity. Use the Dropper Tool to "suck up" the color of the Dancer's hair. Alternatively, you can also use Taarna's VX Palette. Now, start coloring in the Bunny-Girl's hair. Try to be as neat as possible, but don't worry if you make a mistake! You can easily erase it.
Once you are satisfied with it, Duplicate the Color layer and change it's setting to "Multiply". Fiddle with the Opacity until you get the darkness/lightness of the Color the way you want it. For this tutorial, I set the Opacity at 80%.
MERGING THE LAYERS
For me, this is one of THE MOST IMPORTANT steps. Once you're done with the previous layer and happy with how the Face looks, it's finally time to combine all the layers together.
At this point, you should have 4 different layers, which should look like this:
DO NOT select "merge all layers"!! If you do, it will get rid of the transparent background. Instead, start with Bunny-Girl layer and choose "Merge Down". Do this with the 2 Color Layers as well (One at a time, starting with the bottom one).
After that, simply save the image to the folder/location of your choice and you're done!
This post has been edited by Kumi: Jan 11 2010, 05:13 AM
If tomorrow we want to ban all idiots we have, we'll do it and no one has any right to appeal. Guess what? You don't have rights here, only privileges. Privileges we can and will take away from you as we see fit.
Pretty much, being here is a priviledge, and it CAN be revoked.
Supports: --- Jet's Handed Weapon Snippet (Requested by me, ask Jet for permission)
#=============================================================================== # Handed Weapons # By Jet10985 (Jet) # Requested by: Xalidir #=============================================================================== # This snippet allows you to specify if a weapon is main or off-handed. # Main handed can only be equiped in the first weapon slot. # Off handed can only be equipped in the second weapon slot. # This script has: 0 customization options. #=============================================================================== # Overwritten Methods: # None #------------------------------------------------------------------------------- # Aliased methods: # Scene_Equip: update_item_selection #=============================================================================== =begin To make an item Main-Handed, put this in the notebox:
To make an item off-handed, put this in the notebox:
<off hand> -------------------------------------------------------------------------------- Note: Off-handed weapons cannot be equipped at all if the actor can't dual-wield =end
def hand if @hand.nil? i = 0 for note in [/<main hand>/i, /<off hand>/i] @hand = self.note[note].nil? ? nil : i break if @hand != nil i += 1 end @hand = 2 if @hand.nil? end return @hand end end
alias jet9842_update_item_selection update_item_selection unless $@ def update_item_selection if Input.trigger?(Input::C) item = @item_window.item equip_type = @equip_window.index if equip_type == 0 and !item.nil? Sound.play_buzzer if item.hand == 1 return if item.hand == 1 elsif equip_type == 1 and !item.nil? Sound.play_buzzer if item.hand == 0 return if item.hand == 0 end end jet9842_update_item_selection end end
How to Fix Actor Related Variables the Lazy Way
In the Game_Interpreter script, there's a line that is messed up.
Line: 750 actor = $game_actors[@parameters] Line: 751 actor = $game_actors[@params]
To fix this, change Line: 750 from above to the one below
when 4 # Actor
This will fix any Actor Related Variables for you. I recommend grabbing the Variables Fix from the site.
I've been away for a while. Here's my really quite old stuff
If it's in one of my threads you can use it so long as you read this, and give me a link to any derivatives (i.e. works based off mine). Credit Mithos. Full legal bit (Click image for human-readable version :P ) My Stuff:
Story <60%> Mapping<20%> Art<80%> Scripts<97%> Database<50%> The Legend of Zelda: Restoration of Time Story<20%> Mapping<0%> Art<2%> Scripts<70%> Database<0%> Absolute Power Story<21%> Mapping<0%> Art<2%> Scripts<0%> Database<0%>
nice, kumi... anyways, can you also make a tut for editing an image to RTP style? i can edit/recolor rtp faces/portraits but i can't edit images(anime) i googled into rtp style (i can't seem to imitate the style)...