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Dec 1 2009, 08:57 AM
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#1
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CrimsonSeas Ultimate Series; Ultimate Overdrive by CrimsonSeas Introduction What is CrimsonSeas Ultimate series? CS Ultimate series is a series of scripts that I made. I kinda got influenced by KGC and Yanfly for making great scripts that are compatible with each other. Even though they are influenced by them, most of these scripts are made to be original, in which the same kind of script may have different features. Ultimate series are scripts that will change the default game systems. These scripts are tested to work fine with default battle system and Tankentai battle system. CS:U Overdrive This overdrive script wasn't originally meant to be an Ultimate series, since I made this before I even thought of making Ultimate series. But due to the high compatibility of this script, I decided to upgrade this to Ultimate series. This overdrive script is like a combination of Final Fantasy 7 Limit Break and Final Fantasy X Overdrive. Features Upgraded to Ultimate series!! -No longer require ReadNote -But now requires the Ultimate series Core script. -Added item and skills that increase/decrease overdrive value. v1.1 -Now using ReadNote instead of TagNote (not that different though) -Fury and Sadness is now treated as the same state; Sadness is fury with negative value. These states are now set via the states note field, enabling you to have more than one fury/sadness state with different increase/decrease value -Configure texts shown at OD menu in the config module. -Cleaner coding. v1.0 -Simplified Overdrive level system, I said simplified because it's a bit different from FF7. In this script, only OD skills with OD level same/lower than the current character's OD level can be used. You can set what level is your character's OD level individually. -Total of 12 Overdrive modes, like in FFX that enables you to set what condition raises character's OD gauge. -Gain overdrive modes by performing action a number of times. Example: Attacking 100 times gains you an Attacker OD mode. -Define state ID that causes Fury and Sadness effect. (Faster/ Slower OD rate) -Highly customizable, to the point that it backfires (really, really long customizable part will surely make you feel tired of customizing Screenshots Overdrive selection at battle Spoiler: Overdrive Menu Spoiler: Overdrive Modes. Spoiler: How to Use Get the script from the attachment. The demo also has the script but it's the older version that is not Ultimate series upgraded. All Ultimate series requires to be copied at the very top of custom scripts. And they also require the Ultimate Series Core copied at the very bottom of all Ultimate series. This script is NOT fully compatible with Tankentai, compatibility patch for Tankentai is in the list topic. Note Tagging Examples: Spoiler: Script Ultimate Overdrive
CS_Ultimate_Overdrive.txt ( 40.58K )
Number of downloads: 1061Core Script: Get it here =>CrimsonSeas Ultimate Series List Demo DEMO IS OLD!! http://www.mediafire.com/?mzzygwycizm FAQ Q: What the hell's with Ultimate, so lame A: Who cares what they're named, as long as they're working good. Q: Why is the config so long? A: Sorry, that's because I wanted lots of things to be customizable. You don't really have to customize them all though. Q: Other Overdrive scripts are better than this crap. A: Yeah I don't intend this to be good for everyone, I'm just making this according to my preferences. If you like it then good, if you don't then don't use this, use the one that suits you best. Credit and Thanks -CrimsonSeas -Yanfly and KGC for the inspirations that gave birth to the Ultimate series. -Square Enix Author's Notes As usual this script may be buggy. This is due to the original script being made specifically for my project, and I've tried my best in making this script compatible with everyone. But I'm sure bugs and compatibility issues will still arise. If so, please post it here, I'll try to post a fix for that. Thanks. This post has been edited by CrimsonSeas: Jan 22 2010, 03:00 PM -------------------- |
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Dec 1 2009, 01:07 PM
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#2
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YOU DID IT!!!!
Overdrive as an actual menu option! Dude... you're a hero. I'm gonna test it out right now. EDIT: Okay, tested it out. It works smoothly. Really nice work. And you did a good job that by pushing the SHIFT button the attack-command changes to the overdrive-command. I myself would change it to the left-key instead (like FFX) since it's a button you're more likely bound to push. But that's customizable already, probably. It would be really cool if you could combine this with the Overdrives you created. I tried to do it myself, but the it crashes. It would be an ultimate battle system. Anyways, great job, once again. This post has been edited by N2Y: Dec 1 2009, 01:22 PM |
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Dec 1 2009, 04:28 PM
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#3
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The Menu should be compatible with the overdrive, because I made the menu's specially for this Overdrive, so there wouldn't be a crash there. If there is, can you tell me what is the crash?
Oh and an addition: The Customized Battle Command doesn't work with ATB. This is because ATB is using an additional variable to store commanding actor, so it' won't work like normal. To fix this, use Ctrl+F to find all '@active_battler' variable and replace it with '@commander'. Anyway, tested with my Skill Activation demo, works just fine with changes like above(so far). -------------------- |
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Dec 1 2009, 04:31 PM
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#4
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haha i have found this now thanks, would this work with scripts inside the KGC libary, Because all I would have to do is replace the KGC overdrive with this one??
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Dec 1 2009, 04:52 PM
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#5
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Not sure, since I've never used any KGC scripts (except the Overdrive) so I don't really how they works. You can just try using this and post any error you found.
This post has been edited by CrimsonSeas: Dec 1 2009, 04:53 PM -------------------- |
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Dec 1 2009, 08:58 PM
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#6
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The Menu should be compatible with the overdrive, because I made the menu's specially for this Overdrive, so there wouldn't be a crash there. If there is, can you tell me what is the crash? Oh and an addition: The Customized Battle Command doesn't work with ATB. This is because ATB is using an additional variable to store commanding actor, so it' won't work like normal. To fix this, use Ctrl+F to find all '@active_battler' variable and replace it with '@commander'. Anyway, tested with my Skill Activation demo, works just fine with changes like above(so far). With those settings, it works for me too. Oh man, this is really neat. Finally there's a system where we actually deal with overdrives. edit: I changed the shift button to LEFT-key to get to the overdrive command. It works a lot better for me personally. Something I would suggest is having some special effects when full overdrive mode is achieved. For example, having the overdrive bar sparkle/flicker/change colors. And maybe have the Attack+Overdrive command in a different color? Yellow for example. (like in FFVIII! You knew you had Limit Break when the attack command became yellow and you knew to push the RIGHT-key to access the mode) This post has been edited by N2Y: Dec 1 2009, 09:09 PM |
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Dec 1 2009, 11:47 PM
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#7
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I'd rather not make it like that, that's because the Customized Battle Commands is only an example on how to add an Overdrive command in battle. I personally think it's better if you make it solely based on your preferences, not just use what I've made. I myself have made a good Overdrive command in my system, but I don't think everyone will think it's good. This script's true purpose is only to provide the Overdrive system, and to show an example on making Overdrive commands. It's up to the end user to customize it as you want it. But if you want me to make a personal battle command with Overdrive for you, just PM me with details on how you want it to be, I'll PM you back when I've finished making it. But if it's too complicated I might not be able to make it so please don't ask for a very complicated one.
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Dec 1 2009, 11:49 PM
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#8
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![]() IM BACK! ![]() Type: Designer Alignment: Lawful Good |
finally... i found the perfect overdrive script... thank you good sir
ill see if any errors come up -------------------- |
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Dec 2 2009, 10:17 PM
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#9
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I'd rather not make it like that, that's because the Customized Battle Commands is only an example on how to add an Overdrive command in battle. I personally think it's better if you make it solely based on your preferences, not just use what I've made. I myself have made a good Overdrive command in my system, but I don't think everyone will think it's good. This script's true purpose is only to provide the Overdrive system, and to show an example on making Overdrive commands. It's up to the end user to customize it as you want it. But if you want me to make a personal battle command with Overdrive for you, just PM me with details on how you want it to be, I'll PM you back when I've finished making it. But if it's too complicated I might not be able to make it so please don't ask for a very complicated one. Okay, that makes sense. I guess it's more that a lot of people (including me) are complete noobs in scripting and have no idea how to add such graphical changes to an already written script without it crashing time and time again. But I might PM you someday and see if you can help. But I'm not the kind of guy to keep someone else busy with my requests so, no biggy. |
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Dec 2 2009, 10:23 PM
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#10
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That part about crashing time and time again really reminds me when I first learned scripting
If you want to send a request best do it ASAP since I'm currently on a holiday for a month, so there's a lot of free time for me. -------------------- |
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Dec 3 2009, 12:52 AM
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#11
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![]() Something coherent... Also Muscle Milk ![]() Type: Writer Alignment: Lawful Good |
@CrimsonSeas:
It is compatible with Ziifee's Spin Battle Menu for ATB? Just wondering. Forget I ever asked, if ever it was answered already. -------------------- |
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Dec 3 2009, 02:05 AM
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#12
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![]() The best BAKA ever ![]() Type: Undisclosed Alignment: True Neutral |
As far as I can see, this is far better than KGC's! That's it, I'll change my overdrive system with yours
But still, I'm amazed if you still can concentrate with your exams while logging in here. @jaydee15: Try it first. No one knows till someone try it. This post has been edited by wltr3565: Dec 3 2009, 02:06 AM -------------------- This place is empty, just like I restarted myself.
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Dec 3 2009, 03:36 AM
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#13
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Lol just finished exams yesterday, finally I'm free!! And this script is something I made when I'm too stressed out while studying
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Dec 4 2009, 04:31 PM
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#14
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This is great stuff.
Pardon the stupid question but can someone explain to me why I would need to set the level of the OD? I've read the comments in the scripts but I'm still a bit confused on it's purpose (BTW, I have not played FFX before). Thanks in advance. |
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Dec 4 2009, 08:58 PM
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#15
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It's clearly stated that you can only use OD level with lower or equal level to your current character's OD level. And it's also stated that you can define how fast OD gauge charges according to character's level.
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Dec 5 2009, 04:32 AM
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#16
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![]() IM BACK! ![]() Type: Designer Alignment: Lawful Good |
hey do you need your custom menu command from your demo? cuz whenever i use you script, i get an error when i try accessing my menu
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Dec 5 2009, 06:20 AM
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#17
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Well of course you'll get an error if you use it with other custom menu command scripts, or even just any custom menus. That's why I only included that script to give an example how to make the overdrive menu.
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Dec 5 2009, 09:15 PM
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#18
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![]() IM BACK! ![]() Type: Designer Alignment: Lawful Good |
oh so dont use your example menu script? o_o"
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Dec 17 2009, 07:04 PM
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#19
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Updated to v1.1
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Dec 17 2009, 07:33 PM
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#20
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Click the Pokémon Banner! ![]() Type: Undisclosed Alignment: Chaotic Neutral |
oh so dont use your example menu script? o_o" Only if your not using a custom menu. So if your Using a Custom Menu, incorporate it into that. If your Using the Default RM Menu, then copy the Custom menu script from the demo into your game. -------------------- |
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| Lo-Fi Version | Time is now: 26th May 2013 - 05:43 AM |
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