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> CS Ultimate Series; Overdrive, Upgraded to fit my new Ultimate series
CrimsonSeas
post Dec 30 2009, 02:49 AM
Post #41



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Type: Coder




My mistake: Uploaded the correct one. thanks


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As long as I can still make something myself, I'll make it myself. But in the case that I can't, please do help me out :P

Thanks Kaimi!
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CrimsonSeas
post Jan 22 2010, 03:01 PM
Post #42



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Type: Coder




Update: Made an option to show my customized menu command to show the Overdrive menu. Please turn the option off if you are using other custom men system.


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As long as I can still make something myself, I'll make it myself. But in the case that I can't, please do help me out :P

Thanks Kaimi!
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unknown2u
post Jan 24 2010, 12:42 PM
Post #43



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Type: Undisclosed




Thanks CS but there are some more bugs:
1) When I choose the skills option in the menu for the first time everything's ok but if i try again it doesn't show me the options of "skills" or "overdrive". Note this happens without quitting the menu. I open the menu, choose skills, cancel and choose again.

2) when I choose to display the skills of a character other than the 1st I get this:

Script 'CS Ultimate Core Script' line 259: ArgumentError occurred.
wrong number of arguments (0 for 1)

EDIT: I also got this when I tried using my characters overdrive during a battle.

3) This isn't really a bug but a compatibility problem with OriginalWij's base script and I would really appreciate it if you would help me. You see the base script resizes the screen so the problem is that the overdrive window is not spread all over the screen... I guess it isn't a BIG problem but it would be nice if you at least explain me how to fix this if it isn't too much to ask...

Thanks!

This post has been edited by unknown2u: Jan 24 2010, 01:12 PM
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unknown2u
post Jan 25 2010, 07:19 PM
Post #44



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Type: Undisclosed




ok big update...
thanks to my beautiful luck i got the nice "unexpected file format" error.
Meaning i lost all my project on which i worked for a couple of weeks...

So basically if don't care for this script anymore... if anyone else does (which doesn't seem like it) talk to him yourself...
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Ginza
post Jan 26 2010, 01:11 AM
Post #45



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I really admire this script however I'm using the kaduki sbs and I'm having these errors. I'm still new at the this whole scripting thing so I don't really know what to do. If you could please help me out I would greatly appreciate it. I was having issues with KGC's script too so I came to this one, which is much better. I'm half way tempted to send you my whole game folder and let you tweak it but who has that kind of time. I barely do which is why I'm here. Thanks in advance.

Spoiler:

Spoiler:

Spoiler:


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kingsofrpg
post May 5 2010, 05:17 PM
Post #46



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Type: Designer
Alignment: Chaotic Evil




Hey, I'm kind of new to scripting and I have a few questions and comments... btw I LOVE this script

1) In the demo, the attack overdrive mode doesnt work just so you know. You have to change the word change to increase in the line where the error is found (I think... worked for me anyways)
2) I'm kind of confused on the process of teaching different characters different overdrive modes. I only know how to set it for the main actor and I have a feeling that is a very noobish question
3) Is there any way to make it instead of the default way of learning overdrives to making it so you can only learn them by doing a special task via the call script command?

thanks for any help in advance smile.gif


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Variable/Game_Interpreter Fix
Spoiler:

Proud Puzzle Maker of "Relic"


CODE
dont_hate_the(player) unless player.is_a?(Game_Enemy)
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The Kenny
post Jun 6 2010, 05:06 AM
Post #47



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Type: Undisclosed




Stupid question, but where is the Tankentai compatible script? I couldn't find it.
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Kaimi
post Jun 6 2010, 06:32 AM
Post #48


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It's in compilation thread! Press my stylish picture in my sig to go there.


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The Kenny
post Jun 6 2010, 07:43 PM
Post #49



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Thanks. One more problem. Whenever I go to attack, it stops and says that theres a problem with line Sixteen for the Tankentai patch. What did I do wrong?
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new
post Jun 17 2010, 05:33 AM
Post #50



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Type: Designer
Alignment: Chaotic Evil




could you make compatibility patch with YERD Scene Battle Redux? the ovrdrive gauge cannot be displayed. its overlapped.

how can i modify the command menu such that i have "equip" and "status" there as options.
equip brings you to equip scene
status brings you to status scene.
i cant figure it out how to add them.

like it becomes:
attack => overdrive
skill
guard
item
equip
status

This post has been edited by new: Jun 18 2010, 02:49 AM


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download here
(Ask before using a bar from someone's sig -Touchfuzzy)
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The Kenny
post Jun 21 2010, 12:09 AM
Post #51



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Type: Undisclosed




Can you help? Whenever I try to use this with the Tankentai 3.3d, it says there is something wrong with line 584. It says: NoMethod Error occured. undefined method 'to_i' for true:True Class

I used the patch, but still nothing. What went wrong?
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tsy0302
post Jul 16 2010, 12:32 AM
Post #52



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Type: Undisclosed




It seems that every time I tried to use a skill or use an item with <od_increase xx> tag on them, the game will give a Type Error "nil cannot be coerced into Fixnum". The scripts involved are "self.overdrive += item.od_increase" " self.overdrive += skill.od_increase".

I use Tankentai SBS 3.4d and ATB 1.2c. I've copied the copatibility patch below them and the core script as well.
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Sepharius
post Jul 25 2010, 01:34 AM
Post #53



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Alignment: Unaligned




It all works fine until I load up my game, open up my menu and select Skill>Skills.
I have a problem with line 259.
It tells me:
CODE
????? 'CS Ultimate Core' ? 259 ??? ArgumentError ???????? wrong number of arguments(0 for 1)


Then when I select Skill>Overdrive,
I have a problem with line 1009.
CODE
????? 'CS Ultimate Core' ? 1009 ??? NoMethodError ???????? undefined method '>' for nil:NilClass


I enter a battle:
CODE
????? 'CS Ultimate Overdrive' ? 1267 ??? NoMethodError ???????? undefined method '>' for nil:NilClass


Nothing ever works out when I want it to xD


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"Each book has its own story, for every word has meaning"
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Blackjackal211
post Aug 12 2010, 06:34 AM
Post #54



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Type: Musician




Hiyas. I really love your script ideas, btw, before I start complaining...

I'm having an issue every time I go to start testing my game. It comes up as follows:

"Script 'CrimsonSeas Overdrives' line 623: ArgumentError occurred.

wrong number of arguments(0 for 1)"

Now before I go sounding stupid or something, I did nothing to your script. However, I am using Mithran's Critical Skills Script and Watermelon's Provoke and Vanish Script. I am using the default battle system as well. And yes, I copied in the Ultimate Core Script, as well.

The reason I have not tried tweaking anything is... I am scripting illiterate =P. I am a musician!

Help! Please?
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przem
post Dec 5 2010, 10:56 AM
Post #55



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Type: Undisclosed
Alignment: Unaligned




hi
i have the same problem like Sepharius:

'CS Ultimate Core' 259 ArgumentError occurred
wrong number of arguments(0 for 1)

Spoiler:
def skill_can_use?(skill)
return false unless skill.is_a?(RPG::Skill)
return false unless movable?
if CSU::SCRIPTLIST.include?("Ultimate Overdrive")
return false if skill.overdrive? && (self.overdrive < self.max_overdrive || self.od_level < skill.od_level)
end
return false if silent? and skill.spi_f > 0
if CSU::SCRIPTLIST.include?("Ultimate Skills")
unless self.actor? && skill.variable_cost
case skill.cost_type
when "hp"
return false if calc_mp_cost(skill) > hp
when "mp"
return false if calc_mp_cost(skill) > mp
when "gold"
return false if calc_mp_cost(skill) > $game_party.gold
end
end
if self.actor?
skill.item_consume.each{|k, v| return false if $game_party.item_number($data_items[k]) < v}
skill.weapon_consume.each{|k, v| return false if $game_party.item_number($data_weapons[k]) < v}
skill.armor_consume.each{|k, v| return false if $game_party.item_number($data_armors[k]) < v}
end
return false if @turns_cooldown[skill.id] > 0
return false if @time_cooldown[skill.id] > Graphics.frame_count
return false if !skill.limit.nil? && @battle_usage_count[skill.id] >= skill.limit
else
line 259 : return false if calc_mp_cost > mp
end


forgot too add:
i useing CS overdrive with RPG Tankentai SBS 3.4d + ATB 1.2c Kaduki

Help please?

This post has been edited by przem: Dec 5 2010, 11:51 AM
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Kaimi
post Dec 5 2010, 11:32 AM
Post #56


RPGMakerVX.net's official Seranille lover
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Type: Writer
Alignment: Lawful Good




It's good idea to comment out problematic lines: believe me - it helps.


--------------------

Thanks to Kaviator for the signature


My resources
Spoiler:
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Haku
post Dec 14 2010, 02:48 PM
Post #57


Scripter.new
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Type: Coder
Alignment: Unaligned




I use the Battale System Tankentai,but when use the Skill,the cursor stay on the windowskin:
http://img213.imageshack.us/img213/2584/senzatitolo3et.png

How can i fix this problem?
Thanks :*


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Kaimi
post Dec 14 2010, 06:01 PM
Post #58


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Type: Writer
Alignment: Lawful Good




@Haku, you must be using non-Tankentai battle cursor. It's Star's, right? If so, I cannot help you...

This post has been edited by Kaimi: Dec 14 2010, 06:02 PM


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Thanks to Kaviator for the signature


My resources
Spoiler:
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Haku
post Dec 14 2010, 11:25 PM
Post #59


Scripter.new
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Type: Coder
Alignment: Unaligned




I'm using this cursor:


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przem
post Jan 4 2011, 02:59 PM
Post #60



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Type: Undisclosed
Alignment: Unaligned




I solved my last problem laugh.gif
but i have another:
i use a script STR33g1_Battle Status and in battle i dont see a overdrive bar (spoiler OVERDRIVE bar). how can i fix it or how can i add a overdrive bar to battle scene?? (im noob in scripting)

Spoiler:


OVERDRIVE bar: i want in that place overdrive bar.




http://img834.imageshack.us/i/asdasdsadasda.png/


help please

Sorry for my english


edit:
SOLVED

This post has been edited by przem: Jan 6 2011, 11:10 AM
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